Posts by MJEvans

    RP2 item detectors have a 'stuffed' mode which will detect when a chest on the other side is full. The main issue I have with them ATM is that they loose track of items if a stack is pulled through (they only send pulses so fast and forget the last stack if a new one comes through). I'm going to have to switch it to stack at once mode and try with filters instead of transporters.

    The IC credits are supposed to be craftable. The idea is to force the use of a lossful trading of commodities in exchange for services. A trade-o-mat could be used to 'convert' other objects in to IC2 currency. Also, this explains why the energy-o-mat isn't in the wiki items area...

    I use 1.2.4 IC2 (latest) RP2 (almost latest, waiting on IC2 for a meaningful time to update since there are no new killer features or bugfixes worth the effort). It works just fine.

    I'd be happiest with 32eU/t discharge and dischargable when coupled to /any/ storage unit (even a batbox). Charge (and full speed discharge) should be MFE / MFS Unit only, and each attached unit should operate at up to 50% of normal unit output (in addition to it's actual output). This would mean, in theory, an MFSU could discharge 512 eU, and store 1024eU among 4 attached electrolyzers in a single tick.

    As nice as these ideas are...


    Burning wood to charcoal already increases the power of burning wood. Also you can build a treefarm to supply your industry. This, or (up to 8 generator) windfarms, are how I typically start out before I hit geo-power and then nukes.

    In the real world electric power isn't transmitted over fiberglass (only data and light-energy which might be converted to other forms of energy). I've seen glass fiber cables as rare-material coated vacuum tube wires, which somehow allows them to conduct very well while also naturally insulating them quite well. Such a conductor would naturally be susceptible to an EMP. The whole point is that there's a strong shift in magnetic flux which induces currents in wires/etc which causes overloads that fry systems.

    Rubber won't EMP shield. Blocks of metal ingots used as building materials would. CF foam -might-, ReStone and ReGlass should.


    The EMP would propagate like a nuke explosion, but only effecting electronic gear; it would 'fry' wires as if over-volted and cause similar effects for machines (pop).

    I'm using chromium (a chrome build) under Arch linux at home.


    Here are the console messages, first is likely the not-scripts blocking java.com; but it used to work when I re-enabled it. I think it may be trying to inspect the 'state' properly and not having a try/catch around it.


    Also, when I 'copy' out a design it seems to forget the reactorplanner.html portion of the link.


    http://pastebin.com/usYw3zPG

    1: Yes, use the thermometer addon (IIRC version 1.18 )
    2: Correct
    3: Unsure, I'm having java plugin issues ATM
    4: Yes
    5: Somewhat close. Reactors only care about the 3x3 box that includes the core at it's center. (They'll inflict some damage within a 5x5 and 7x7 box around it; search other threads in this forum for more info); Yes that's only 27 blocks. If you have a 'core only' reactor plus a wire to get out of the box that leaves 25 spaces for water/air; now you know.

    Ok, Libre office 3.3.0


    Started Calc, went to open the file. It defaults to the text import process; it wants to try separated by tab and comma (comma is correct, tab shouldn't hurt here).


    Now, it does import it with the columns all a bit fat, however that is easily fixed with a few mouse-clicks. You might also complain about the headers being only at the top (you can fix that any way you like, from copy/paste to making the row a sticky header row). All of the really important information (the steps, and when you have material saving capabilities) are all on the left; that's even readable without converting the csv format. The totals are only clear in tabular form, and I did copy the column labels down for them.

    Actually the Macerator first makes a /ton/ of sense if you know that you can power single operations with Redstone dust. You then macerate one coal to get coal dust, hydrate it, mix with a second redstone and an insulated copper wire to make a 8000 eU of single use batteries. Now you can macerate all the materials you'd need to make a generator or upgrade that to a windmill.

    Different block IDs, or your server admin edited the file to include ores from another mod, etc etc.


    If you're on bukkit your server admin may also be using a silly plugin to hide client-side viewers which feeds garbage data to the client.