Posts by MJEvans

    Please don't resurrect aged threads unless you /really/ have something important to add.


    Also, please don't paste designs you didn't (at least modify) your self; that breeder is probably an obvious shape, inspired by many past designs, but something I whipped out within the confines of a reply to your earlier thread.

    More like one update in the area updates various things (lighting/etc) and causes the others to push though. Sorry, I didn't actually try to tap my trees more than once per login due to how I was playing and the fact that I haven't had any long weekend time lately...

    While I disagree both on Clay being abundant enough in 1.0.0 and with (secret) quantities of UUM required to make -any- clay being sufficient, that does answer the question of what was in error.


    (the feat for making it out of UU-mater places it firmly in the 'construction foam is a convenience' rather than 'construction foam is just what I wanted to use here' category)

    ONLY rubber trees will have resin holes on SOME logs. If in doubt, de-leaf the tree and examine the resulting sapling. There should be /no/ doubt about the giant RP2 rubber trees which lack resin holes and break directly in to 8 sticks from one oddly textured wood block. Look to the wiki for more information on what an IC2 rubber tree looks like.

    On the seed I started out in clay is not particularly abundant and is quite a distance away from spawn. With construction foam and RP2 aloy forges wanting clay it was time to break out the recipe...


    http://wiki.industrial-craft.net/index.php?title=Clay


    Only to find out that it didn't work. A crafting guide confirmed that the recipe was not among the 6888 recipes + smelts listed.


    Is this a documentation bug, or a missing recipe?


    Edit: BTW if the recipe is supposed to exist 8 clay (337) instead of 2 clay blocks would be nicer.

    Cadde if you have the redstone but not the iron then you might want to follow this, otherwise O.O on your level of hardness!


    You run python from a command line. It might be faster for me to just post this now that the forums are back.


    You'll need to change the old IDs to the new IDs. The old IDs were stored in your RP2 config however I'll dump my copy in case yours got corrupted.


    old


    new


    Differences on my thing after some work, + is the new number - is the old. You'll note most things went up by 20, but some skipped around as if avoiding other things.


    A better needle recipe would probably involve one refined iron, four glass and a rubber (For the plunger); a dart/arrow would be crafted with iron or tin instead of glass (note two metal types). The recipe should work like cells (a bunch of empties from the metal).


    Though I'm not exactly sure which machines would be required to refine the needle... IRL needles are made in several ways but I recall basically extrusion in some form and then grinding to sharpen the tips...

    My understanding of the suggestion is that Luminators would have three operating modes:


    1) No internal battery - A small (maybe 32 eU) internal reserve topped off when it hits 2eU (this would make it turn off anywhere from 12 seconds to 136 seconds after the switch is flipped). (Reason: Energy on copper/from batbox/transformer is sent in 32 eU/t packets)
    2) Internal battery (without external power) - Same behavior as now when run without external power; you may swap battery with the above small grace period (very fast charging).
    3) Internal battery (with external power) - Charges the battery first, can double as a trickle charger for batteries/hand-tools/batpacks.

    Oh that's a completely different thing. The best forward-compatible way of doing that I can think of would be to have batboxes/etc support RedBus (if RP2 is detected) once RP2 finishes developing an API for it.


    In that case, I'd like to see these functions exposed over RedBus ( http://www.eloraam.com/?p=152 :(


    Register (hex offset)/Address:Function
    0-3: (32-bit little endian value of stored eU)
    4-7: (32-bit little endian value of output rate limit (the maximum of this versus the hardware limit will take effect; a full 32 bit register is reserved for future uses)
    8-b: (32-bit eU collected since last read; value may wrap and first-reading is undefined)
    c-f: (32-bit eU dispensed since last read; value may wrap and first-reading is undefined)
    ff: redbus reserved?


    A register for the minimum block size of energy to dispense would also be useful (it currently isn't needed but /could/ allow for the last few eU to be pushed out instead of buffering it).
    Possibly a set of registers for defining redbus interrupts when triggered going above/beneath values, but just glancing at the details here I'm not exactly sure what the interfaces will look like. From the description it sounds like everything will be memory mapped but the address space is an open question for me (The wikipedia page did say that the program counter was 16 bits, so a 64K window of addresses wouldn't leave many devices, however there could be windowed-memory expanders, repeaters, etc.), esp useful would be various forms of transceiver links.

    This request seems so not worth it that I don't even know why I'm replying... however.


    What does that matter? You have N full batteries and 1 partial (which you can use a little before/after math to figure out the charge level in). Apply your own math or divide the remainder by the number of full + partial battery and you get the average. However honestly I /never/ use batteries this way. Partial charge stays in batboxes and batteries are either full, empty, or on their way to returning to one of those two states.

    Then you installed it wrong. Abort the mod.


    Move everything in .minecraft/ somewhere else and run minecraft again; it will reset you to vanilla 1.0.0 ; test it and make sure it works.
    Make a /backup/ of .minecraft/ (copy it somewhere else)
    Make another working copy.
    Follow the modding instructions again using a program like 7-zip http://www.7-zip.org/ to work on the .jar files. Take it slowly, step by step.


    Make a backup copy of that too, after verifying it works.