basically if you right click iron/gold from furnace you will receive all the xp. So here you go it works. Well i doesn't with left click.
Posts by oggylt
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Hi, i found myself that i can get tons of xp EU ->XP just after you smelt iron or gold bar just right click it twice so you will get all xp, if you left click the item out you will get no xp.
that's quite it. Macerate your iron and smelt it again or is it a bug? or just EU -> XP anyway.. -
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@oggyIt: How low would you price the ability to use one uranium cell to charge upto 76 isotope cells?
Well i do not dare to say that this design is bad since i can just throw my stuff in it and get more of it. So i am trowing all of my copper in it as well as my hopes in it. Set up few miners to mine copper faster. And myself i mine with low focus lazer since i have no copper for new drill.And yes i am using 3 manual macerators to increase the amount of my materials
also raided stronghold so got 5 stack of iron fence i mean that bars not ingots.and at least i have any kind of goal right now and don't know what i'll do after finishing this one
just finished all elements except heating cells... approximately 2454 copper remaining to build heating cells, i hope those are permanent investment -
Required amount of copper is TOO DAMN HIGH, i have no idea how i will make these heating cells, anyway nice design.
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I already see myself raiding some strongholds for some industrial purposes.
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Well you can disable rubber trees in the config. And most of them you can find in swamp, then forest on my last server we like got a few days until i found one. Don't loose your hope.
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whell this bug is quite simmilar to ghosts one with macerators,well but there i plugged mv former 512 input side to mfsu output from side to hook my luminators, same was with HV transformer when i plugged it from side also from my reactor i thought my CASUC reactor exploded instantly after i pluged since i realized that explosion is not ending i shut down my reactor and everything was fine.. it broke my heart
here's the vid
Smoke machine ++ -
FIrst off, your download might be corrupt. Download IC2 again. Second, you're using an ancient version of Forge. Update to 171. After that you should be good to go.
Yup, had no idea about forge just used the link from OP, problem was still there but re-downloading the mod itself helped, so thanks
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Hi, i checked the forums around i haven't found anything similar except one guy with same topic but 132 MC version, vel my mc works fine until i drop industrialcraft-2-client_1.103 into my mods folder and this is what i get i tried without modloader and with it, still the same
1 mod loaded
Minecraft Forge 3.3.7.135
FML v2.2.48.135
Forge Mod Loader version 2.2.48.135 for Minecraft 1.2.5
mod_MinecraftForge : Loaded (minecraft.jar)Minecraft has crashed!
----------------------Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT bc3e953d --------
Generated 12.8.26 20.13Minecraft: Minecraft 1.2.5
OS: Windows 7 (amd64) version 6.1
Java: 1.7.0_01, Oracle Corporation
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: AMD Radeon HD 6800 Series version 4.2.11631 Compatibility Profile Context, ATI Technologies Inc.cpw.mods.fml.common.LoaderException: java.util.zip.ZipException: error in opening zip file
at cpw.mods.fml.common.Loader.load(Loader.java:436)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:592)
at cpw.mods.fml.client.FMLClientHandler.onPreLoad(FMLClientHandler.java:193)
at net.minecraft.client.Minecraft.a(Minecraft.java:383)
at net.minecraft.client.Minecraft.run(Minecraft.java:735)
at java.lang.Thread.run(Unknown Source)
Caused by: java.util.zip.ZipException: error in opening zip file
at java.util.zip.ZipFile.open(Native Method)
at java.util.zip.ZipFile.<init>(Unknown Source)
at java.util.zip.ZipFile.<init>(Unknown Source)
at java.util.zip.ZipFile.<init>(Unknown Source)
at cpw.mods.fml.common.Loader.attemptFileLoad(Loader.java:550)
at cpw.mods.fml.common.Loader.load(Loader.java:419)
... 5 more
--- END ERROR REPORT deb97319 ----------
thank you. -
Duuuuude..... That's... just bizarre it would be self growing LIFE FORM! well i think i bent too much for life but, it would be possible to have that stuff extend and grow sideways but i doubt about square-ic growth since it would need to produce new growth sections instead of having 1 in the middle and also maybe hardest thing would be building machines in required order for example extend frame put there breaker put red wire put retriever put tube and stuff.. i mean also wait for resources to be collected and reproduced, some of them needs early stage and some late for example iron and refined iron.. core for only processing would be huge.. well i just exploded after seeing this post Bizarre stuff.. really deep
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I want this in my IC2
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from birch saplings is not craft-able, sticky resin torch and sticky piston also.. That's all for now
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i may recheck myself but i was shure they do not accept and lapatrons... BTW can they use power from back-packs? would be great and with no blocks
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Well hi,
As i tried industri-farmville i instantly noticed that portable analyser uses not literaly all energy from battery and it is very uncomfortable to recharge batteries over and over again or even if you have a remote glasshouse with wood generator to recharge batteries, it would be way better to have static cube with [S I: D]-ROM and console screen which could use power from wires and bat box to analyze them and without that all battery drag drop thing, also then we could see all our inventory as console would take upper GUI part, i'm quite sure that should be ok.. And i'm leaving all balancing (components) issues for dev-team, and i used search and suggestion compe...something to check if already was.. so it wasn't suggested, anyway waiting for response, sorry for crappy English, thank you for you time
Ernis -
Well boneameal is a white paint ;D just like in vanila you have luminators which are very thin so you can lead wires in a regular wall and place luminators on top and it will look like glowing wall. And making torches obsolete for no reason just to make them look modern you can modify your textures, that should be all about your suggestion, You are welcome
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You clearly don't understand how HV arrays work.
Normal solar panel = 1 EU/tick
LV array = 8 EU/tick (built with 8 normal panels)
MV array = 64 EU/tick (built with 8 LV arrays)
So there is actually 64 normal solar panels used in the construction of a MV array, and a whole 512 normal panels to construct just *one* HV array.
To summarize, it costs the same amount of resources to built 512 solar panels as it does to build 1 HV array and both would output 512 EU/tick, but the array does it only using 1 block instead of 512.
well its quite off topic but that 512 in 1 block is OP already you see how awesome reactors with RP pipes and wiring works there are a lot of blocks that work together.. and 1 block of any cost is too op, cause space is also costly, and issue of balance. Well i'll maybe try creating new portable client for this server.. -
Make huge Power plant in nether use flatificators to bring in dirt irigators and cultivators to claim paradise it will use tons no really tons of energy
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i would like to join but, i hate when lots of mods don`t work or they nerf my sp worlds, also advanced machines is Too OP for servers 'cause there is always too much of everything there and 5 HV solar panels can make full MFSU in few seconds, while powerful rectors has to have lots of functioning blocks around them..
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i wonder what would happen if i placed it above spawner
is this images added susing attachments?