Currently there are 3 announced MeC2 projects. One of them actually got dropped again (i think evilyoda's one), didn't hear anythign from the second one in QUITE some time.
3rd one is dropping me progress reports randomly, could probably turn out well.
And then we got that MEV thingy (apparently Medieval PvP and thus probably a MeC Clone as well), though the author didn't contact me anywhen after my blogpost (here: http://www.industrial-craft.net/?p=368) either.
Posts by Alblaka
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Wow Googletranslate gave me:
Say hello to friends instalyat NEI let it burn all the recipes monoadvise!
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I noticed alblaka said that it's impossible to get the conditions for a plant with all 31 stats, i've got a couple of plants at 26, does this mean that i won't actually be able to get a plant with 31 legit?
I said that before Fertilizer and Hydration was implemented.
Now it's possible. -
Either something broke the toolboxes "again" or we missed another error.
Would be QUITE helpful if people could provide crashlogs, though. -
Damn okay. The walking over blocks thing was a configurable number in single player commands, so I hoped it would be easy as that. Same goes for the walking speed. Minecraft doesn't make a thing easy huh?
Just because something's easy for the consumer to use, doesn't mean it's easy to create/code. You can drive a car, but you cant assemble one, can you?
SPC is modifying BaseFiles and thus can create the hooks necessary to make that feature work. Not an option for IC².By the way, with expanded inventory I meant putting the carrier into the hotbar and right-clicking. Is that a pain to code as well?
That's possible, but will effectively permit people to carry a whole inventory full of carriers. -
This issue is plainly related to which API of IC is loaded last. If mods use the IC² API, they usually contain the API itself, causing them to override each other.
If the last overriding API (last mod loaded with API included) isn't the most updated one, IC² causes a crash because of being forced to work on the outdated API.I think one could release a fix-mod, which is labelled mod_ZZZ* and solely consists of the Ic2 api and an empty mod-class file.
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Interesting concept, but not within a simle's mod reach. At the very least the "walk across 1 block high" is.
Speed scaling COULD be done with the armor parts applying potion effects (ugly solution though) or a motion* similar to QuantumSuit (hard to control properly).
Fall damage reduction is easy.
Increased inventory near impossible again. -
Not gonna come. Farming is meant as a way too spend your unned time on after industrializing everything else.
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Hmmm... Given I don't know the whole source code per se, this pretty much sounds like "If there are ID conflicts between 2 mods using MCForges config, the 'conflicting' mod will not be able to create a config.
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i Have forge 3.1.2.94 but get also a blank block entry
Amusing, for this error to re-pop up over one month after the actual fix was known.
Try deleting your config and start up minecraft, that should re-create the config. -
Eloraam totally needs to code something to ROTATE a contraption (or, even more awesome, PARTS of it).
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Nope, you probably wont.
If every user of the forum creates one thread for his own stuff... you know, tsunami. -
Crops are not meant to be trampeled by walking on them, at all. Jumping and sprinting destroys them though.
And we still have some reports about SMP causing farmland to turn into dirt below existing crops if a player comes to close and other stuff.
Please provide some more detailed reports, f.e. how fast (instant?) the crops disappear, whether they actually disappear or just turn invisible client-sided (reconnect to reload the world on your client) and similar stuff.
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Must... resist... temptation to build giant solar-panel producing&planting machine.
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I suggest a Redpowersubsection.
FenixR brought me to that Idea again.
Assholes are very good for getting Ideas, especially on Toilets.That's a thing Eloraam got to decide.
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Read that one before, considered your answer quite fine and appropriate, didn't see a need to take further actions.
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first kudos to you for waiting patiently. now i will try to politely disagree with you on some other stuff you said. I find it funny that you are calling someone who refers to them selves as a "certified asshole" an ass as if this is news to them and that these insults will get them to back down and act in a way that is more agreeable to you. personally i think fenixr is part of the solution not the problem. simply put the more the community polices its self the less time the devs have to spend moderating. also fenixr helps weed out the immature and emotionally unstable who would not do well in a self policing type environment. simply put again if you can survive what fenixr dishes out with out emotional trauma you may just be mature enough to last if not you won't last the month.
I couldn't but chuckle hard at this post :3 And i'm not sure whether that's because its random nonsese or the actual truth.
The vast majority of donations that Alba ever received was from the Goons to buy his silence for their inclusion of IC^2 into the Tekkit pack. NEVER has Alba received donations simply off the fact that his mod was 'that great'. (Or if it has, it hasn't been in the frequent basis that you claim will occur later)...
So unless you 'put your money where your mouth is' I doubt the Dev. team will hasten any updates just because you 'demand' them to do so...
Pff, conspiracy theorists :O
I've got a fair share of donations before Tekkit, as well. Keep in mind, IC1 itself got quite a good number of bucks, too.
Of course, since IC²'s in Tekkit, there WAS an increase in donation-frequency, no arguments against that. But I wouldn't interpret that as "NEVER has Alba received donations simply off the fact that his mod was 'that great'"You know, Alblaka and the rest can either take the time to notify us of every problem that crops up in developing/testing IC2... or they can spend that time fixing those problems. I know what my preference is.
Me too, me too.
As well, the problem was of a more complex psychological regard, which definitely did not belong onto the public internet (and less of an technical issue). -
I vote on letting that one slip. It's not like anyone will notice in-time anyways XD
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v1.90 -> v1.95:
Code
Display More- Added new Trade-O-Mat GUI with full item display and stock status - Added config option to prevent scrap from burning on a generator to help server admins avoid lag from cobblegen->recycler->generator lines - Added stack size support for base seeds in the crop API, allowing seeds which require more than one unit, similarly to roses and dandelions - Added more field types that can be synchronized in the NetworkHelper API - Implemented the Crazy Ivan achievement, however the record that you placed the nuke does not last across reloads - Fixed NEI integration, for real - Fixed crops being trampled when walked instead of jumped on - Fixed scrap boxes crashing when the last one in a stack is opened - Fixed drops from the Super-Heat Mining Laser mode sometimes being picked up but not appearing on the inventory and messing up furnaces - Fixed potential enchantment duplication bug with Trade-O-Mats - Fixed Super-Heat Mining Lasers not dropping stone - Fixed Trade-O-Mats not showing their want/offer on SMP - Fixed primed explosives not appearing on SMP - Fixed reinforced scaffolds not appearing reinforced on SMP when another player reinforces it - Fixed generator fuel levels not appearing properly on SMP - Fixed Generators and Iron Furnaces not accepting blaze rods - Fixed dynamite depleting on creative mode - Fixed Personal Safe GUI title being centered - Ported to Forge's NetworkMod and Achievement Pages (however our ores no longer show in the background) - Crop seeds display their growth/gain/resistance on the tooltip once analyzed enough - Super-Heat Mining Lasers burn through wooden blocks - Buffed a UU-Matter recipe - Fuel Cans burn on a standard furnace, however adultered fuel is wasteful - Tweaked enchantability values for bronze tools and composite armor - Terra Wart is always edible - Disabled non-functional item repair for electric tools and items - Improved client-side SMP performance (smaller and compressed network updates, avoid unnecessary simulation)
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