Well, that is a long time ago I posted anything, but I could resist improving this 484 EU/t design from the OP and make this out of it. Now lets hope it isn't posted already.
Posts by SSD
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This is cheaper and a Mark I.
And a replacement for the 140 eu/t.
But here is a tip for you: Don't use reflectors as they are really expensive, and certainly not in such a way you need to replace them twice or four times during a cycle. -
NullDragon This design has been in the openings post for a while. I won't blame you. There are a lot of designs in this thead, it is hard to know which ones are here and I can't expect people to look through 20 pages before posting a design.
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The opening post has a 112 EU/t thorium design in it which I improved.
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I think it is better to use Iridium Neutron Reflectors scarcely seeing as they are really expensive. Maybe it is better to use them in high power output reactors. Maybe plutonium reactors like this Mark V. This one works best (as far as my calculation can predict) when you switch it on for 8 seconds and then let it cool for 10. This way the hull heat doesn't get so high it will hurt you and it will run 44.44% of the time and produce 248.9 EU/t effectively.
This Mark V runs for 43 seconds and then cools for 38, so it runs 53% of the time at 520 EU/t for an effective EU/t of 276 EU/t. In game experiments show it can be run at higher effective EU/t, but the math doesn't add up with one second less of cooling time, you can try it if you dare (in a test world please, but I think 37.95 will also work, maybe, I hope).
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Technically this is more thorium in a single-chamber reactor, but I did use 3 quad-cells and a single cell. It produces 58 EU/t with an efficiency of 4.46
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The code start checking like people read. From top left to top right, then the next line and the next all the way to the bottom. When it comes across heat vents it tries to pull heat out of the hull, but if there isn't any it won't do anything with the vent that cycle (or reactor tick, second). When it comes across exchangers it tries to balance the heat between the components, or the components and the hull if it is capable of doing so.
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Overclocked heat vents pull in more heat then they can vent out. So if you need to cool 40 heat and you want to use 2 overclocked heat vents, the first vent will pull in 36 of the 40 heat and cool only 20. The other vent would like to pull in 36 heat, but there is only 4 left in the hull. This means the first vent will pull in 16 heat too much every second until it gets more than 1000 and is destroyed while the other vent doesn't heat up at all. That is why you use heat exchangers to remove heat from the first component (the 16 extra it pulls in) and put it in the other vent which will pull in the 4 and gets 16 added to it for a total of 20. So you basically have 3 options for the overclocked heat vents. 1. surround them with 4 component heat vents so that the cooling power goes to 36 which is what it pulls in. 2. use exchangers to pull the heat out of one component and put it in another. 3. use exchangers to pull heat out of the vent and put it back in the hull. Hope it helps.
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Oke, but what is the problem with understanding this? All four vents have a cooling power of 24 (itself + 1 side touching the component heat vent) and the 1 (middle top) pulls in 36 (-24 from cooling) and the 12 excess is redistributed by the exchangers to the others 3 vents. And that's how all 4 of them work. The exchangers move the heat to where it can be vented out, 36 per second.
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Both overclocked heat vents pull in the max amount of heat they can get, so 36 per second. 40 of it is cooled by the 2 vents themselves and the 3 components have 6 sides touching components heat vents (4 heat per side, so 4*6) for a total of 24 cooling. 36*2-20*2-6*4=8. This is where the exchanger comes into the heat game. It gets the 8 heat left and pumps it into the hull. Because there was already a lot of heat in the hull, the heat doesn't go into the second overclocked heat vent as it was already satisfied with 36 heat. This 8 heat gets vented out by the other components. I hope you can see that the design itself isn't very good, but it helps to explain certain behavior. This is a little bit cheaper, still not perfect.
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And 2 new designs which can work together to make a 706.75 eu/t effective combination of 1 breeder-hybrid and 2 power reactors. It needs 5.859 uranium per cycle (50,000 seconds) and produces 708 million EU from which 1.25 million EU is used to power industrial centrifuges (also copper and tin for the cells + 100 coaldust for the near-depleted uranium cells to depleted-isotope cells). It also takes 1/4th of a industrial centrifuge's time (it runs 25% of the time). Not taking into account the tin, copper and 100 coaldust needed (but I did take into account the EU's needed for the centrifuge) the efficiency will be 120.6. (Sorry in advance if any mistakes got into this post. It's pretty late here and I should be sleeping.)
And ofcourse I did make a lot of mistakes. Will fix them when I have time, but for now some extra links. 1 breeds 800 cells and not the amount I thought of while typing and sleeping because you get 5 times more cells recharged because of the length of the thorium cycle compared to a uranium cycle and 2 produces 420 eu/t.
Another hybrid reactor. This one needs 1.171875 uranium, 20 coaldust, 64 copper and 2.34375 tin per cycle and produces 138 million EU with 250,000 EU needed to centrifuge the recharged cells for a total of 137.75 million EU and therefor an efficiency of 117.546667.
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Some reactors I posted in the [OFFICIAL] List of good reactor designs a while back. Although there might be some errors in the calculations.
Cheap efficient all-in-one breeder, plutonium, thorium reactor. 64 eu/t, and uses 0.265625 uranium per 10,000 seconds. Efficiency is extremely high. How high just depends on how you calculate it, but can be as high as 48.19. To get the process going you will need a few recharged isotope cells, which can easily be obtained like so.
Breeder or this breeder. Only breeds 888 cells.
Power house. 8720 EU/t (5331 EU/t effective).
2400 recharged cells breeder.
1320 recharged cells breeder.
1680 recharged cells breeder. (Two of these with the power house + 4 industrial centrifuges can make an epic machine. 6150 EU/t out of 3 reactors if you control it correctly ofcourse. So 2050 EU/t per reactor, huge amount of thorium cells left (632.8 per power cycle (or 20000 seconds)) and very low amount of uranium used (95). This makes it the very efficient if I say so myself.(Efficiency of 25.9? (6150 EU/t * 20 ticks/s * 20000 s / 1000000 /95 = 25.895))) -
Well, designs using single cells don't need copper plates to craft them, so those designs don't need any copper in a cycle.