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Posts by laurynasl
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Vanilla furnace works as before, it just has different crafting recipe. I guess you tried to smelt wood into charcoal. This smelting recipe is removed, and to get charcoal, use coke oven. There are more changes to smelting recipes.
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Try looking at:
~/Library/Application Support/minecraft/
here look for config/IC2.ini
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Looks like you tried to fill crucible by right clicking it with an item. You have to drop items into it. Hopper on top also works.
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MC: 1.7.10, IC2 experimental, electric mox reactor. EU output is multiplier by:
1 + k * current_reactor_heat / max_reactor_heat
If I remember correctly, k = 5. So at 100% heat multiplier would be 6 (but reactor would explode).
Max reactor heat can be increased by reactor platings.
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Greg said all this is temporary - he is planning to add blast furnace. There will be changes even to steel. I recommend two paths (I've done both):
1. If you like exploring, GregTech fort has a chance to generate with titanium safe.
2. Lava centrifuging. Just don't forget that there is a machine for making 1 plate from 1 ingot. Some time ago I calculated that it takes 15 hours at minimum centrifuge speed.
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I'm not sure what you're talking about, but it doesn't seem to be Gregtech. There's nothing in NEI about an alternate fluid cell, beyond the normal one (made from tin) and the legacy IC2 Universal Fluid Cell (also made from tin). On the off chance there was an unregistered recipe, I tried using my Cell mold for the extruder with steel ingots, and nothing happened.I don't remember exact name. It's from GregTech 5, added by Greg, buffed by BloodAsp. What I remember about crafting it: tier 2 assembler, needs steel rings and some thickness steel plates.
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I didn't find a way to reliably generate gregtech ores in galacticraft worlds, so I fully dropped galacticraft. Maintaining an addon is hard, when there is limited free time...
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updated to support GT 6.02.06, adjusted scheelite and sapphire veins to match GregTech generation.
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I updated GalacticGreg to support GregTech 6.02.03.
In development environment I explored some of the moon and found ores. In my playing environment I haven't yet reached moon, so it at least does not crash. Source code at github: https://github.com/laurynasl/galacticgreg . Looks like I wasn't the first to update - there is an older pull request from ultrasn0w: https://github.com/Blood-Asp/galacticgreg/pull/7 .
BloodAsp, I could maintain this branch of GalactigGreg for GregTech 6 because of personal interest - I switched to GregTech 6.Backup your world(s) before updating, as usual.
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You're right. Fixed.
Thank you. That worked. -
Crash with Gregtech 6.02.00:
java.lang.NoSuchMethodError: gregapi.recipes.GT_ModHandler.getIC2Item(Ljava/lang/String;J)Lnet/minecraft/item/ItemStack;
at ihl.IHLMod.loadGT6Recipes(IHLMod.java:1162)I guess there is no need for full log.
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I know this is a significantly belated question, but temporarily setting aside the more efficient choices like plutonium ore (which only generates by default in GT 5.08, not in GT 5.09) or thermal-centrifuging depleted uranium rods, how does one get plutonium from red granite? Maybe recipes have changed, but in the current build of GT 5.09, I don't see a way to do that.
There is a small chance to get small amount of uranium when macerating red granite. Then either centrifuge uranium dust or use uranium as nuclear fuel to get plutonium. Doable, but probably just for fun. -
Bug with recipe reverse in distillation tower: original recipe is reversed instead of copy. So distillation tower keeps "flipping".
For example: distilling light oil. Bottom output hatch outputs sulfuric gas and sulfuric heavy fuel (that keeps changing - internally it's a call to checkRecipe method), clogging pipes. -
Btw it did smelt after I moved the EBF, but after I smelted some annealed copper, EBF again refused to smelt iron.
Did you have only iron ore and CaCO3 in EBF's input bus?
EBF may get stuck at some "incomplete" recipe, for example: input bus has copper ingots, iron ore and CaCO3, input hatch has some oxygen. EBF smelts copper, runs out of oxygen and gets stuck at waiting for oxygen. After removing copper ingots it will start smelting iron. -
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I'll start with simple bugs.
I'm writing all this from memory, so names may be incorrect.1 wood dust (0.5 smelt operation) compresses to 1 wood plate (8 smelt operations).
1 wood plank(1.5 smelt oprations) --sawmill--> 2 wood slabs --sawmill--> 4 wood panels (looks like 1 smelt operation each - I only checked NEI).Advanced miner 2. looks like they somehow mine from each other areas.
Example: when one of my miners started mining uranium vein, I could find uranium at chests of other miners.
Yes, a recently deployed miner, which is mining magnetite, could also somehow mine uranium, which is out of it's range.
I checked code, but didn't undestand, how this happens...Large heat exchanger.
Simple lava to normal steam setup. Lava is fed by IC2 fluid regulator. Large steam turbine (low pressure), tanks for all liquids. Everything in the same chunk. Works perfectly when I'm nearby.
But when I go exploring (chunk unloads) and then come back (chunk loads) I find this: superheated steam in pipe between heat exchange and turbine, and in turbine's input hatch... It's as if fluid regulator was running when heat exchanger wasn't...
I suggest a workaround: some way to disallow large heat exchanger to output superheated steam.
Some fluid sorter should also work (like AE2 with Extra Cells), but I didn't try it yet.For the end: very fun mod.
I recently restarted to check how fun it is to play without Advanced Miner 2 on overworld. With PFAA and Galacticraft. Still on LV, waiting for that update with heavy oil fix (what will result in "shuffled" liquids from oil drilling rigs). -