Posts by DreamMasterXXL

    I never noticed that private message until now! Yes, I do not mind, actually I encourage passing this to Dream Master. I did not do anything to contribute in this thread other than starting it (that was the plan all along :thumbup: ).
    So, yea, you have my blessing.

    Btw, I tried to use so scripts from github. Looks like Minetweaker does not recognize railcraft.Rolling recipe changes anymore.

    You have to remove all Recipes (if there more variants for one item) and than add them back. i not have any problems:

    Btw, Ultimoos do you plan on continuing on this greggy job? If not I can "pass" the thread ownership to @dreammaster which seems to be more active (and even has the github thingy).
    I'm just saying this to benefit the community more.

    I ask him via Private Message to post the link from the Github in his first Post but he didn't answer me.

    If i get a script from People i try to post it so quickly i can.
    Not using the old satanicsanta Github Project i forked it.

    Scripts are posted in :
    https://github.com/Dream-Master/Mods-Get-Gregged

    If some one have a Custom Modpack i can make a folder and post all scripts in this folder.

    Why you using this instead of this?

    Code
    var pulveriser = <ThermalExpansion:Machine:1>.withTag({Level: 0 as byte, Augments: [{id: 4757 as short, Damage: 0 as short, Count: 1 as byte, Slot: 0}, {id: 4757 as short, Damage: 32 as short, Count: 1 as byte, Slot: 1}, {id: 4757 as short, Damage: 16 as short, Count: 1 as byte, Slot: 2}]});
    var pulveriser = <ThermalExpansion:Machine:1>;

    What this code add?

    Code
    iron_plate.add(<Railcraft:part.plate:0>);
    steel_plate.add(<Railcraft:part.plate:1>);

    i know this are the Plates from Railcraft.

    Dosen´t work because you can´t use Ordict for the machines.

    Code
    #Macerator.addRecipe(<IC2:itemCrushedOre:1> * 3, <ore:oreCopper>); Doesn't work
    #Macerator.addRecipe(<IC2:itemCrushedOre:3> * 3, <ore:oreTin>); due to API limitations

    What this code do ?

    Code
    for item in <ore:gearIron>.items {
        <ore:gearIron>.remove(item);
    }
    for item in <ore:gearGold>.items {
        <ore:gearGold>.remove(item);
    }

    On the beginning using val instead of var:

    Code
    var mill = <IC2:blockGenerator:2>;

    better

    Code
    val mill = <IC2:blockGenerator:2>;

    Some Thaumcraft work:

    https://github.com/Dream-Master/M…t/Thaumcraft.zs

    @ Arch

    Not forget who started the shit storm first. You leaving our Project not me.
    Yes you make own scripts and yes you farmating a lot of my scripts.
    But you told me that i have to delete your Name from every Script since you not work longer on our Server Project.
    So i will redo every of my scripts soon.

    Btw you can make a pull request on the Github Project so i can add it.
    so i did you pull request

    Use my script on Github it works perfect:

    Code
    // --- Rebar ---
    mods.railcraft.Rolling.removeRecipe(<Railcraft:part.rebar> * 2);
    mods.railcraft.Rolling.removeRecipe(<Railcraft:part.rebar> * 4);
    mods.railcraft.Rolling.removeRecipe(<Railcraft:part.rebar> * 4);
    mods.railcraft.Rolling.removeRecipe(<Railcraft:part.rebar> * 8);
    mods.railcraft.Rolling.removeRecipe(<Railcraft:part.rebar> * 8);
    mods.railcraft.Rolling.removeRecipe(<Railcraft:part.rebar> * 16);
    mods.railcraft.Rolling.removeRecipe(<Railcraft:part.rebar> * 16);
    mods.railcraft.Rolling.removeRecipe(<Railcraft:part.rebar> * 48);

    https://github.com/Dream-Master/M…ft/Railcraft.zs