Posts by DreamMasterXXL
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I update my scripts to the lastet Server Update. If you want to see Forestry Recipes you need Nei Addons and Nei integration.
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My Carpenter Recipes using often Time molten Redstone or honey. Is the Recipes are shown in the output slot?. If yes it can be crafted it but need a lot of time because it isnt balanced yet.
Witch script you are using?. Can you send me your Modlist (Screenshoot) and your script (is there any minetweaker log error?)
About Thermal Expansion scripts i cant say any thing because i not using this mod. -
I would like to request an overhaul of thaumcraft's research system that makes it so that you have to do research to access recipes normally made without any research, including gregtech machines and vanilla items and blocks. Of course you would need to have it so that all of the recipes to start with thaumcraft are possible without doing research, as that would halt any progression in thaumcraft, minecraft and/or gregtech. Other mods that I would like to be integrated include: blood magic, extra utilities, buildcraft, computercraft, botania, and draconic evolution. Extra utilities and draconic evolution should be a late game research while blood magic and botania should be fairly early. Of course, they should all be present throughout the progression, but I want the more OP mods to be more difficult to get to. I realize that I'm asking a lot. I hope that it's not too much. Please, if at all possible, let me know how long you think this might take you, if and when you accept.Making all Mods only accessible via Thaumcraft is not a good Idea. I thinking Thaumcraft is a magical mod and only magical items have to be inside this book. Every other things I like to see inside the Gregtech machines. Making the Scripts for all the mods cost a lot of time. I working on a hard modded GT Based Pack for more than 6 month and i have only 60 % done. If you have plans to change recipes is to look into the Minetweaker forum and asking here if you have a question and make some own Recipes (i can post this on git if you want). I dont have the time for a second big project sorry.
If you want to try a pack where many recipes are already in the Pack you can testing my Pack. Send me a pm and i can give you the link to the Pack.Minetweaker and Mod Tweaker Forum link
http://minetweaker3.powerofbytes.com/wiki/Main_PageMinetweaker Addon Mod for GT
[Minetweaker 3 GT Addon] Gregtech 5 Addon 0.7.2 - Adding custom Recipes for all Gregtech 5 machines [Now with Fusion Reactor]Modpack Site New Horizons
[NewHorizons][Gregified modpack via Modtweaker. GT, Thaumcraft, Buildcraft, Witchery, Galacticraft, BloodMagic, Forestry...] -
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Here you go.
It is unfortunate that this happens, but it only present when your mod is present.
I have tested it before without your mod, and I could use minetweaker on logistic pipes.
As a suggestion provide us with alternative function to get logistic pipes items as function for example.
This seriously bugs me, as I will be missing entire tech step process in modpack without it. And your mod is also fairly necessary to get proper crafting recipes for many mods.I have isolated LP to separate script, which I attached, primary script doesn't have any issues, but I can attach it too if necessary.
I used latest BC 6.4 LP and BC, as I originally though that LP just needed an update, as I usually don't update mods unless some important fixes came, and since most BC features disabled anyway and LP didn't have any visible problems as I plaid.
So in short, this fails with old LP for BC 6.2 and BC 6.4.I believe your mod somehow causing class find function to miss fire, though can you perform manual check on it? To see if find class function performs properly? That would tell us if function fails, or MT fails at using it, if your mod is present.
And I wonder if error persist on dedicated server, I havent tested my self yet.Good luck at figuring it out, I saw Github issues post, but it didn't resolve anything as bug wasn't looked in closely there.
Fixed in Version 0.7.1
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I 've been trying to has osmium and iridium spawn in the overworld but it's difficult to test if it worked (even with worldedit).
If I changed the platinum mix entry in the wolrdgen config to this would it add osmium and iridium to the vein?
Code
Display Moreplatinum { I:Density_3=3 I:MaxHeight_50=50 I:MinHeight_40=40 B:Nether_false=false I:OrePrimaryLayer_828=828 I:OrePrimaryLayer_85=85 I:OreSecondaryLayer_52=52 I:OreSecondaryLayer_83=83 I:OreSporadiclyInbetween_828=828 I:OreSporadiclyInbetween_85=85 I:OreSporaticlyAround_84=84 B:Overworld_true=true I:RandomWeight_5=5 I:Size_16=16 B:TheEnd_true=true }
83, 84, and 85, and 828 are platinum, iridium, osmium, and sheldonite (not sure which is which but I know 828 is sheldonite).Installing cofh core and using the following command
Code/cofh clearblocks (yourMC Name) 100 100 100 grass /cofh clearblocks (yourMC Name) 100 100 100 dirt /cofh clearblocks (yourMC Name) 100 100 100 stone /cofh clearblocks (yourMC Name) 100 100 100 sand /cofh clearblocks (yourMC Name) 100 100 100 sandstone /cofh clearblocks (yourMC Name) 100 100 100 water /cofh clearblocks (yourMC Name) 100 100 100 lava /cofh clearblocks (yourMC Name) 100 100 100 obsidian /cofh clearblocks (yourMC Name) 100 100 100 clay
Now everything is cleared and you can see the gt ores very well.
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Basic Machine recipe gets broken in he thermal expansion script under "collected scripts."
Sorry I dont use Thermal Expansion. Witch Basic Machine Recipes do you mean ? Maybe if some recipes conflicted feel free to post a new script. I will add it to Git.
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Sorry, it's easy to lose track of the fact that most of the scripts are originally from a modpack when neither the initial post of this thread nor the GitHub folder structure indicate that.
Feel free to add your own scripts here.I will upload it than or make a pull request on git. Every Modpack have different Mods so no script will fit with all Mod combination.
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Hi MauveCloud
I made a gravisuit script. In this script I remove all recipes of the mod and add them back. Here you can find that simple item is a Energy Booster. I can't explain every item because the scripts are mod pack scripts. It take month to do it and I not done with my mod pack now. So if you want to know witch item is meant look in the script please. Maybe I can add a line in the future witch mods the script needs.
Tanks. -
Minetweaker can help to changing recipes.
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Due to an exploit chisel diamond blocks are now removed from K4. If you actually had diamond blocks you will be refunded the diamonds.
Why you not using Modtweaker and remove the Chisel Block with the exploit and let the others in?