Posts by Alblaka

    Currently there are 3 announced MeC2 projects. One of them actually got dropped again (i think evilyoda's one), didn't hear anythign from the second one in QUITE some time.
    3rd one is dropping me progress reports randomly, could probably turn out well.
    And then we got that MEV thingy (apparently Medieval PvP and thus probably a MeC Clone as well), though the author didn't contact me anywhen after my blogpost (here: http://www.industrial-craft.net/?p=368) either.

    I noticed alblaka said that it's impossible to get the conditions for a plant with all 31 stats, i've got a couple of plants at 26, does this mean that i won't actually be able to get a plant with 31 legit?


    I said that before Fertilizer and Hydration was implemented.
    Now it's possible.

    Damn okay. The walking over blocks thing was a configurable number in single player commands, so I hoped it would be easy as that. Same goes for the walking speed. Minecraft doesn't make a thing easy huh?


    Just because something's easy for the consumer to use, doesn't mean it's easy to create/code. You can drive a car, but you cant assemble one, can you?
    SPC is modifying BaseFiles and thus can create the hooks necessary to make that feature work. Not an option for IC².


    By the way, with expanded inventory I meant putting the carrier into the hotbar and right-clicking. Is that a pain to code as well?


    That's possible, but will effectively permit people to carry a whole inventory full of carriers.

    This issue is plainly related to which API of IC is loaded last. If mods use the IC² API, they usually contain the API itself, causing them to override each other.
    If the last overriding API (last mod loaded with API included) isn't the most updated one, IC² causes a crash because of being forced to work on the outdated API.


    I think one could release a fix-mod, which is labelled mod_ZZZ* and solely consists of the Ic2 api and an empty mod-class file.

    Interesting concept, but not within a simle's mod reach. At the very least the "walk across 1 block high" is.


    Speed scaling COULD be done with the armor parts applying potion effects (ugly solution though) or a motion* similar to QuantumSuit (hard to control properly).
    Fall damage reduction is easy.
    Increased inventory near impossible again.

    Crops are not meant to be trampeled by walking on them, at all. Jumping and sprinting destroys them though.


    And we still have some reports about SMP causing farmland to turn into dirt below existing crops if a player comes to close and other stuff.


    Please provide some more detailed reports, f.e. how fast (instant?) the crops disappear, whether they actually disappear or just turn invisible client-sided (reconnect to reload the world on your client) and similar stuff.

    first kudos to you for waiting patiently. now i will try to politely disagree with you on some other stuff you said. I find it funny that you are calling someone who refers to them selves as a "certified asshole" an ass as if this is news to them and that these insults will get them to back down and act in a way that is more agreeable to you. personally i think fenixr is part of the solution not the problem. simply put the more the community polices its self the less time the devs have to spend moderating. also fenixr helps weed out the immature and emotionally unstable who would not do well in a self policing type environment. simply put again if you can survive what fenixr dishes out with out emotional trauma you may just be mature enough to last if not you won't last the month.


    I couldn't but chuckle hard at this post :3 And i'm not sure whether that's because its random nonsese or the actual truth.


    The vast majority of donations that Alba ever received was from the Goons to buy his silence for their inclusion of IC^2 into the Tekkit pack. NEVER has Alba received donations simply off the fact that his mod was 'that great'. (Or if it has, it hasn't been in the frequent basis that you claim will occur later)...


    So unless you 'put your money where your mouth is' I doubt the Dev. team will hasten any updates just because you 'demand' them to do so...


    Pff, conspiracy theorists :O
    I've got a fair share of donations before Tekkit, as well. Keep in mind, IC1 itself got quite a good number of bucks, too.
    Of course, since IC²'s in Tekkit, there WAS an increase in donation-frequency, no arguments against that. But I wouldn't interpret that as "NEVER has Alba received donations simply off the fact that his mod was 'that great'"


    You know, Alblaka and the rest can either take the time to notify us of every problem that crops up in developing/testing IC2... or they can spend that time fixing those problems. I know what my preference is.


    Me too, me too.
    As well, the problem was of a more complex psychological regard, which definitely did not belong onto the public internet (and less of an technical issue).

    v1.90 -> v1.95: