Disable nukes in config?
Nerf their explosive force to your like?
Posts by Alblaka
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As with all other cables, explained about ~20 times now (people don't read the Electric guide, do they):
The Reader measures total current, which is NOT related to packet-sizes.
Tin cable handles up to 5 EuT packages.Wiki is probably unclear about this, feel free to edit and add some more information, it's a WIKI after all.
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And I wasn't aware of the Iron Furnace change.. figured that it was decided to be removed instead, lol...
Actually it never "changed" after fuel got implemented. It worked in Iron Furnaces right away
I should probably doublecheck the code to ensure i'm not talking shit, but it's 1:35am here and i would rather want to get some sleep, gn8 :3edit: See, referring to the wrong sub-topic...
Je, recipes got messed around some to balance them out. But the IronFun > Generator recipe is in for a long time now, though. -
The "for mod support" still doesn't explain much to me, but i now safely assume you meant to create a texturepack for IC², basing on the original IC² sprites?
Not much to be said about, you can create the texturepack and freely distribute it, but if you distribute it outside of this forum, credits to the original spriter (I recommend just stating "The IC² Dev Team", since quite everyone added the one or other sprite) and a link to this website must be given.
Ah, and don't use AdFly on your download, trivially. -
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Sounds like the complexity meant to take effect :3
Recently blew up a LV Transfo in my face because i missclicked and connected its output to itself XD
That's IC²
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1. No, i don't see a reason why a MFSU should contain a Batbox in its recipe
2. Wtf do you want with 40000 storage compared to the 10000000 the MFSU has? That's not even 1%. -
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Now, we already disabled (or rather, not-implemented) BC-Water-piping into Watermills for the very same reason ^^'
One must consider, they output 5 EUt default when watered, providing a way to deliver water to them would cause 2 Watermills to produce 10 Eut nonstop.. and 2 Watermills are still cheaper then a single other generator (cept for base).Watermill WILL be reworked to have a specific use, but not in this way
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This would, however, ruin any sort of realism we have...
"Lol, my turbines produce 8x the power from flowing water i just pumped". > Perpetuum mobile.Rather going to look for a different solution ^^'
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Even if there was only 1 possibility, I'd still prefer having a consistent way of placing IC2 blocks.
I'm agreeing with this.
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Known issue, the addon contains a typo, bug it's developer to release a hotfix.
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haha. He has not been as evil as he has in the past. I assume hes just going lock this sucker and facepalm. But still, I'm amazed people don't understand the process and the work that is put into this and the time.
Nope, if i promise an instant ban, it's an instant ban. Even more since i already commented about this on the blog, stating IC currently has no reason to update to 1.1
Note: I've troubles logging into ACP, thus Fean issues the bans. "instant" means "as soon as Fean is online" in this case XD
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