You should divide effectiveness by 2 now, so it's 1.5 eff. And it probably use a lot of copper.
Posts by baturinsky
-
-
Breeds 24 cells per cycle, low resources needed, can fit in small hull.
http://www.talonfiremage.pwp.b…i07qky0nyjcumcv33p5grsszbEdit: removed one vent and added plates.
Edit2: added some vents and exchangers to make reactor keep temperature regardless of if there is uranium inside or not. -
I'm still waiting for a reasonable breeder design. With quarter of needed resources, even if it breeds only quarter of those amount of cells
-
First idea is great, i support is wholeheartedly. Reactor consuming massive (they use lot of tin now) tin containers is ridiculous.
About second pert, it is more buildcraft/forestry/other addons thing, than ic. Forestry has a machine that allows filling ic cells with water and lava. It is supposed to do more, and even fill ic fuel cans with biofuel, but i coudln't make it
-
You can place windmills at any height, if you use enough screening. So, no need for a gap between solar and wind gens.
-
http://www.talonfiremage.pwp.b…dmmk4eteqhgqbs8az1qsu62gw
Getting started with the new planner, hope it's worth it. Eff 4 160 EU/t.Edit: 5 chamber, 140 EU/t, Eff. 7. First Eff 7 I actually got to work, so here it is http://www.talonfiremage.pwp.b…kzqbqar4atud2lpenxhptd91c
I think it looks rather expensive, but I see no cheaper already on the list.Edit2: made it cheaper a bit
http://www.talonfiremage.pwp.b…h3huunirqnf24v08pwv0ikphc
Made it even cheaper. Never use thick reflectors, they work exactly same as normal, but costs about 25% more.And it is not eff 7, because it burns components. It is around 6.5 effective with RP2 (i.e. with scrap-assisted muu generation for replacing copper), and about 4-5 eff in vanilla IC2 (because there is no way to make sufficient amount of scrap in vanilla IC2)
-
ComputerCraft turtles outdo everything. They can byrrow in ground, and resurface anywhere. Nothing can stop them, except bedrock or wprldguard.
-
You don't have to use only one reactor. But 300eu/t requirement is probably too arbitrary and too high, i'll alter it.
-
Can you make system of breeding and energy reactors with following specifications:
1. Energy output per one piece of ore should be at least 50% of theoretical maximum.
2. Price of components and reactor hull(s), divided by average eu output should be as low as possible, but breeder components can be reused in energy reactor (or in other word, you can breed in same reactor you will gt energy from).
If breeding is done in same reactor as enrthy production, this time should be also factored in when calculating average. For example, if one breeding cycle makes enough uranium cells for 9 cycles, and reactor work as mk-1, then average eu/t is 90% of working eu/t (plus whatever energy is made during breeding phase). -
Old bug resurfaced - when diamond drill is completely out of power, it will no longer reload when used with lappack on. Probably same with batpack and normal drill, but chainsaw works normal.
-
Cans only good because zombie meat can be used for it. So you can feed on zombie flesh and paint your house with macerated skeletons:)
But for practical uses, canned food is useless. It has lowest food value per slot occupied - 1/2, because you have to use one slot for empty cans too. -
Those condensers are someone's sadistic joke. I can't imagine scenario when they are actually useful.
-
first, there is no gap between normal reactor and casuc reactor eu/t, because you can have more than one reactor. there is a gap between their effectivity, both in uran and reactor costs.
Second, while uranium is finite and rare, reactors hardly can be unbalanced.
Third, gap can be filled by making "classic" reactors more powerful, or at least just nerfing casucs some, instead of removing mechanics completely.
-
What is the cheapest design that gives at least 7 cells per ore?
-
It may be some another reusable container for water (or form of water), instead of bucket. May be stackable, even.
Or it may be a way to "recharge" water coolant cell with just water. -
Difference between charging 76 and 20 isotopes with one uranium cell is just about 4%
-
Microcycles does not mean no internal cooling elements. It means more uranium cells than full cycle, alloying better effectiveness.
-
Coolant cells are 16x times more expensive now (4 tin instead of 1/4). Using condensers will eat double chest of redstone per cycle, if you will try to get serious amount of eu from uranium. So, yes, casuc is dead. Except may be using cooling reactors, but it will be probably simpler to just use microcycles.
-
Expensive - yes, but not complex and not monsters. Pre-106 casuc breeders was something very few could do, but reward was great. Properly making casuc reactor, and even outside water cooling required skill, but reward was great. Now it's all just about cashing enough copper and taking design from the forum. And voila - you have equivalent of half-column of windmills. Useful as mobile power source for teleporters and miners, but not as primary source of energy.
-
Having two machines performing operations vs. one machine performing 2x the operations is still the same amount of operations. If there is in fact any difference at all, it would be negligible.
Rendering 48 macerators and all it's cables, pipes, filters against six, making sounds, routing electricity and materials forth and back is not negligible, i think.On the other hand, you need ridiculous amount of overclockers only if you have ridiculous amount of resources/electricity that need to be processed, so some more tin is not that much a problem.