Posts by baturinsky

    http://www.talonfiremage.pwp.b…dmmk4eteqhgqbs8az1qsu62gw
    Getting started with the new planner, hope it's worth it. Eff 4 160 EU/t.


    Edit: 5 chamber, 140 EU/t, Eff. 7. First Eff 7 I actually got to work, so here it is http://www.talonfiremage.pwp.b…kzqbqar4atud2lpenxhptd91c
    I think it looks rather expensive, but I see no cheaper already on the list.


    Edit2: made it cheaper a bit


    http://www.talonfiremage.pwp.b…h3huunirqnf24v08pwv0ikphc
    Made it even cheaper. Never use thick reflectors, they work exactly same as normal, but costs about 25% more.


    And it is not eff 7, because it burns components. It is around 6.5 effective with RP2 (i.e. with scrap-assisted muu generation for replacing copper), and about 4-5 eff in vanilla IC2 (because there is no way to make sufficient amount of scrap in vanilla IC2)

    Can you make system of breeding and energy reactors with following specifications:
    1. Energy output per one piece of ore should be at least 50% of theoretical maximum.
    2. Price of components and reactor hull(s), divided by average eu output should be as low as possible, but breeder components can be reused in energy reactor (or in other word, you can breed in same reactor you will gt energy from).
    If breeding is done in same reactor as enrthy production, this time should be also factored in when calculating average. For example, if one breeding cycle makes enough uranium cells for 9 cycles, and reactor work as mk-1, then average eu/t is 90% of working eu/t (plus whatever energy is made during breeding phase).

    Cans only good because zombie meat can be used for it. So you can feed on zombie flesh and paint your house with macerated skeletons:)
    But for practical uses, canned food is useless. It has lowest food value per slot occupied - 1/2, because you have to use one slot for empty cans too.

    first, there is no gap between normal reactor and casuc reactor eu/t, because you can have more than one reactor. there is a gap between their effectivity, both in uran and reactor costs.


    Second, while uranium is finite and rare, reactors hardly can be unbalanced.


    Third, gap can be filled by making "classic" reactors more powerful, or at least just nerfing casucs some, instead of removing mechanics completely.

    Coolant cells are 16x times more expensive now (4 tin instead of 1/4). Using condensers will eat double chest of redstone per cycle, if you will try to get serious amount of eu from uranium. So, yes, casuc is dead. Except may be using cooling reactors, but it will be probably simpler to just use microcycles.

    Expensive - yes, but not complex and not monsters. Pre-106 casuc breeders was something very few could do, but reward was great. Properly making casuc reactor, and even outside water cooling required skill, but reward was great. Now it's all just about cashing enough copper and taking design from the forum. And voila - you have equivalent of half-column of windmills. Useful as mobile power source for teleporters and miners, but not as primary source of energy.


    Having two machines performing operations vs. one machine performing 2x the operations is still the same amount of operations. If there is in fact any difference at all, it would be negligible.


    Rendering 48 macerators and all it's cables, pipes, filters against six, making sounds, routing electricity and materials forth and back is not negligible, i think.


    On the other hand, you need ridiculous amount of overclockers only if you have ridiculous amount of resources/electricity that need to be processed, so some more tin is not that much a problem.