in terms of eu output/cost this reactor beats all others except the CASUC reactors:
http://www.talonfiremage.pwp.blueyonder.co.uk/reactorplanner…001501521s1r11r
Posts by Rick
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With such heavy uranium usage its about eff. You want to get most eu out of every uranium you can find. Thats why i run mine with a breeder i get like 10 mil eu per uranium ore.
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He ask for our opinion so
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It got lower eff than my reactor XD
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It's a matter of scale. Sure, a generator gives 5x more energy, 8x if you include the night.
But have you ever tried to keep an array of 20 generators fueled? At a certain point, you end up spending most of your playtime just getting more generator fuel.
Hence, at a small scale, renewable energy is weak but at a large scale solar dominates because there is only a limit number "Steves".
The same applies to lava generators. On my server, I have a friend who has a bank of about 40 lava generator mark IIs. He's making over 600 EU/tick, and i have no problem with that. However, at that rate of consumption he's actually draining entire, 15 block deep and 100 block wide, lakes of lava. He has to extend a pipeline to a new lake of lava every few days. It balances things.
A 600 EU/tick solar array would run forever without maintainence.
By nerfing it to half, it still means solar is quite good on a large scale, but it makes using nonrenewables a much more viable option til you can come up with the iron you need for enough solar. Whenever I've played, or seen others play, I notice that going to a solar array to run everything is the first thing people do after making a generator.
Rick, you already admitted that wind was better than your small, early nuclear reactor and you cannot get enough fuel for your big nuclear reactor without cheating. There's no way to legitly come up with 28 fresh uranium every 2 hours 40 minutes. Now, that same reactor gives a lot more energy for the same amount of fuel over time, and requires less babying.
To make a solar array that outputs 500 eu/tick is more than 10 times more expensive than making generators that generate 500 eu/tick. Thats why solars dont require any maintenance and generators do.
For powering my mass fab i use nuclear power because of these reasons:
-much less lag
-cheaper
-doesnt ruin the landscape like solars/windgens doAlso with a breeder you can get 28 uranium ore before cycle end. Even without using quarries.
Dont get me wrong solars and windgens can be used to power your mass fab but if you want it going at high speed you need to use multiple reactors or suffer extreme investment cost and lag with renewables. Applies to just IC2 alone and especialy with redpower/bc.
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ehm why you halved solar eu output? They arent exactly op i mean 0.5 output only..and they cost more than generators which output 10x that. Dont tell me its hard to make charcoal i made like 20 stacks in 30 mins with plain old stone furnaces.
You dont fix the underpowered watergen by nerfing it all
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Ok. got Redstone Power2, BC and IC2 1.23 reinstalled, built a new world, have another reactor ready to go.
TELL ME THERES A FASTER WAY TO MAKE A CONTAINMENT FILLED WITH WATER THAN FLOODING IT BUCKET BY BUCKET
hate to yell, but this is really unnerving me that there's no other way to flood a 9x9x9 cube space save dropping a bucket into each slot.
bc pumps don't seem to do the trick, finite isn't forge compatible....anyone?
Actualy 1 bucket is enough if you let the water flow down from above
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Cells shouldnt be consumed when used they should turn back into empty cells. I know some ppl dont want that so maybe a config option?
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Efficiency wise this is far better, 5.0 efficiency.
No cool down time either.http://www.talonfiremage.pwp.blueyonder.co.uk/reactorplanner…1501521s1r11r19
Not much energy though if that's what you want.
VERY expensive to make.
Also very difficult to get it that hot to make the breeding work well, but if you don't have much uranium, this will work.Thats a breeder...
Btw: http://www.talonfiremage.pwp.blueyonder.co.uk/reactorplanner…1501521s1r11r10 <== alot cheaper and does exactly the same made in about 30 secs lol
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Quite a neat idea.
However, may I suggest something more stylish: A solar Panel Helmet :3
Doesn't grant protection, but will recharge equipped EJetpacks/Batpacks when travelling in sunlight.Don't exspect this soon, though, we got loads of other stuff to fix up first.
Maybe its time to ad more slots so you can wear more stuff instead of only 4 armor pieces.
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It can send 32 eu packets 4 times per tick thus 128 eu/tick max.
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After 20 blocks with glassfiber solar gens wont make any eu anymore use tin wires.
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Have you tried to calculate how long that would take? 820 EU per tick, 20 ticks per second... that means more than ten hours of real time to fill an MFSU. And that's assuming constant daylight in game. So, under normal circumstances, call it 20 hours of play. Does that sound like "quickly" to you?Wrong @ 820 eu/tick it will take slightly longer than 10 mins. Where did you got the 20 hours from? XD
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Its perfectly on topic we are discussing the possible price if it gets added back so someone with a 1 eff nub reactor cant get limitless energy.
Also like i said for just IC2 alone make cactus farm/cobblestone generator.
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Eloraam just have to make machine not dependant on world. Btw ore problem is fixed with forge ore dictionary.
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Its better to use water than to use air.