Mojang doesn't support outdated versions at all, they don't even provide legacy downloads. No reason for us to support those then.
Agreed -- I'd rather see new updates and additions to the mod, rather than time spent supporting legacy versions.
Mojang doesn't support outdated versions at all, they don't even provide legacy downloads. No reason for us to support those then.
Agreed -- I'd rather see new updates and additions to the mod, rather than time spent supporting legacy versions.
Episode 44 is rendering now, and is going to be uploaded tonight. The bad news is, its the last episode!
It had to end SOMETIME, and this just felt like a good spot to end it :). I will probably do another Lets Play series at some point, but I'm not sure if it'll be 1.8 or 1.9, or maybe even not until MC Goes gold. Who knows!
I've had a GREAT time making these, and I hope everyone who's watched them has enjoyed them. I've received a lot of positive responses from the videos.
I've uploaded my world (As it exist at this moment) to mediafire. http://www.mediafire.com/?g3lzfa74o4484f8
You'll need the mods I used in order for it to work, install video here: http://www.youtube.com/watch?v=xS3y0sqZdMY
I probably won't be able to troubleshoot your getting it working :). Its up to you to find the right version of the game, and the mods, and put the save folder where it belongs :).
If someone wouldn't mind, could you please test downloading it and everything, and let me know that it worked? Thanks!
Take it easy everyone!
Most of what it does is just add recipes, so its possible it works -- its at least worth trying out in 1.81
dose anyone know a way i could use the bc pump to make lava fuel cells?
Does the new BC pump work on lava? 2.1.x version only worked on oil, but Spacetoad did say new versions would work on Water/Lava. EDIT: Just saw the 2.2.0 notes, and BC pumps do work on Lava. Not sure if you can automatically make lava buckets, but you CAN pump lava outta the ground and store it in tanks, and now use buckets on tanks to get the lava out. Still manual :(.
Failing that, you can use Equivalent Exchange with its Addon IC2 --- use Volcanite Amulet + 2 redstone + Empty cell = lava cell (and doesn't use up volcanite).
In one of my lets play episodes, I create a lava cell factory.
That might be the problem i think the bat box was full when i measured and it is daytime when i tested this
EDIT: I just tested this and that was the problem, The solar panels need to have something to feed power too to even send power. This makes sense. Thanks guys
Glad to help
For that to work, you'll need all 3 dimensions as settings on the right-click interface. So it'd be 1,3,3 -- 1 block high, 3 blocks wide, 3 blocks deep for example.
It is, but there is currently no SMP support, and Spacetoad needs to tweak some Generation porblems (e.g. a gusher every 30 blocks or so).
This doesn't sound like a problem to me!
I <MIGHT> wait till 1.9, I guess i just gotta wait and see when all my favorite mods get updated.
I'd love to update, but want to finish my Lets play first. Not sure if BC is updated to 1.8.1 yet (i know the non-engine one is).
Combine holograms with traps.
Put a hologram up in front of a pressure plate system for landmines, etc.
Or just a big open pit that leads to lava.
So 1.15 is out! :). Can't wait to get home and check it out!
Post your findings here, in terms of what you've noticed that might not be included in the changelog. (Can't wait for the new bounding boxes myself)
Is the bat box full? Energy won't travel through a wire if it has nowhere to go.
Display MoreI wish EE was more modular, so you could only pick the actual exchange part of it. This makes gold somewhat more usefull, Although using it in combination with IC is sort of cheating to me (esp. the macerator). For that reason alone I'm not gonna use EE when the 1.8+ version is available of IC²
Anyway I loved to watch the first few ep's of your LP, helped me out somewhat with getting started. And personally I personally dislike the Red power plugin. Its like buying fridge meals instead of making it yourself (I'm not sure if thats the english expression). It would be awesome if there was a aesthetics pack.
As for wood, I made a simple cacti farm, and convert cacti to wooden logs. Since I don't need a whole bunch of wood I kept it small.
Keep up the good work!
I know what you mean about the cheating part - I felt that way at first, but eventually gave in :).
One of my ideas for using this was a secret hideout as well :).
Imagine a mountain, with a specific path available made out of pass-through walls. You'd never know anything was there!
Place down the holographic projector, and right click (without any tools) to bring up the interface.
1 slot -- Place an item in here, and that is what the Hologram uses to create an image. Example: Place smoothstone, and the hologram is made of smoothstone. Place Cobble, etc you get the idea.
3 lines for settings, with numbers 1 though 9. This is Height and Width and depth. This tells you how big the projector's image will be. Example:
You choose 1x3x3, it creates a 1x3x3 wall of whatever material you placed in the item slot. (Not sure if this is do-able, if not, we'll need to figure out another way to size the thing).
Finally, theres a checkbox (or yes/no, or something) that determines whether the hologram is 'solid' or not. Solid holograms act just like normal MC blocks -- non solid holograms LOOK just like MC blocks, but you can walk right through them. (Perhaps toggle this with a redstone current?)
Requires 1eu/s per block. 2 eu/s per SOLID block (double energy cost to make image solid, aka can't walk through it).
Thoughts?
Several people have mentioned the Technik pack on my Lets Play series. Heres my copy/paste response:
The technik pack that yogscast is featuring is an unlicensed mod pack - whoever put it together did NOT get permission from the authors. I do not support or recommend using it out of respect to the developers - Alblaka, SpaceToad, Eloraam, etc. I have a video up showing how to do it yourself for anyone interested -- its just a matter of getting version 1.7.3 of the game and the mods
Since starting my lets play, I can't tell you how many people asked for either A) My jar file, or B) a modpack. I always respond the same way -- A) Illegal per notch B) Disrespectful to the developers.
Besides, its not like its hard to install these mods together. They are all MCForge. Its literally one or two item id's and THATS IT.
I know the attention is awesome for you Alblaka, but I'm sure you wish it wasn't coming via an unlicensed mod pack :). Still, attention is attention, and donations are donations, and the end result: Your mod gets more play. Your mod getting more play (and you getting more donations) hopefully leads to a better IC2 for all of us!
Thanks Ruyan, I know I'm wasting Red Power by not using it much, but I can't think of too much to do with it at the moment :). Maybe someday I'll spark up a good idea, muahaha.
The treefarm thing is a good idea, I don't have one of those. But with the dark matter axe, theres really no need :). 2 minutes with that thing and i'm set for life :D.
I was able to download the mod. Posting in the thread too!
V1.1 is out. It implements dual output, but removes Buildcraft compatibility. Therefore, I've bundled the previous version as version "Buildcraft".
I have no idea how complex this suggestion is, so take it with a grain of salt :). What about having both versions of the item with slightly different recipes in the game? "Rotary Macerator" and "Automatic Rotary Macerator" (The names need work). Automatic is the 'old' version that works with BC and has 1 output, the other is the 'New' version that doesn't work with BC and has 2 outputs.
This way you can have both. Use the 'Automatic' guy in your BC factories, and keep the non-automatic version for manual use.
For now though, I'll stick with the automatic :). I've used several rotary macerators in my factories and LOVE THEM for it :).
FYI I tested this today, and it worked great! Thanks! Featured in Episode 40 of my lets play, with a link to this forum post.