Posts by baturinsky

    Skavier kindly asked me not to post in his threads, so I will use it as an excuse to start a new one :)


    Here is my suggestion for new reactor notation. It is supposed to be informative, and cover all known types (that make sense). It is similar to usual electronic components designations.


    Notation starts with number, equal to reactor EU/t when it is on. Can be omitted for breeder.


    Then reactor type and effectivity
    E## - energy reactor. ## is effectivity, in eu/t per single uranium cell.
    B## - breeder. ## how many cells are bred per cycle. If more than one uranium cells is used up per cycle, then it is followed by /#, where # is number of cells.


    Optionally, "adjusted" effectivity can be written as "/##" after or instead of effectivity number. Adjusted effectivity takes into account energy cost of used up materials - 180k EU per UU used for making copper, iron, lapis etc.


    Then subtype
    N## - (optional) reactor is using up neutron reflectors. ## is how many single reflectors used up per cycle (also optional).
    L## - reactor is using lapis for condensators. ## is how many used per cycle (optional).
    C## - reactor is using extra reactors for cooling Cooling Cells. ## is how many seconds between single cell should be completely recharged, on average (optional).
    M## - microcyle reactor, uses timer or some other mean to limit working time. ## is ratio of total time (working and cooling) to working time


    For better readability, spaces or "-" can be used between parts, and letters can be replaced with small.


    Examples:


    B48 - breeder that breeds 48 cells per cycle, using one full cell
    B200/2 - breeder that breeds 200 cells per cycle using 2 full cells


    4000E20/12L2500 - reactor that generate 4000 eu/t, at 20eu/t per single cell (or 40 eu/t per quad), using 2500 of Lapis condensators refueling. Can be alternatively written as
    4000E20 L2500, E20L, 4000EL, 4000E20-L2500, E/12L etc


    140E35N16 - reactor with 4 quad neutron reflectors around one quad uranium cell.
    Alternatively can be written as 140EN or 140E35-N


    Types of reactor can be referred simply as E (energy, without consumed parts except uranium cells), EN (energy with reflectors used), EL, EC, EM or B.

    Btw, we already have a machine to convert hot things to cold things and energy. They are called geothermal generators. So, put hot coolant cell into geothermal - and you get some heat in generator and cooled (to 100C or so) coolant cell.

    Right now reactor's hull can be different in different parts - more after uranium and heating cells, less before them.
    Is it intended, or it is a bug, that will be fixed? Because it affects reactor designs a lot.

    I think any kind of realistic nuclear reactors is impossible to make in IC. Reason is, nuclear reactors require two things - pumping substances (namely, hot and cold water and steam) around and automation to regulate fusion process. IC can't do neither and never will be. So, to make realistic reactor you need other mod, or even several mods working together. Buildcraft for liquids, RedPower for automation, IC2 for dealing with all that generated energy.

    And if you don't encase your reactors (If they are somewhere nearby your home or any important construction)in at least 5 layers of Reinforced stone then you are a moron and should feel bad about...


    Unless server config is altered, reactor explosion force is capped, so two layers of RS outside of melting range can contain any reactor. Or so it was in 1.2.5, at least.

    Well if you are gonna quote me and call me a nub at least have the decency to use my name.


    Sorry, it was rude of me.


    Quote

    Just thought of something depending on how fast the condensers draw off the heat I think I see one real good use for them, if it was an instant or near instant cooling then it would be very good as an emergency cooling item.


    Isn't it easier to just switch reactor off in emergency?


    So whats the point in using condensators? They only seem to cost alot to make and to maintain. I rather use vents because they are just better.


    Obviously it's so some nubs can point at 4keu/t uranium wasters and say "good lord that kind of output and still people moan about reactors being nerfed" :)


    But seriously, i can imagine scenarios where this kind of reactors can be useful. For example, if you have lots of uranium, copper and scrap lying around and just want to convert it into matter as soon as possible. Or you don't want to have continuosly working reactor and want just run it for few cycles and then put it in chest.

    If i can trust planner, and we postulate eu cost per one lapis is ~90k eu, then we have to spend about one third of generated eu in CWL (Continously Wasting Lapis:) ) generators. Much less wasteful than I though


    And I haven't figured out yet how to automatically replace condensators.

    New reactors usually require a lot of materials used each cycle. So, to properly calculate it's effectivity we should know energy price of making replacements. Especially if we use lapis. And for that, we should know the price of making scrap.


    If we'd have rp2 (i.e. breakers), then it would be only price of recycling - 12k per matter or so, because we can feed recyclers with generated cobble slabs.


    But how to make scrap without block breakers?