Which one is cheaper depends on UU vs EMC. The first costs more EMC, but less UU.
[OFFICIAL] List of good reactor designs
- Rick
- Closed
-
-
3-chambers and a bit cheaper.This is also an option.
Which one is cheaper depends on UU vs EMC. The first costs more EMC, but less UU.
AFAIK EMC won't exist past EE2.
-
I know EMC doesn't exist anymore, but the idea is still sound. You give each material a value based on how rare it is in the earths crust (well, you know what I mean when I say earth, right?) and add those numbers up. This way you can compare designs against each other based on the mining time you (or your quarry or turtle or frame machine) would need to do to get the required materials.
-
-
Im not sure if I did it right but it looks like that spreadsheet says your reactor is using 7 cells (and producing 36M EU) but actually using 8 leading to the wrong values. : P
Values when using 8 Uranium cells.
Profit per uranium per cycle: 4226123.875
Profit per uranium per cycle in UU-Matter: 23.62190341909484
Doh. Thanks -
Im not sure if I did it right but it looks like that spreadsheet says your reactor is using 7 cells (and producing 36M EU) but actually using 8 leading to the wrong values. : P
Values when using 8 Uranium cells.
Profit per uranium per cycle: 4226123.875
Profit per uranium per cycle in UU-Matter: 23.62190341909484
After the fix:
Mine: 23.6219034190948 profit per uranium
Yours: 23.6349883831637 profit per uraniumSo close! You win again though.
-
Alright here we go, THIS is the most efficent reactor in the thread in terms of "total profit per uranium per cycle in UUM" : http://www.talonfiremage.pwp.b…zdazkwkw50df7iedmult0gnpc
-
This one is even more efficient, with a score of 24.4135852084541: http://www.talonfiremage.pwp.b…au3q4g28pqve9ml4th4nrgr28
It's also A+ classification. Oooh shiny.
I know the cost can be optimized a bit more, but I didn't include said optimizations because this point is easier to cost optimize from and I know you folks could do a better job at it than me.
Spreadsheet I used to calculate the efficiency: https://docs.google.com/spread…SGhycXFoamxTLUZYckE&gid=1
Yes I said it took one thick neutron reflector. That's because there are two, but they each last two cycles.
EDIT: Even more efficient: http://www.talonfiremage.pwp.b…ywjubr6t851q93ki3lnud4ao0
Sorry for the spam.
-
-
I have made an efficient reactor plan as it can go up to an efficiency of 6.46 with quad-uranium cells with iridium reflectors. Thick reflectors are actually less efficient in this plan.
Efficient Reactor Plan:http://www.talonfiremage.pwp.b…tu80obpe5hw50g9g8jlnc6rcw
However it can be a bit expensive (with iridium reflectors).
Copper ingots: 1951
Tin ingots: 581
Gold ingots: 80
Rubber: 61
Coal:512Feel free to modify the reflectors and cells, it can handle up to double-plutonium cells.
-
Yes it is. I took that reactor from the OP, but you've made it cheaper. -
I think its time we had some mark V's on the list:
Cheap
Active Eu/T: 410
Average Eu/T: 227.777
Efficiency: 4.1
Cost: Iron 216, Copper 676, Tin 14, Gold 48
Running costs: 0 UU
Overall efficiency: 4.1
Timing: 5 seconds on, 4 seconds offMid-Grade
Active Eu/T: 420
Average Eu/T: 233.333
Efficiency: 7
Cost: Iron 293, Copper 1340, Tin 138, Gold 76
Running costs: 189.6 UU
Overall efficiency: 4.13
Timing: 5 seconds on, 4 seconds offPremium
Active Eu/T: 560
Average Eu/T: 248.888
Efficiency: 7
Cost: Iron 304, Copper 1412, Tin 140, Gold 80
Running costs: 201.6 UU
Overall efficiency: 4.71
Timing: 4 seconds on, 5 seconds offThe idea is that instead of trying to manage the reactors heat level, you let the overclocked vents absorb it all, and time it to prevent the vents from melting. The reactors are set up in 9 second cycles, and to have no heat after 5 seconds. This way the vents can only absorb the 180 heat they're capable of cooling, per cycle. The first two designs have enough vents to absorb all the heat generated per tick, so they run for 5 seconds. The last one produces extra, so it only runs for 4 seconds.
-
It would have been a lot better if you put some screenshots in it.. Still nice guide though.
-
I am not so familar with new nuclear components, so, can i ask some help from you?)
http://www.talonfiremage.pwp.b…ftzlwwlwdasxi22tsvz7tzu2o
Developing this scheme, i recognoze that it cost too much Diamonds. Can you refactor it?)
Thank you and sorry about bad english) -
I am not so familar with new nuclear components, so, can i ask some help from you?)
http://www.talonfiremage.pwp.b…ftzlwwlwdasxi22tsvz7tzu2o
Developing this scheme, i recognoze that it cost too much Diamonds. Can you refactor it?)
Thank you and sorry about bad english)http://www.talonfiremage.pwp.b…ftzlwwlwdasxi22tszhht7chs
Hm, forget to replace 2x cell in last link -
-
Thank you a lot)
-
Guys i dont have the time nor the motivation anymore to maintain this topic. Maybe someone should takeover or have multiple ppl maintaining this topic.
-
The cheapskate on the front post doesn't appear to actually get 28:1, since it takes a full thousand seconds to warm up (note that at 28:1 the recharge should only take 1428 seconds, this is a big error), and cools off once deactivated (more venting than heating cells provide in that config). Might work with additional mods removing the re-enriched and adding new depleted constantly, assuming that much is available at one time.
http://www.talonfiremage.pwp.b…b0uvljfawhrabkhbspnxq5rwf
This is a little cheaper (albeit bulkier) and stays hot forever once warmed up.
-
84:1, cheaper than the high efficiency already listed
http://www.talonfiremage.pwp.b…asbyyvqdrblgfn7kdqo6zpw8k
92:1 (requires additional mods to automate cell replacement), slightly more expensive.
http://www.talonfiremage.pwp.b…b0uvljfawhrabkhbspnxq8ltv
Edit:Replacing with non melty reactor.