Posts by DreamMasterXXL

    Config changes:

    Bartworks
    -add bartworks cfg

    Botany
    -Updating Botany glass to be pure clear glass, no dumb border.

    Core Mod
    -update displayed version
    -update pack version

    Custom Main Menu
    -Update Main menu from GTNH

    Enhanced Lootbags
    -Reward bags are absolute trash: EV suggestions #4268
    -Reward bag suggestions #4257
    -Added a bunch more proper loot to the Advanced bag.
    -Created IC2 Crops lootbag and added to all IC2 crops breeding quests.
    -Added Bees Expert lootbags to last crafting quests, added industrial apiary items to bees expert lootbags.
    -Fix to IC2 lootbag.

    Gregtech
    -add deep iron small ores to mecury

    GT++
    -enable item rendering in hand. Duct tape fix

    Holo Inventory
    -Due to user demand, ban drawer controller from holoinventory

    InGame Info XML
    -add ingameinfo xml and configs

    Open Modular Turrets
    -Initial Changes to turrets (more damage)

    Serverlist
    -Update server list #4479

    Thaumic Horizons
    -enabled pocket plane
    -tested on zeta w/o complications so far

    Witching Gadgets
    -Ichorium nugget duplication in Witching Gadgets #4240


    Script changes:

    AE2
    -AE2 Cutting Knifes #4264

    Avaritia
    -Make UHV circuit correspond to ore dict
    -UHV circuit of Neutron Collector and Neutron Compressor Recipe corresponds to the ore dictionary

    Biome O Plenty
    -Calcite Synthesis #4228

    Chisel
    -Bauxia crop doesn't recognize TiCo Aluminum Block. #4227

    EMT
    -update EMT script
    -fixed damage problems with EMT Recipes
    -now accept any damage value

    Galacticraft
    -Minor issue: Unrefined Desh -> Desh Ingot (Furnace recipe) #4286

    Gendustry
    -remove old gendustry combs out of the recipes

    Gregtech
    -remove handcraft recipes from Niobtitanium and tungstencarbide

    GT++
    -remove max tier cheaty recipe for machine parts
    -Chest loot #4251

    Minecraft
    -Fix Blast Furnace Convert Glass

    Pams Harvest Craft
    -Butchery knife duplication #4234

    SG Craft
    -IC2 SGPU crashes client when attempting to leave its interface #4254

    Tinkers Construct
    -Obsidian dusts don't smelt in the smeltery #4277

    Twilight Forest
    -Steeleaf issues. #4265


    Quests changes:

    -Added large gas turbine quest, fluid regulator quest, fluorine coins quest.
    -Fixed up info on rotors in boilers and steam turbine quests.
    -Fixed butcher knife quest to accept any knife.
    -Fixed alumite ingot quest to oredict.
    -Thorium Reactor Quest #4259
    -BM quest #4250
    -Change block needed for Pyrolusium crop. #4244
    -O like Oxygen Quest Rewrite
    - Slightly rewrote quest text to better direct player toward recipe that creates 2000 L Oxygen
    from 1 Cassiterite Sand, as well as some minor reworking of the rest of the quest text.
    -Added oxygen from sugar to quest text per request
    -#4400 Minor quest fixes complete.
    -$4342: Quest added for Soul Brazier to help players manage permanent warp.
    -Quest fixes and additiona. #4911 #4323 #2358 #4216 #4342 #4320 #4232 #4169 #4245 #4298 $4198
    -Quest fixes. #4337, #4194, #4157, #4109, #2599, #4124, #4117, #4113, #4076, #4091, #4078, #3683, #4349, #3603, #3505, #2926, #2880
    -#3042, #4247, #4319, first pass of #2663.
    -Fixes for crop quests from bedrill, created Botany quests for #2663
    -Next part of #2663.
    -#3647 redo gating for fluid quests. #4404
    -Quests #3996 #3654 #4426 #4327 #4392 #3282 #3503
    -#3503 warning added for Doomsquirter.
    -First pass at TecTech quests, skeleton for Steve's Factory Manager quests.
    -#4227, #4281, #4437, #3604
    -Most of #4424 complete. #4448 #4449 #4447 #4441
    -#4451, #4454, #4455
    -#3851 #4133 #4459 #4465 #4468 #4473
    -#4478, Started #4500 & #3626, general quest cleanup and maintenance.
    -Minor quest changes. Added SAG mill grinding head quest.
    -#4500, adventure backpacks, bee stuff, #4373
    -Remove concrete bug mention.
    -#3626, mostly finished with #4373
    -Quests. Spray can, adventure backpacks, #4530 #4526 #4521 #4488
    -#4373 #4407 #4542 #4555 #4551
    -Trying out new bee quests, setup bee template quest for copying
    -Bee breeding quests megaupdate
    -Added a bunch of magical branch bees, at least enough to get to empowering.
    -Didn't make it thaumic shards and salis mundus
    -Added side effects for shard bees
    -Added more magical bee lines, including draconic and wither bees.
    -Fixed problem with quest unlocks. Added excited and cultivated.
    -Added info on Botany pigmented glass not being fireproof.
    -Fix Celebratory
    -Converted Bee Breeding quests to use Bees Advanced lootbags.
    -Added quest for Acid Generator after Redstone centrifuging. Fixed Slice and Splice rewards.
    -Created IC2 Crops lootbag and added to all IC2 crops breeding quests. Needs a recipe to convert standard to fortuned bag.
    -Spread out ic2 crops quests
    -Added Bees Expert lootbags to last crafting quests, added industrial apiary items to bees expert lootbags.
    -Change Gendustry quests to use proper expert bag. Change alveary quests back to using Bee Advanced.
    -Moved upiering bee adv -> bee expert to unlocking the Genetics Sampler/Mutatron or Industrial Apiary
    -Fixed Enderio Crafter reward bag.
    -Quickfix for Endless Evolution, change from 1:1 to 1:4 due to player concerns.
    -Change DE cores to 4 ichor ingots, reward 16 cores. Clean up LV window.
    -Minor quest fixes. Changed DE quest back to 16 cores, but instead of 16 ichor changed to 4.
    -Final quest update for 2.0.7.4.
    -Update for Chinese translator.
    -Minor quest fixes from Translation, #4643 #4642 #4641
    -fix diamond hammer quest
    -Minor fixes. Quest fixes for translator. Fix to IC2 lootbag.
    -Updated with more bee breeding quests, translation cleanup.
    -update Quest files us lang

    Version 2.0.7.5 --- 16.06.2019



    New Mods:

    InGame Info XML 2.8.1.82
    Lunatrius Core 1.1.2.21

    Mod Upgrade:
    Avaritia 1.15

    Bartworks 0.4.16
    Blood Arsenal 1.2-8
    Core Mod 1.6.14
    Crops++ 1.3.5
    Crop Load Core 0.1.4
    Electro Magic Tools 1.2.7.7
    Forestry 4.2.20.0
    Gregtech 5.09.33.16
    Gt Nei ore plugin 1.0.7
    GT-PlusPlus 1.7.02.99-pre
    GT Scanner Mod 1.5.4
    IFU 1.6
    Loot Games 1.0.18
    Not Enough Items 1.0.6-GTNH
    Tec Tech 3.6.11
    Thaumic Horizons 1.1.9.9
    Universal Singularities 8.5
    Warp Theory 1.0k-Dev
    Witching Gadgets 1.2.9k-GTNH


    Mod Changes:

    Avaritia
    -changed ichorium to gt mod
    -Made project jarSign compatible
    -Unified build-system
    -updated gradle and forge

    Bartworks
    -smaller fixes
    -no hardness or resistance on non gt te blocks
    -fixed possible lesu npe
    -maybe fixed windmill dupe?
    -fixed circuit programmer dupe
    -began work on Electric Implosion compressor
    -fixed recipes
    -added multi layer rotor recipes
    -Giant Materials/Space Compat update
    -added ASM
    -added a shit ton of materials and got my own Materials system up and running
    -added Ross128 when GC is installed
    -code clean up
    -made all asm patches disableable
    -removed secondary configs
    -added comments for config
    -Ore Dict Support
    -Added Y/Th Glas
    -Added OreDict support for all Materials
    -Added an Internal Handler for Colors
    -Added Materials and improved Compability to GT and GT++
    -Improved Code Quality of the BW Oregen Handler
    -Fixed NEI handler
    -fixed megas not working with more than one hatch
    -finetuned the veins a bit more
    -changed material names and colors/texture sets
    -removed Taint Biome due to buggyness and i dont like it >:(
    -added debug log
    -added thaumcraft aspects for materials
    -refractored code
    -added a config option for the debug log
    -fixed Graphene Typo
    -prepared custom TC Aspects
    -enabled a config option for the threaded loader (experimental state)
    -Improved Threaded Loader
    -un-threaded GameRegistry stuff
    -Fixed Heated Water Pump
    -will now drop its contents on removal
    -will no longer void non-burnable Items
    -Added ITileDropsContent for easy use
    -Pulled delSlot into its own Class
    -Created FuelSlot (a slot that will only accept burnable stacks)
    -API version increase
    -Added THTR
    -Redid Config to work propperly
    -added some materials/items for the THTR
    -added additional Thorianite Recipes
    -added InfoData on THTR
    -added isSneaking on diode screwdriver click (reverse Actual Amps)
    -added World Generation feature for Ross128b
    -started on Ross128ba
    -cleaned up code
    -started on Werkstoff Liquids
    -fixed small translation failure
    -this time really fixed (#27)
    -added small rocket gui stuff
    -fixed a bug where the moon of ross128b would cause issues with the dim handler
    -added Electric Implosion Compressor recipe and tooltip
    -fixed Electric Implosion Compressor recipe "Map"
    -moved Ross128 to t3 even with galaxyspace loaded
    -fixes crash when ExU is installed
    -Optimised BlockChecker
    -made THTR structure check NOT ignore walls
    -corrected tooltip on THTR
    -added Empty mode on THTR
    -fixed coords hash
    -started work on OC integration
    -rewrote blockchecker just to see if a loop would be faster than a recursive check
    -fixes not enabled ASM code
    -re-enabled the tooltip handler
    -reworked clienteventhandler
    -Tooltip Server Synchronisation
    -Add thaumcraft wand pedestal fix
    -We only add the vis into the wand
    -added ConfigOption for TC patch
    -added DeObfs instruction
    -code cleanup
    -added Miner Compability
    -tweaked heat values for GTNH
    -minor code changes
    -fixed thorianit exploit
    -fixed yttrium oxide recipe
    -added thorium leaf recipe
    -fixed 45% empty space
    -Added config options
    -removed broken IC2 recipes
    -fixed DEHP recipe

    Blood Arsenal
    -Gadomancy Crash fix part 1
    -Update BloodArsenal.java
    -fixed build.grandle

    CoreMod:
    -Add login message handler
    -Update zh_CN.lang
    -fixes Xenoxene recipe
    -Titanium Dust with Nitrogen same EU cost as without Nitrogen #4261
    -remove all centrifuge recipes from gendustry bee combs and drops
    -added a load check
    -Let the bacteria Vat recipes only load when bartworks is loaded
    -Field Generator Tier 2,3,4 are bugged in assembler #4292
    -Add usage for Tantalum in SMD Capacitor recipes
    -Missing Rockbreaker LUV+ #4374
    -Tier 8 Rocket is Impossible to Obtain #4267
    -re-configured Quantium Voltage to IV
    -removed unnescarry ,new Object[0] for varargs methods
    -#4474 gating item, updated pack version and added gendustry bees removal warning
    -fix t8 rocket plates
    -added Abandoned GregTechPlusPlus Aspects
    -will hopefully doesnt cause corruption when loaded up
    -Re-enabled Naquadah Generators at IV
    -changed recipe time and minimal heat requirements for enriched Naquadah
    -Awakened Draconium Coil #4647 temperature fix

    Crops++
    -Create zh_CN.lang
    -[ImgBot] Optimize images
    -fully implemented Speiger's Crop Plugin
    -removed (some) duplicate code
    -added debug command
    -fixed magic metal berry
    -added thauminite as supported metal due to request
    -added vanilla Bonsai
    -added HumidityBonus/Malus
    -fixed scala dependency

    Electro Magic Tools
    -Refractored Code
    -fixed Solar crash

    Forestry
    -added a null check
    -changed crop logic a bit
    -if crop havest is not possible at the optimal state, just harvest, ffs.
    -remove redstone flux not working api
    -change api adress and path
    -added recipe

    Gregtech:
    -Trinium can't be obtained in the Tier below the T4 rocket #4221
    -Disabled all Dimethylhydrazine recipes.
    -Removed them in favour of the GT++ recipes which are harder.
    -Cherry pick multiamp dynamo support for multiblock generators.
    -Removed local explosion checks from large turbine and plasma turbine.
    -Large turbs now support buffered 4A dynamos.
    -salt bees equal to lithium bees #4285
    -Impossible to craft Fusion Reactor MK1 #4276
    -[suggestion] add a recyling recipe for brick stairs #4274
    -Rutile processing magnesium dupe #4260
    -Mining plascrete blocks #3998
    -change name sparkling
    -Problems with bee comb ore quadrupling recipes #4253
    -all ev and iv combs have now chemical recipes
    -Suggestion: Buff Platinum Group Sludge #4241
    -add more comb recipes for Casseterite Sand
    -Titanium ore nerf #3647
    -Increase small titanium ores, change spawn range #4289
    -Superconductor UV Wire wrong recipe #4224
    -Field Generator Tier 2,3,4 are bugged in assembler #4292
    -GT tool fix
    -enable GT Tools to mine any block without tool requirements (dirt i.e.)
    -Make use of scanner recipe map since i also inject my own recipes...
    -refractored code,
    -restored compability to vanilla ore gen,
    -moved GC and Forrestry code to own classes to prevent crashes inDev
    -implemented equals and hashcode on NearbySeeds class
    -added an information line to the Implosion Compressor tooltip
    -Refined last commit
    -re-added unused, Deprecated constructors
    -re-added unused vars
    -treat empty string as null for GT_Tool_*.isMinableBlock
    -allowed to mine any block that doesnt require a tool with GT tools at Hand mining speed
    -rerouted forestry modid to the config value to prevent typos
    -recipy change voltage coil HV,IV #4375
    -redid fake OD
    -removed coal from god of thunder crop
    -beautified code for readability
    -fixed NBT dependant Recipes
    -duct taped import of circuits in assemblers
    -adjusted recipe map sizes
    -redid Item&Fluid Hatches
    -removed rests of UndergroundBiomes & ImmersiveEngineering support
    -added oilsands recipe
    -might fix #3913 and #4421
    -Change gates for Magic Energy Converters. #4324
    -UHV Motor is uncraftable #4350
    -[RFC] New Rocket Recipes #4409
    -shortened sc cooling times
    -ductape fix for fusion reactor
    -cleaned up code
    -Duplicate Alumite tools #4231
    -Fix exploitive hydrogen loophole #4348
    -add missing circuits to ProcessingCircuits
    -added 0lafs changes
    -make higher tier superconductors give out less wires per recipe
    -removed nitrogen/helium cells from superconductor recipes
    -added helium as fuid for superconductor recipes
    -halfed the amount of pumps for superconductors
    -Added HP Solar Steam Boiler
    -added recipe
    -removed unnessecary ", new Object[0]" for vargars methodes
    -UEV Motor uncraftable #4601
    -#4644
    -complain about null inputs
    -adjusted HP solar boiler to match the tooltip
    -re-added solar GUI

    Gt Nei ore plugin
    - updated Java 7 -> 8
    -Buffered Input from cfg
    -refractor, code improvements
    -small ores completely working
    -added tooltip
    -added logger
    -added ic2 to gradle
    -updated gradle deps
    -restored base gt compability
    -small ore csv (untested)

    GT Scanner Mod
    -refractored code
    -added bartworks integration
    -added automatic dev and dev-debug build to build grandle

    IFU
    -redid logic to work propperly with any type of material as input
    -refractored code (a bit)
    -fixed GUI
    -restricted the wand to OW, Nether and TF (configurable)
    -removed damage bar from Item
    -added build wrapper
    -make ifu buildable with the dev version we add on GTNH webpage

    Loot Games
    -Single line that prevented people from completing Stage 4
    -Corrected some confusing messages sent to players

    Not Enough Items
    -Prevent random crashes. No idea why this happens, but deal with it gracefully.
    -(Probably) Stop the ic2 invalid damage application messages.
    -Update gradle wrapper
    -bump version and specify gtnh in filename

    Tec Tech
    -Added recipes for Energy hatches 4A-64A IV/LUV/ZPM
    -Change recipe of Biomainframe (#15)
    -The recipe became more logic.
    -ResearchStation,ObjectHolder and QuantumComputer recipes can only use CrystalProcessorMainframe #4361 (#16)
    -Realy Ultimate Battery Recipe issue #4604
    -[Recipes] Assembly line need few changes. #4636
    -Fix Researchable scanning issue

    Thaumic Horizons
    -several fixes
    -fixed safe handler
    -fixed aspect fraction of the safe handler
    -re-made it buildable for gradlew
    -updated gitignore
    -fixed internal stuff
    -hopefully fixed server crashes
    -added propper dim retrun
    -fixed cloud client crash
    -improved miner Math issues with pocket plane dim
    -added "dustBlock" as default block for pocket planes
    -fixed fps issues by removing clouds from pocket plane dim
    -fixed another NPE

    Universal Singularities
    -name change to make Phosphorus Block working again

    Warp Theory
    -Fixed warptheory error message
    -Always allows usage of command on server

    Witching Gadgets
    -added a catch to the duplication aswell
    -fixed an ArrayOutOfBounds Execption
    -OutOfBounds Execption pt2
    -removed GT++ harddep for softdep

    Version 2.0.7.0 --- 08.03.2019


    New Mods:

    Controlling 1.0.0


    Mod Upgrade:

    Avaritia 1.15
    Bartworks 0.3.22
    Core Mod 1.6.10
    Crops++ 1.3.2
    Crop Load Core 0.1.3
    Gregtech 5.09.33.12
    GT Tweaker 1.7.1
    IC2 Nei Plugin 1.2.2
    Loot Games 1.0.17
    SpecialMobs 3.3.2
    Tec Tech 3.6.10
    Witching Gadgets 1.2.9i-GTNH


    Mod Changes:

    CoreMod:
    -Added Radox + Bartworks
    -changed forge's maven to overminddl1's maven
    -should also host IC2 etc.
    -added recipes:
    -https://github.com/GTNewHorizons/NewHorizons/issues/3540
    -https://github.com/GTNewHorizons/NewHorizons/issues/4103
    -https://github.com/GTNewHorizons/NewHorizons/issues/4102
    -https://github.com/GTNewHorizons/NewHorizons/issues/4096
    -add second input slot to cutting saw
    -DEV ProjectRed Suggestion #4166
    -GregTech Wrong Circuits in Recepten LuV,ZPM,UV #4128
    -Change ore mix of pure Ti/Cromite to Imlenite/Cromite
    -Change ore mix of bauxite/bauxite to bauxite/ilmenite
    -Change recipe of Magnesium chlorine + sodium to give back 9 small magnesium dusts
    -Change the ebf recipe of titanium to require EV in the ebf instead of HV
    -Change the recipe of Tungstensteel/Tungsten to require EV in the ebf as well
    -Change the recipe of HSS-G coils to require 144L tungstensteel instead of tungsten and take 7680eu/t in the assembler
    -Change the recipe of naquadah coils to require 144L HSS-G instead of tungstensteel
    -Change recipe of Naquadah coils to require 30720 eu/t,
    -Change recipe of naquadah alloy coils to use 122880 eu/t in the assembler
    -Change recipe of fluxed electrum coils to use 500000 eu/t in the assembler
    -Change recipe of Awakened drac coils to use 2000000 eu/t in the assembler
    -changed high tier material ebf temp to 9,9K and 10,8K
    -rockets now better tiered t1-8 1=HV 2=EV 3=IV and so on
    -Add login message handler

    Crops++
    -Add new Garnet based crop PNGs.
    -added moron's garnydinia
    -added the lens
    -refractored the code and removed Opererators from CropLoadCore
    -fixed GarnydniaCrop crashing NEI-plugin
    -removed wronly implemented getCropInformation()
    -added documentation to Speigers ICropCardInfo
    -removed comments
    -fixed localizer cppLense

    Gregtech:
    -removeal of Axe for base entites
    -streamlined single block NaquadahReactor
    -fixed basegenerator for naquadagen
    -redid the naquadah override to an universal solid fuel function
    -Add fortune bonuses to miner and multiblock miner.
    -Fix for pipes left with 1L when splitting.
    -Add alumite material and generate GT tools.
    -fix(magical energy absorber): crash in scanAvailableAspects
    -Adds null checks and bound check when getting aspects list from an aspects container (jar or addon euquivallent)
    -add a second intput slots to the cutting saw to add a circuit
    -add nei support for the second cutter input slot
    -Wooden pipe recipe #4187
    -[suggestion] additional gt decorative plates #4185
    -restored compability & removed duplicates
    -added more adding methodes to the cutting machine
    -Construction Foam plate #4175
    -HOG (high octane gasoline) buff [RFC] #4168
    -LV Energy Hatch Recipe Suggestion DEV #4159
    -Grammar/Spelling in Achievement #4141
    -Achievement Misspelled #4139
    -As a tic/gt material to use the Ichorium #4130
    -New coil rebalance (1200K+) #4126
    -Change ore mix of pure Ti/Cromite to Imlenite/Cromite
    -Change ore mix of bauxite/bauxite to bauxite/ilmenite
    -Change recipe of Magnesium chlorine + sodium to give back 9 small magnesium dusts
    -Change the ebf recipe of titanium to require EV in the ebf instead of HV
    -Change the recipe of Tungstensteel/Tungsten to require EV in the ebf as well
    -Change the recipe of HSS-G coils to require 144L tungstensteel instead of tungsten and take 7680eu/t in the assembler
    -Change the recipe of naquadah coils to require 144L HSS-G instead of tungstensteel
    -Change recipe of Naquadah coils to require 30720 eu/t,
    -Change recipe of naquadah alloy coils to use 122880 eu/t in the assembler
    -Change recipe of fluxed electrum coils to use 500000 eu/t in the assembler
    -Change recipe of Awakened drac coils to use 2000000 eu/t in the assembler
    -T2 and T3 Rockets now tiered to EV/IV
    -tiered t3 rockets to iridium(IV). Mars stone ia s iridium source
    -rockets now tiered t4-8
    -Muffler Hatch (MV) Recipe Incorrect #4207
    -Faster saplings -> wood pulp #4210

    GT Tweaker
    -two input sawcutter support for GTNH 2.0.6.9

    Loot Games
    -Stop worldgen for entrance if block to be replaced is non-solid

    Special Mobs
    -Just used a generic damage source, as opposed to an indirect one.

    Tec Tech
    -Really Ultimate Battery recipes is lack #4204

    Witching Gadgets
    -remove gallium and add ichorium to black list


    Config changes:

    Gregtech
    -Ganymed have now samll osmium


    Recipe changes:

    Chisel:
    -Gregtech Stone Chisel Compatibility
    -Left Abyssal Stone in the Black Granite group instead of moving it to the Basalt Group by popular demand.

    Storage Drawers
    -add storage drawers to assembler thanks to Drags Team


    Quests changes:

    -Quest ID 1637 Storing the Fluids (ProjectRed) Retrieval Task Change #4181
    -Too many items required? Quest 1814 #4170
    -add new healing axe buying quest
    -Quests 1782-1786 cannot be competed #4190
    -MV Solar quest ingredients - wrong wire flavour. #4123
    -issue regarding fired clay water buckets and cauldrons #4160
    -Impossible quest in Witchry #4155
    -Quest 84 Where can I put all the liquids doesn't actually craft a tank #4153
    -Coins Quest 1044 - Iron (III) Chloride #4151
    -Fix HV and MV miner quests, have incorrect EU/tic #4150
    -Adjust butcher knife quest so it accepts any butcher knife, not just iron #4147
    -Quest 755: Better Than Duct Tape Recommendation #4142
    -Change tungstensteel unlock quest #4138
    -Quest ID 553 Diesel Fuel #4193
    -update quest book for new ti changes and ebf changes
    -fix ichorium ingots
    -Marble cobble should not be part of Nickel quest #4209

    Version 2.0.6.8 17.02.2019



    New Mods

    Bartworks 0.3.21


    Mod Upgrade:

    Core Mod 1.6.07
    Electromagictools 1.2.7.5
    Gregtech 5.09.33.10
    GT++ 1.7.03.89
    IFU 1.5
    Open Computers 1.7.4.1265
    Open Security 1.0.117
    Special Mobs 3.3.1
    Tec Tech 3.3.9
    Waila Plugins 0.2.1
    Witching Gadgets 1.2.9h


    Mod Changes:

    Electromagictools:
    -Name fix for Raw Casing/Cell
    -Russification new sentences for EMT
    -small graphical update (tooltips adjusted) to provide clearance
    -made tooltips on EMT solars coherent
    -added the real output power of the Essentia Gens to the tooltip
    -updated the de_DE.lang

    IFU:
    -Did block blacklisting smarter so it uses less server load.

    NewHorizonsCoreMod:
    -move neutronium ebf to max tier
    -Helium from Aurora Blocks [Suggestion] #3929
    -mica insulator in awakened coil to 40
    -IV Mainframe recipe is wrong. #3924
    -add new Item Raw Neutronium for Neutronium Process.
    -renerf quantium ebf recipe
    -change circuit to 11 because it use a fluid/gas (neutronium)
    -Suggestion: Modify SMD Diodes #3945
    -GT Block of Cobalt can't be crafted #3888
    -Magnalium Recipe Bug #3946
    -Brick dust recipe change #3868
    -Thick Neutron Reflector wrong recipe(It don't show on NEI) #3962
    -change resistance from Reinforced Blocks be similar to gt change harvet level as well
    -fixed Venus Blocks OreDict Issure
    -added blockOlivine as blockPeridot in OreDict
    -Endium Blocks cannot be broken back down into ingots #3957
    -Hazelnut Wood not working to make heavy oil in pyrolyse oven #3956
    -change Neutronium Mixer recipe to zpm
    -add uhv cutting machine recipes for power ics
    -add fusion mk 4 recipes to core mod
    -removed unused bat file

    Gregtech:

    -Fix flask crash on server
    -More Osmiridium Wires per recipe,
    -Lower Osmiridium and Europium wires in Motors
    -Adjust a few Fusion recipes
    -remove europium from pure generation on Planets
    -Add simple mass overrides for replicator
    -reactor coolant change
    -[2062]assembling machine energy-dynamo hatch mistake #3907
    -Deep iron can still be smelted #3900
    -Clear glass recipe inconsistencies #3895
    -redid small boiler logic, added blocks, added diamond
    -rescaled burn value of coal coke to 3200 instead of 6400 in small boilers
    -added everything burnable else
    - that is not in a bucket or cell (No Fluids)
    - has at least 2000 burntime (No Wood/Saplings)
    -[2.0.5.1] Phatlic Acid recipe consumes second cell #3938
    -fix lce 9x output
    -add wiremill recipe for Fine Wire Americium recipe
    -Input grid in 9-input assembler is not centered to items #3865
    -change hardness from the Reinforce Blocks to be core mod equivalent
    -add missing Core mod reinforced blocks to gt
    -restore compability for mods (superconductor wires)
    -reroute Superconductor to SuperconductorUHV and mark Superconductor as Deprecated
    -also fixes a possible NPE in dev enviroments
    -MV lathe requires industrial diamond? #3980
    -No machine automated recipe for Iridium-Tngstensteel Reinforced Blocks #3961
    -Changed Crops
    -Buffed Lemon crossbreed chance to a reasonable rate
    -Buffed Oil Output from Rape since IC2 crops cant be sprinklered like Pam's
    -Buffed CompressedPlantball recipes to use less Crop Drops since they are rarer than other stuff
    -Buffed Milkwart to always produce a dust instead of a small dust in the extractor, this reflects the chanche of the Fluid Extractor recipe
    -adding the liquid fuel back for campatibility reasons (GT++)
    -Change fuel requirements
    -Increase stone chances. Increased small ore for silver, realgar, zinc. Decreased density of some oreveins. Increased orevein percentage to 100%
    -Fix problem with genertor leaving 1L and IC2 universal fluid cells providing random EU.
    -Re-enable filling containers from generators.
    -Lower densities for rest of ores.
    -Fix for oreveins not always taking on color of surround GT stones.
    -oreveins were being placed first, changed to now place GT stones first.
    -Increased GT stone changes again. Added feature that GT stones will now replaced hardened stained clay and cobblestone in the worldgen. -This will allow small ores and potentially oreveins to be seen higher up in mountains and in canyon biomes.
    -Add support for placer ores, including config options for enable/disable and density.
    -Increase orevein height to 9 layers. Give small ores a free 1 fortune boost to compensate for lower orevein densities.
    -Fix copper tin orevein to be 80-200, not 180-200. Minor orevein optimization.
    -Add more messages during startup so players know things are working.
    -change Neutronium comb recipe use more eu/t now
    -changed processing time and tier for cosmic neutronium, infinity catalyst and infinity
    -add materials Curium, Californium and Flerovium 
    -add new fusion recipes mk 4
    -fixed NPE related to custom materials, might break their language support.
    -restored compability for the Driller Base
    -Update assemby line info in nei for scanner recipes

    Special Mobs:
    -Fixed internal MCP code usage.
    -Pain will now trigger death events properly.

    Tec Tech
    -fixed ur thing (#12)
    -moved gtnh circuits in if clause and disabled non-existant circuit
    -Update GT_MetaTileEntity_Hatch_Rack.java
    -change Nano circuit recipe

    Witching Gadgets:
    -add more Materials to Blacklist


    Recipe changes:

    -replaced dremcraft and ic2 item casing by gt (in bq and script)
    -Solar Pannel nerf

    Bio o Plenty:
    -Bamboo (Sticks replacement) have no burnvalue #3978

    Chisel:
    Clear glass recipe inconsistencies #3895

    Core Mod:
    -Fix Neutron Reflector Parts
    -No machine automated recipe for Iridium-Tngstensteel Reinforced Blocks #3961

    Extra Utilities:
    Fix can't craft Bedrock Drum Because don't use the ore dictionary,can't make Bedrock drum

    Gregtech:
    -added mortar recipes for cooked/uncooked minced meat - issue 4039

    Harvestcraft:
    -Add recipes for disabled Harvestcraft cooking tools #3878

    IC2:
    -Can not craft the OC:CHARGER in 2.0.6.2 #4067

    Magic Bees:
    -Thaumcraft's research Magic Bees's frames introduction #3939

    Project Red:
    -Indigo dye needs Blue Illuminar recipe #3896

    Railcraft:
    -Assembler recipes needed for HS booster and HS transition track #3933

    Steve Carts:
    -change chest pane recipe from steve carts

    Tainted Magic:
    -tainted magic messed up after 2.7 #4030
    -fix broken Tainted magic page

    Tinker Construct:
    -add cobalt ingots and nuggets back to smeltery


    Config changes:

    -correct server properties

    Core Mod-
    No machine automated recipe for Iridium-Tngstensteel Reinforced Blocks #3961

    Ender IO:
    -Eener io tp is now 2 secs cooldown like the quest book said

    Gendustry:
    -add 4 item to protein vanilla porkchop, beef, chicken, fish

    Gregtech:
    -changed europium mix to uranmix
    - Updated gregtech orevein percentage to 100 in prep for changes.
    -update GT cfg

    IFU:
    -Updated IFU config with blacklisted blocks to prevent mineshaft/dungeon exploiting.

    Witching Gadgets:
    -update WG config


    Quests changes:

    -update translate able version to 2.0.6.2
    -Major update with new IC2 quests and PTFE quests.
    -Re-ararnged some quests to make better sense.
    -Fixed minor typos. Added super tank 2 and 3 quests.
    -Addeed some more info for newbies to understand pipes and water generation.
    -Added printer quest for Seismic Prospector.
    -Added info on steam outputs cannot be blocked.
    -Removed outdated oil cracker info.
    -Added info on more ways to get gallium and arsenic.
    -add new Quests for Bartworks thanks to @bartimaeusnek
    -correct Windmil quest (hardened clay amount)
    -add new ebf coil quests for 12k and 15k coils
    -add quest early on about mushroom islands #3932
    -Quest 1200 Plasma Generator should ask for a lower tier dynamo #3931
    -New ore mix quests #3887
    -Add Kitchenware 2.0 Quest (HV Age)
    -fix quest "Radon Decay"
    -added chinese quest file. Thanks to Kiwi
    -Cant complete the Crossbow-Bolt Quests #1154 and #1156 #3884
    -Quest ID 1156 Not Completing (iron tiped bolts) #3808
    -Add a few more Quest like Ironwood Tools and Armor or Canopy Tree quest.
    -moved redstone quest to after upgrade 2.0 so players find out about cauldron cleaning sooner and can clean redstone for their ore wand
    underground fluids quest after moon.
    -updated ic2 crops starting quest
    -Tips for monsters
    -Railcraft boiler tips
    -Backpacks config option to wear backpack
    -Bees breeding - Need purebreed bees
    -tier 0 quests for tips on dealing with infernals and other monsters
    -spectre glass for nether portals, spectre key, spectral armor
    -stairs quest
    -Openblocks fan quest
    -EBF tips
    -A bunch of new pam's foods quests
    -enderio magnet
    -Added some base tier coins quests for animal products like leather/wool/eggs
    -Added flood gate quest
    -correcting coin amounts and change some minor quest stuff
    -seismic prospector - added that it also finds ores.
    -added quest that tells you ball of moss is not shown because of thaumcraft
    -added quest talking about alternatives to aluminium gravel ore.
    -Made Alu gravel no longer required to progress Making Better Tools
    -re-arranged Quest in MV and HV
    -Add a few new Quests like PVC, Field Gen I, Power ICs and MV Motor
    -add more quest for uu mater and replication
    -quest 1078 and 1079 need to change #4031
    -Add a GT crowbar quest #4052
    -fix description of quest 1703 and correct some Chinese translations
    -update questfile (us) to lastest Questfile
    -Tetrahedrite unlock, made redstone mainline
    -made iron tipped bolts and ticon Forge tools generic
    -fix Large Bronze Boiler quest-
    -set oreberry coin rewards to 10
    -added some new coins rewards and adjusted others
    -AE System - Cables #184 reward is a T5 EV lootbag #4058
    -Add Quest: Basic Electric Oven #4054
    -Rubber armor repair recipe or quest #4049

    Version 2.0.6.2 13.12.2018




    Mod Upgrade:

    Core Mod 1.6.04
    Gregtech 5.09.33.04
    Nodal Mechanic 1.1.0-K
    Open Computers 1.7.3.1258
    Tec Tech 3.3.8


    Mod Changes:

    NewHorizonsCoreMod:
    -New OC recipes improvement #3157
    -Make Open Glass gt recipes #3835
    -Cannot craft/use GTNH quartz sand #3843
    -new ebf coil recipes
    -add new ebf and vac freezer recipes for high tier stuff
    -deep iron added to ebf list and vac freezer
    -Elite Arc Furnaces only have one output slot #3863
    -missing the last one (arc funace wrong otput)
    -Coke Oven Brick Dust recipe bug #3869thanks @DualBallers
    -Add zh lang file thanks to kiwi
    -update Phosphor/Phosphorous (nedd new GT file)

    Gregtech:
    -Oil recipe fix
    -normal rubber allowed in luv pump #3834
    -UV/UHV Motor are uncraftable #3839
    -Can't craft ZPM Dynamo Hatch #3838
    -HV energy hatches too expensive #3844
    -change color for HV coil
    -New EBF Coils 12k and 15k Electrum Flux and Awakened Draconium
    -add new temps to materials
    -change material enums a bit for new ebf coils
    -deep iron added to ebf list
    -Some mistakes in GregTech.lang #3853
    -Potassium nitrade dust recipe missing ingredients #3855
    -MV Output Bus is not possible to craft #3867
    -issue with malachite ore (nether version) #3872
    -Cannot craft Foresty Copper Electron Tubes in the GT Assembling Machine. #3871
    -add cinnabar 2nd mix thanks to kiwi
    update zh lang file for GT thanks to Kiwi
    -Also allow any number to be used while making ore dict things Better NC panel input/output format and additional book recipe (#1501)
    -Update src/main/java/gregtech/api/metatileentity/implementations/GT_MetaTileEntity_BasicBatteryBuffer.java
    -Update src/main/java/gregtech/loaders/postload/GT_MachineRecipeLoader.java
    -Add volumetric flask. (#1500)
    -Fix maintenance cover (#1496)
    -New public variable init
    -Initiated new public variable which is calculate how much damage get turbine rotor per time, its needed to compare with actual rotor durability.
    -Fix #1439 and #1456 (#1503) Fix #1439 Fix #1456
    -Fix flask gui.
    -Add disable sort option for input bus. Default behavior will stay same
    -depricate Phosphor
    -Fix flask crash on server

    Tec Tech
    -Add Object input for ass line
    -add oredict support for circuits in assline
    -UV/UHV Motor are uncraftable #3839
    -Can't craft ZPM Dynamo Hatch #3838
    -recipe overlap assembly line slots
    -In case there is no alt field
    -Fix using bad number type in add line recipes...
    -fix material Phosphor to Phosphorus in lastest gt version


    Recipe changes:

    BOP
    -Cannot craft/use GTNH quartz sand #3843
    -fix derp. Oredict cant be input item.

    Buildcraft
    -Update Build-Craft.zs

    Gregtech
    -start with comb oredict support

    Harvestcraft
    -add all Trapdoors to AnimalTrap

    IC2
    -Cannot craft/use GTNH quartz sand #3843

    Open Glasses
    -recipes not removed via code possible

    Thaumcraft
    -Infusion recipe for Charged Silver Caps is missing #3860

    Tinkers Contruct
    -Clear glass pane EBF recipe bug #3879


    Quests changes:

    -Assembly Line NEI #3842
    -re add mil quest from DualBallas
    -[Help] Guidebook localization support. #1643
    -update Sleeping bag quest
    -Move Space Torches quest to after Rocket Fuel #3880
    -add new iron and wooden door quest Oil Sand Quest #3877
    -add lang file us for quests

    Electro Magic Tools

    -added Runic Armor for: The One Ring, Inventory Charger/Decharger Ring, Thaumic/Electric Armor, Wings

    -remove IC2BasicSource due to buggyness with new cables


    IFU

    -change recipe for the wand

    -change Ore finder recipe again

    -Tiny Mostly Visual Suggestion: Ore Finder Tech Themed #3799


    Tec Tech

    -Prepare code for energy tunnels

    -Fix name of Superconductor special for GTNH

    -put all UHV and UEV (core Mod and GT) recipes to Tec Tech reserach Station(major change)

    -Achivements typo fix

    -added new gt circuits to quantum computer



    Config changes:


    Architecture Craft

    -Added the config values to fix issue #3761



    Chisel Tones

    -thanks to @Bryfer chisel tones config was wrong


    Custom Tooltips

    -update comb tooltps for gt combs

    -Ender Collectors buggy #3729


    Ender IO

    -SAG Mill for Wrought Iron #3692


    Enhanced Lootbags

    -update lootbags for oc


    Gendustry

    -change d-o-b recipe to working now

    -update tool tips for combs can processed in forestry centrifuge

    -add gt combs too

    -remove breeding and products from gendustry bees(major change)


    Gregtech

    -set GT Bees true

    -unificate old item casings to be gt casings now


    Open Computers

    - Code Issues 523 Pull requests 0 Projects 2 Insights Settings Suggestion: Remove thaumcraft from Opencomputers blacklist default config. #3749


    Open Glasses

    -Awesome Mod Suggestion: OpenGlasses #3814


    Open Peripherals

    -Non-Compatible Mod: OpenPeripherals #3815 removed configs and scripts



    Recipe changes:


    Advanced Solar Panels

    -I can not do MT Core #3826 MT Core recipe broken #3684


    AE2

    -fix ae2 script derp


    Avaritia

    -Infinity sword from avaritia cannot be crafted #3758


    Biblio Craft

    -remove slotted book and make atlas craftable with another book (known as Alkalus Exploit)

    -Minor Suggestion: Replace pressure plate in BiblioCraft seats with wool slab. #3793


    Core Mod

    -moved coinage mold

    -remove item casing recipes becase i moved them to gt

    -new uhv solar pannel recipe for now.


    Enhanced Lootbags

    -update lootbags luck enchantment recipes


    Gregtech

    -Issue 2967 Extruder Recipe Move Moved recipes out of the Tinkers-Construct.zs file to GregTech.zs

    -new uhv solar pannel recipe for now.


    IC2

    -fixing Nanosaber wasn't craftable


    Malis Doors

    -Big Door frames #2395


    Open Computers

    -Suggestion: Recipe for Component Bus (Creative) #3787


    Open Peripherals

    -Non-Compatible Mod: OpenPeripherals #3815 removed configs and scripts


    Tinkers Construct

    -Fix for Issue 2967 Ardite Tool fix

    -Issue 2967 Extruder Recipe Move Files Moved fix for issue 2967 from Tinkers-Construct.zs to Gregtech.zs.

    -Smeltery cannot make steel ingot #3812


    Twilight Forest

    -Add Thaumcraft aspect for Twilight Forest stuff #3236 thanks to @DV666


    Witchery

    -Witchery Distillery Labeled Witchery Spinning Wheel #3829


    Multiple mods

    -[Suggestion] Extra Bees Frames Research Path #3691

    -update all scripts to the new gregtech item casings

    -Suggestion: Alloy smelter recipes move/clone in other machines #3770



    Quests changes:


    -Evolved Skeleton Time to Kill Quest Doesn't Complete #3703

    -meteoric iron moon

    -add milk radiation quest #3721

    -update and add oc quests from Teirdalin

    -Fix quest description spelling 'wich' -> 'which'

    -Fix for Issue 3709 Changed the quest to show the new location of the veins being 80-120 not 40-80.

    -Fix for Issue 3780 Quest ID 938 Updated match data 'Damage' field from 26 to 27 to allow the quest to be completed.

    -Thaumcraft Warp Explanation in Questline #3777

    -Make sure quests explain early water mechanics #3775

    -Point players to IC2 crop sticks in farming tab when given ore berries #3771

    -Quest Change Recommendation ID: 798 #3763

    -Quest ID: 1020 Iron (III) Chloride #3756

    -Committer: Dream-Master

    Get rid of gate caused by electrotine jetpack #3754

    -Tiny Mostly Visual Suggestion: Ore Finder Tech Themed #3799

    -Add Piston Boots quest #3753

    -Issue 3740 Ore Finding Rod Hints Added detail to the ore finding wand quest to help players understand that the wand doesn't need to be held to work as ell as some of the signs that it is working. Sounds and visuals.

    -Wrong Iron Caps is used for the Iron Capped Greatwood Wand. Quest #798 #3802

    -Pam's Harvestcraft Olives not spawning #3743

    -Add quests for traveller's gear #3737

    -typo in quest. #3823

    Version 2.0.6.0 16.11.2018


    New Mods:

    Open Glasses 1.0.46


    Mod Upgrade:

    Architecture Craft 1.7.3
    Core Mod 1.6.03
    Electro Magic Tools 1.2.7.4
    Forestry 4.2.18.0
    Gregtech 5.09.33.03
    IFU 1.4
    Iron Tanks 1.1.16
    Tec Tech 3.3.7
    Thaumic Bases 1.4.18-0
    Thaumic Horizons 1.1.9.7


    Removed Mods:

    Open Peripheral Core 1.4-280
    Open Peripheral Addons 0.6-249
    Open Peripheral Integration 0.6-95


    Mod Changes:

    NewHorizonsCoreMod:
    -Added Recipe for Mudballs
    -Added Recipe for Fluix Dust
    -Added Fluid Solidifier Recipe for Ender Pearls
    -change textures for Eggs
    -add uev centrifuge recipes for infinity combs
    -put hulls to the firt place of the java file to prevent the core mod have a load order error
    -fix UV battery
    -fix solarpanel recipe
    -Update GT_MachineRecipeLoader.java
    -added circuits for quantum suit recipe
    -Assembler recipes for Pump Covers (#1487)
    -fix thick nutron reflector recipe
    added dirt block mixer recipe
    -added new fertilizer recipes
    -Assembler recipe for basic Forestry circuit can't use NAND chips #3722
    -Added LPIC and ULPIC to GT (need for new Energy Hatch recipe)
    -change HPIC and UHPIC recipes
    -Add new uv superconductore recipes
    -add new wafer recipes in cutting machine
    -added new pic recipes (npic)
    -Change transformer recipes with adding new PICs
    -add new uhv superconductor wires
    -I use Superconductor UV for construction SupCond Coil
    -split machine recipe loader in two files. Methode code was to large run 4
    -Centrifuge Fire Charge = Blaze Powder with wrong meta id #3760
    -add back LuV Superconductor recipes to fusion coils for balancing reasons
    -remove item casings from itemlist
    -change all recipes to meta gen items from gt
    -Add itemCasing from GT to recipes
    -change circuit recipes aproved by @0lafe
    -add more circuits to assembler recipes to fluid hatches
    -change bio recipes for the bio tier
    -add 9 slot assembler
    -change tank capacity in assemblers
    -add back longer oc recipe for rack
    -Suggestion: Grog Recipe Change #3798 Bug: Scummy Bee Mutation Broken. Impossible to get Nanomachines. #3791
    -fix assembler gui to 9 inputs
    -update grog recipe
    -Suggestion: Alloy smelter recipes move/clone in other machines #3770
    -Items missing proper Ore Dictionary #3744
    -add new tier irradiate processing plates for solar panels uhv
    -make more changes. Set Core mod circuits above uev
    -added circuits to thier new tiers
    -remove uhv and uev recipes recipes because they are in Tec Tech now.(major change)
    -put all items Tec Tech using to Custom Itemlist to prevent a crash
    -remove Uhv Circuit recipe and put it into Tec tech code

    Gregtech:
    -added all alloy bees and combs from gendustry to gt code(major change)
    -Trying Alkalus fix, compile problem with hashCode.
    -Proper import for Objects.
    -Fix caching
    -Added Thaumic bees to GT Code(major change)
    -add more variables for Bees thanks to zoko
    -replace whole bee template with the traits copied from branch
    -Fixe Bee lifespawn
    -fixed and change bee recipes
    -Add bee drops to gt code
    -Add Drops recipe and change ROCK to rock in flowers allele
    -fix fluids as muation blocks and show now dim and biome
    -Add Propolis and Pollen to gt code
    -Work with subclassed GT cables (ie: gt++ cables)
    -added explosion log -readded GalacticraftFiles for @mitchej123 GC Compat
    -fixed a typo in IGregTechTileEntity
    -add gem and metal raremetals and radiactive bees to gt code(major change)
    -added comb recipes to gem, metal, raremetals and radiactive bees in gt code
    -Add tf bees to gt code (major change)
    -fixcolors effects and localizers
    -added <1% bee mutation rate
    -fixed crashing w/o mods for bees
    -added AlleleBeeProperties to the missing bees
    -fixed bees loaclizer, comb colors and bee names
    -add more comb recipes add drop recipes
    -add more recipes to space combs
    -Add the last com recipes
    -added uev motor for uev centrifuge for infinity combs
    -add forestry squeezer recipes to drops
    -added unification of Gedustry bees -> GT bees
    -fixed NPE without certain Mods Loaded
    -oredict circuits working now hopfully in assembler
    -Fixed Iron III Chloride Formula
    -Fixed Iron III chloride Recipe and PBI recipes
    -refined automatic bee exchange
    -remove super cheap growth medium recipes
    -buff bees in autoclave alot
    -Add new bees: Apatite, Ash and Fertilizer
    -add more requieremts for new bees
    -try for force unification of assembler recipes
    -add Dimethylbenzene to Distillations Tower
    -Add new Pyrotheum and Cryotheum bees
    -put unused materials to mateirals2 file
    -fix dimethylbenzene from charcoal
    -Add config for Small Boiler Automation (#1449)
    -Add config for Small Boiler Automation Default is off
    -Fixed retarded logic
    -Fixed bug in macerator recipes. (#1468)
    -fix(blockmachines): persistency on harvest (#1498)
    -fix(oilsand ore): centrifuge recipes (#1485) fix chance for sand output from 0.63% to 50%-25% depending on richness
    -fix rich oilsand ore flagging
    -This patch fixes persistency of NBT tags in machine item when machine block is harvested. Machines with an @Override on setItemNBT will now persist data correctly when harvested?
    -Magical Energy Absorber fix stop drain and rework Vis to EU Conversion (#1478)
    -fix(magicalenergyabsorber) stops when buffer can not store the next maximum eu output
    -Assembler recipe for basic Forestry circuit can't use NAND chips #3722
    -Quest suggestion: Liquid Filter #3714
    -Added LPIC and ULPIC to GT (need for new Energy Hatch recipe)
    -change texture files a bit
    -add new coil (crafting component only) recipes and textures
    -update coils to ulv change ids. Add energy hatch recipe
    -add back all euv machine components
    -Add new UEV recipes for machine parts to ass line
    -add assline nei integration for uev machine parts
    -add metal option to cosmic neutronium. add gears and toolheads
    -add new energy hatch recipes to crafting grid, assembler and assline
    -add localizer to assline Energy hatches
    -change recipes pumps 1 tier down
    -change coil recipe
    -Fix UHV Energy Hatch recipe
    -Fix wires in Hatches
    -More coils in Assembler recipes for Hatches
    -add new PICS, WAFERS and uv superconductor wires update hatches recipes
    -Change transformer recipes with adding new PICs
    -Add ULPIC add LPIC for early trans
    -added new uhv superconductore wires
    -change Luv-uev machine component recipes(major change)
    -changed uhv superconductor wires recipes to aw draconium tiny pipes
    -fixed any rubber issue on ass line recipes (for pumps)
    -add LuV-uv fluid regulator recipes. Change eu/t usage
    -Add new recipes for Energy hatches(major change)
    -Add new recipes for Dynamo hatches same as Energy hatches(major change)
    -add new recipes for Input and Outpus Buses and hatches(major change)
    -add new recipes for muffler hatches(major change)
    -Add new item: Casing for crafting only(major change)
    -oredict itemcasings from ic2
    -Change pipes for liquid Hatches
    -change recipes for growth medium. Aproved by @0lafe
    -remove dissabeling eggs for stemcells(major change)
    -remove groth medium from combs because dumb
    -change Mk1 fusion controller
    - change Bio material for Bio Circuit
    -add 9 slot assembler
    -change tank capacity in assemblers
    -remove double fluid regulator recipes
    -added fake oredict for CircuitAssemblerRecipes with Circuits
    -Suggestion: Alloy smelter recipes move/clone in other machines #3770
    -Alternative Magic Energy Generator - Blood Power #3769
    -Add BloodMagic's slates in Magic Absorber
    -PowerUp Slates
    -Nerf neutronium shaping through smelting->moulding #3820 reducing Mass of neutronium by 100x(major change)
    -add materials for nano, piko and quantum
    -remove uhv and uev recipes recipes because they are in Tec Tech now.
    -tec tech achivements typo fix
    -remove zpm2 and 3 research recipe because in tec tech now
    -Etched Low Voltage Wiring is using just one lens #3831

    Can you please highlight in changelogs information, that could be important to know before update, like Breaking Changes? For me it is missing/removed blocks/items or changes in worlds/core mechanics (e.g. new ores or electricity). Otherwise, after each update I need to investigate which part of my factory got corrupted or which world I need to re-generate.


    Thanks in advance!

    Btw, great pack, nice work! :)

    Will do in the next update.

    It seems like you have your own version of GT5U since the version from blood-asp is still at 5.09.32pre4. Can your version be used by everyone else too or is it a specially modified version for your modpack? Also, is there anywhere a list of requirements for your version of GT5U?

    Its a special version and i wouldnt use it outside GTNH pack. It will need the core mod as well and many other mods too.