Posts by baturinsky

    Did you expect that much energy production to be cheap?


    I expect people to stop mentioning condensers or any design that employs them.


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    You are either missing his point, or are not aware of what he is talking about.
    A cooling reactor is a single-chamber reactor with a pile of coolant fans, designed to rapidly eliminate heat from components. Basically, you transfer high-heat items the cooling reactor to cool them off, then shoot them back when done. It can all be set up with Logistics Pipes to automate it. Since the cooling reactor has no uranium in it, all of its coolant output can be used to cool inserted components.


    Chambers are cheap. Vents costs a lot. You can count yourself, but i think it costs several chests of copper, iron and gold to make enough vents to cool of 4keu/t reactor. And i think it is simpler to just make several identical reactors, microcycled if necessary, instead of moving cooling cells around.


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    CASUC was an exploit, pure and simple. It's like using EE2 to produce FreeStuff(tm) by doing things like Darkrooms, Cow/Mooshroom Milkers, or any of the other rapid production of renewable resources to harvest for massive EMC gain tricks. I'm not sorry to see it go. Moreso when you can get an even higher EU/Tic by Doing It Right(tm).


    Keyword - "renewable". You can't make uranium from energy or otherwise. Actually, nuclear reactors (along with geoterms) was ONLY NON-exploitable generators.

    btw CARC or SUPREME or CASUC Mk2
    can achieve up to 4360eu/t thats much more then you would get for the best CASUC in last version,


    For five minutes, until you run out of lapis.


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    also you can make a efficient 60k Coolingcell cycle to Cooldown the near melting Coolingcells...
    and that with an eff of 5,45 instead of 4.xx


    2,725 eff. You should divide by two when comparing new to old effectivity.


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    btw the new Reactors are witgh this method more close to reallive Reactors, only that you don't push water around and you don't produce energy by pushing it around...


    How so? New reactor has little with real reactors. It has some similar-named parts, but they are used for completely different purposes. Reflectors are used only to start reactions. Cooling is done by water, not by some magic "vents". "Heating cells" and "plating" are unheard of.


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    btw you can change the reactorouput on your system via the config file....


    It will not make them more fun or more realistic.


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    Edit: also the pure reactor is WAY cheaper then the old one,
    just spam some cooling reactors and a breeder and you have your 4360eu/t reactor


    Reactors don't cool components anymore, you will need chests full of coppers and other ingots to make vents.


    And forget the fact that you have rechargable tools, armor that are worse than vanilla, because can't be enchanted, and machine functions that mean not having to throw constant fuel in a block just to get an action out of it but still have to feed resources by hand, stack by stack, stack by stack?


    But now nuclear is much more 'intelligent' in terms of learning how to play with them (Plus, it's a really good copper sink if you don't bother to turn that form of ore generation off in any other mod, lol). It's well deserved, and good for the mod as a whole. If you can't handle that, then I'm sure there's plenty of explotive means to generate power with forge mods...


    All reactors and all breeders now are same. Reactors are chess board of of component vents and overclocked vents; breeders are heating cells with sink to hull and copper plates. And copying grid is much easier than copyng even simplest casuc reactor right.


    And as was stated repeatedly, URANIUM IS FINITE. You have to dig it up, by hand or miners, to get energy. So, it would be balanced even if it were twice as powerful as 1.2.5


    Edit: The reason I'm using THICK Neutron Reflectors in my design is so you don't have to replace each one 4 times during a full cycle. If people insist on using normal Neutron Reflectors, you're welcome to do so... but you're going to need a total of 16 of them and you're going to have to manually replace them 4 times during the course of a full cycle. Hence the reason I use the Thick Neutron Reflectors. You replace them once, at the same time you replace the Quad Uranium Cell.


    Reflector lasts 10k ticks. If it does not, it is a bug. It's a full cycle.

    Please stop call using condensators as CASUCs. At least until there are ways to reload condensers with water.


    Reactors was probably made more powerful for "most" people, but for US it is nerfed by half, and construction costs doubled, as I stated before.


    As for measuring reactor's temperature, it is possible to do it by removing some plates and see when it will start hurting.

    Since breeding has changed alot comparing the efficiency with older reactors is irrelevant.


    I was getting 7 re-enriched per 8 depleted (or one ore). Even in vanilla IC2. Now I can get nearly 8. Good, but barely notable change.

    There was a bug back in 1.103 with windmills not working when their eu is high. So, for example, column could work ok in normal weather, but in rain top half was giving 0 eu/t AND was gradually breaking.
    Probably it still persists.