Planner says cooling is "impossible" on your design. Bug, probably?
I changed it a little bit, now it's 5:19 working, 2:17 cooling.
http://www.talonfiremage.pwp.b…jl8m6s4rpvx7e5nzzb16qo2dc
Posts by baturinsky
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Did you expect that much energy production to be cheap?
I expect people to stop mentioning condensers or any design that employs them.QuoteYou are either missing his point, or are not aware of what he is talking about.
A cooling reactor is a single-chamber reactor with a pile of coolant fans, designed to rapidly eliminate heat from components. Basically, you transfer high-heat items the cooling reactor to cool them off, then shoot them back when done. It can all be set up with Logistics Pipes to automate it. Since the cooling reactor has no uranium in it, all of its coolant output can be used to cool inserted components.
Chambers are cheap. Vents costs a lot. You can count yourself, but i think it costs several chests of copper, iron and gold to make enough vents to cool of 4keu/t reactor. And i think it is simpler to just make several identical reactors, microcycled if necessary, instead of moving cooling cells around.Quote
CASUC was an exploit, pure and simple. It's like using EE2 to produce FreeStuff(tm) by doing things like Darkrooms, Cow/Mooshroom Milkers, or any of the other rapid production of renewable resources to harvest for massive EMC gain tricks. I'm not sorry to see it go. Moreso when you can get an even higher EU/Tic by Doing It Right(tm).
Keyword - "renewable". You can't make uranium from energy or otherwise. Actually, nuclear reactors (along with geoterms) was ONLY NON-exploitable generators. -
btw CARC or SUPREME or CASUC Mk2
can achieve up to 4360eu/t thats much more then you would get for the best CASUC in last version,
For five minutes, until you run out of lapis.Quote
also you can make a efficient 60k Coolingcell cycle to Cooldown the near melting Coolingcells...
and that with an eff of 5,45 instead of 4.xx
2,725 eff. You should divide by two when comparing new to old effectivity.Quote
btw the new Reactors are witgh this method more close to reallive Reactors, only that you don't push water around and you don't produce energy by pushing it around...
How so? New reactor has little with real reactors. It has some similar-named parts, but they are used for completely different purposes. Reflectors are used only to start reactions. Cooling is done by water, not by some magic "vents". "Heating cells" and "plating" are unheard of.Quote
btw you can change the reactorouput on your system via the config file....
It will not make them more fun or more realistic.Quote
Edit: also the pure reactor is WAY cheaper then the old one,
just spam some cooling reactors and a breeder and you have your 4360eu/t reactor
Reactors don't cool components anymore, you will need chests full of coppers and other ingots to make vents. -
Uranium is practically endless provided you arent a nub that wastes it.
Only nub thinks that he will never need more than 3000eu/t continuously. -
And forget the fact that you have rechargable tools, armor that are worse than vanilla, because can't be enchanted, and machine functions that mean not having to throw constant fuel in a block just to get an action out of it but still have to feed resources by hand, stack by stack, stack by stack?But now nuclear is much more 'intelligent' in terms of learning how to play with them (Plus, it's a really good copper sink if you don't bother to turn that form of ore generation off in any other mod, lol). It's well deserved, and good for the mod as a whole. If you can't handle that, then I'm sure there's plenty of explotive means to generate power with forge mods...
All reactors and all breeders now are same. Reactors are chess board of of component vents and overclocked vents; breeders are heating cells with sink to hull and copper plates. And copying grid is much easier than copyng even simplest casuc reactor right.
And as was stated repeatedly, URANIUM IS FINITE. You have to dig it up, by hand or miners, to get energy. So, it would be balanced even if it were twice as powerful as 1.2.5
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by supreme i mean the new term fo casucs with LHZ condensers
"Idiocy"? -
Edit: The reason I'm using THICK Neutron Reflectors in my design is so you don't have to replace each one 4 times during a full cycle. If people insist on using normal Neutron Reflectors, you're welcome to do so... but you're going to need a total of 16 of them and you're going to have to manually replace them 4 times during the course of a full cycle. Hence the reason I use the Thick Neutron Reflectors. You replace them once, at the same time you replace the Quad Uranium Cell.
Reflector lasts 10k ticks. If it does not, it is a bug. It's a full cycle. -
Please stop call using condensators as CASUCs. At least until there are ways to reload condensers with water.
Reactors was probably made more powerful for "most" people, but for US it is nerfed by half, and construction costs doubled, as I stated before.
As for measuring reactor's temperature, it is possible to do it by removing some plates and see when it will start hurting.
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Since breeding has changed alot comparing the efficiency with older reactors is irrelevant.
I was getting 7 re-enriched per 8 depleted (or one ore). Even in vanilla IC2. Now I can get nearly 8. Good, but barely notable change. -
Bug with jumbled sides is probably fixed in ninja updates for most machines, but induction furnace specifically does not accept things from top side.
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Anyway, reactor does split output, so you can process any amount of eu, given enough transformers. And HV transformers can get any size of packet from high side, i think.
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Good, but quite unintuitive. Can you write it in some more visible place, please?
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There was a bug back in 1.103 with windmills not working when their eu is high. So, for example, column could work ok in normal weather, but in rain top half was giving 0 eu/t AND was gradually breaking.
Probably it still persists. -
Here's my submission. Maximum efficiency, set it and forget it.
Mark 1 EA
Link: http://www.talonfiremage.pwp.b…jf8kz7gzhq60v5tibhewbg3cw
Eu/tick: 140
Efficiency: 7
Total EU: 28M
Cost: Iron 280, Copper 681, Tin 159, Gold 52, Diamonds 2
Little improvement
http://www.talonfiremage.pwp.b…9djygu0ikyq8plhpav5ez9rsw
Eu/tick: 140
Efficiency: 7
Total EU: 28M
Cost: Iron 271, Copper 371, Tin 97, Gold 28, Diamonds 0 -
Updated design - more plates, one less vent, no longer hurts.
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Can you please display exploding, melting, boiling and current(based on slider) temperature of hull?
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Will the reactor split its packets across many outputs? If that is a no, then making any pile produce at 2049 EU/t or higher is pretty pointless.
Mass Fab (main energy eater) can eat up to 166k eu per tick, i think.
MFSU can take all of 10kk eu at once, if packets are small enough. -
IC2 isn't a "Automation" mod (Despite what morons thinks, IC2 its a tech mod) , so forget it.
You got it wrong, IC2 is "Macerating" mod. -
Why divide by 2? Then you get a 0,5 to 3,5 efficiency scale which makes no sense.
Why? To compare with old reactors.