Wow. For a reactor newb like me, that's pretty badass. Nice job.
Posts by Geo Terra
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The 1.2.4->1.2.5 update brings Forge dropping MLMP for good, so most mods do have to update, like us.
Behind the scenes, we already switched to NetworkMod, and everything is working just fine with FML.
Sweet. Can't wait for the update.
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This is something I can agree with. I can see myself having to run out, stop for a second, right-click on the Equipmatron, then continue going. No more having to sort my stuff out before hand. Add in BC/RP support to continuously keep the machine stocked and it's a friggen dream.
+9001
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1) IC2 is not for MC 1.2.5 yet, it requires a bit of a rewrite since Forge dropped ModLoaderMP
2) That is weird. Did you happen to use a downgrader? Or Jeb really mucked up this time... -
Because, ONCE AGAIN, if you do ANYTHING besides going from Point A to Point B, you dont have a teleporter Anymore, you have something else.
Thats a Teleporter, Just That.
Fenix has you there.
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have to use a Forge in the 2.X.X branch. The 3.X branch is for MC 1.2.5.
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I'm a very happy person right now to hear this is finally happening. Hopefully it will be done right.
Ditto, beez, ditto.
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How does only working during a thunderstorm count as not having a limitation? wtf? Solar panels work every single day, and provide clean and constant power. No, the real problem with lightning rods is that to be even relatively balanced, it would have to generate a huge amount of power for a lightning strike, and they don't scale well (for obvious reasons). The lightning rod is denied because it isn't useful, not because it isn't a cool idea.
Herp derp. And of course, in my haste, I overlook the obvious. Thanks for pointing that out.
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ok ive calmed down a bit, but how is it stupid? and what do you mean "press x to win"?
Lightning rod suggestions have been turned down time and time again because they are too overpowered in the mere fact that they are set and forget, and do not have any limitations unlike the other generators here.
Solars - Only work during the day
Geo Gens - Have to have a constant supply of lava (lava is hard to find)
Nuclear - Have to babysit constantly
Generators - Need coal/burnable stuff
Wind Mills - Need to be up high to produce any sort of reliable EU, plus their chance to break randomly
Water Mills - Need to be fed water via buckets/cellsAlso, the "Press X to win" is essentially saying what I said above, "Set and forget"
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If LexManos' post on the Forge forums is anything to go by, the conversion from MLMP to (the aptly named) FML shouldn't be too hard:
"FMl is incompatible with MLMPMLMP actually did NOT update quickely, it never has, and it never has done a proper update.
Hence the need for FML
From the point of view of the modder using FML will actually be EASIER then using MLMP due to the fact that it will acuratly emulate the ML api as MLMP should of always been doing.You will need to adjust away from any MLMP specific things you are using, but honestly the bulk of that will be to change from BaseModMP to BaseMod, and to strip out any calls to ModLoaderMP.*"
Quoted directly from his post here: http://www.mod-buildcraft.com/forums/topic/f…nts/#post-17736
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Use the MLMP listed on the Forge board located here:
http://www.mod-buildcraft.com/forums/topic/forge-downloads/I do believe that this version is SDK's as it's the most updated MLMP.
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To be completely honest, FenixR does have a valid point, but I don't see a reason why multi-block machines wouldn't be included, but only if we can find a reason to have them in the first place.
And the adding iridium "upgrades" to low tier machines to bring them up to end game does sound interesting.
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^ not teleportation. This is trolling and not helpful at all.
Technically speaking, it sort of is. But, I was looking for something that didn't have the potential to slaughter me if I was caught in the explosion. Though I may test the ender pearl idea in my flat world.
But seriously, I have one mod that sort of fills this gap (TF2 Teleporters), but I would like to know if there is a Forge-based teleportation mod.
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Oh boy! Damn, fixing all ID's by meself will SUCK ASS. Alright, thanks for the help! 'Preciate it, mate.
No problem. Glad I could help.
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Forestry is incompatible with Robinton's 4096 ID fix unfortunately. I don't know if SirSengir wants to fix it or not.
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Hold on, you're trying to use the IC2 version for 1.2.3. Try this version:
http://lexmanos.no-ip.org:8080/job/Forge/64/Derp...
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Did you upgrade to the 2.x branch of Forge?
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Redstone dust can provide enough EU to a machine for one full operation (e.g. one ore to two dusts in the Macerator).
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