Posts by EmperorHadriusIII

    anyway we can get some new materials similar to tbe ones i recommended. My proffesor told me that we arent doing advanced stuff in programming. I think i left the mod mostly done but i dont know why it doesnt work. Darn these codes. Also the clay seems a cool addition as well, perhaps we can get some mineral clays that spawn inside clay areas as viens?

    so this right here is unnecessary?

    addItem( 0, "Tiny Pile of Sylvanite Dust" , "", gregapi.data.OP.dustTiny .dat(tSylvanite));

    addItem( 1, "Small Pile of Sylvanite Dust" , "", gregapi.data.OP.dustSmall .dat(tSylvanite));

    addItem( 2, "Sylvanite Dust" , "", gregapi.data.OP.dust .dat(tSylvanite));

    addItem( 3, "Sylvanite Nugget" , "", gregapi.data.OP.nugget .dat(tSylvanite));

    addItem( 4, "Sylvanite Chunk" , "", gregapi.data.OP.chunkGt .dat(tSylvanite));

    addItem( 5, "Sylvanite Ingot" , "", gregapi.data.OP.ingot .dat(tSylvanite));

    addItem( 6, "Sylvanite Plate" , "", gregapi.data.OP.plate .dat(tSylvanite));

    addItem( 7, "Sylvanite Rod" , "", gregapi.data.OP.stick .dat(tSylvanite));

    addItem( 8, "Sylvanite Ring" , "", gregapi.data.OP.ring .dat(tSylvanite));

    addItem( 0, "Tiny Pile of Tiemannite Dust" , "", gregapi.data.OP.dustTiny .dat(tTiemannite));

    addItem( 1, "Small Pile of Tiemannite Dust" , "", gregapi.data.OP.dustSmall .dat(tTiemannite));

    addItem( 2, "Tiemannite Dust" , "", gregapi.data.OP.dust .dat(tTiemannite));

    addItem( 3, "Tiemannite Nugget" , "", gregapi.data.OP.nugget .dat(tTiemannite));

    addItem( 4, "Tiemannite Chunk" , "", gregapi.data.OP.chunkGt .dat(tTiemannite));

    addItem( 5, "Tiemannite Ingot" , "", gregapi.data.OP.ingot .dat(tTiemannite));

    addItem( 6, "Tiemannite Plate" , "", gregapi.data.OP.plate .dat(tTiemannite));

    addItem( 7, "Tiemannite Rod" , "", gregapi.data.OP.stick .dat(tTiemannite));

    addItem( 8, "Tiemannite Ring" , "", gregapi.data.OP.ring .dat(tTiemannite));


    so these files

    final gregapi.oredict.OreDictMaterial Chrysoberyl = gregapi.oredict.OreDictMaterial.createMaterial(32766, "Chrysoberyl", "Chrysoberyl"); // Creates a Material called "Chrysoberyl".

    Chrysoberyl.setTextures(gregapi.render.TextureSet.SET_EMERALD); // gives this Material the Metallic Texture Set.

    Chrysoberyl.setRGBa(200, 255, 0, 100); // Sets the RGBa Color of the Material. In this case some random blue Color.

    Chrysoberyl.add(gregapi.data.TD.Processing.SMITHABLE); // This Material is smithable like regular Metal things.

    Chrysoberyl.add(gregapi.data.TD.Processing.MELTING); // This Material can melt.

    Chrysoberyl.add(gregapi.data.TD.Processing.FURNACE); // This Material can be molten in a regular Furnace.

    Chrysoberyl.add(gregapi.data.TD.Processing.CENTRIFUGE); // This Material can be centrifuged to recycle it.

    Chrysoberyl.add(gregapi.data.TD.Compounds.DECOMPOSABLE); // This Material can be decomposed in general.

    Chrysoberyl.add(gregapi.data.TD.ItemGenerator.G_GEM_ORES_TRANSPARENT, CRYSTAL, BRITTLE, DECOMPOSABLE, UUM);

    Chrysoberyl.setStatsEnergetic(1506, 2070); // This Material melts at 2000 Kelvin and Boils at 4000 Kelvin.

    Chrysoberyl.setMcfg( 0, Be , 1*U,Al , 2*U, O , 4*U,) ; // This Material consists out of one Unit of Steel.

    Chrysoberyl.setOriginalMod(MOD_ID, MOD_NAME); // Gives your Mod the credit for creating this Material.

    Chrysoberyl.aspects(gregapi.data.TC.METALLUM, 3); // Thaumcraft Aspects related to this Material.


    are good enough to handle machine parts, test tubes and literally everything else that something like yellow sapphire involves

    The following list of things need To be done for all materials to some extent? I know the (YellowDiamond.add(gregapi.data.TD.ItemGenerator.G_GEM_ORES_TRANSPARENT, CRYSTAL, BRITTLE, DECOMPOSABLE, UUM); adds the gems, so if i'm not mistaken now i have to use the following list with all 50 materials?


    addItem( 0, "Tiny Pile of Examplium Dust" , "", gregapi.data.OP.dustTiny .dat(tExamplium));

    addItem( 1, "Small Pile of Examplium Dust" , "", gregapi.data.OP.dustSmall .dat(tExamplium));

    addItem( 2, "Examplium Dust" , "", gregapi.data.OP.dust .dat(tExamplium));

    addItem( 3, "Examplium Nugget" , "", gregapi.data.OP.nugget .dat(tExamplium));

    addItem( 4, "Examplium Chunk" , "", gregapi.data.OP.chunkGt .dat(tExamplium));

    addItem( 5, "Examplium Ingot" , "", gregapi.data.OP.ingot .dat(tExamplium));

    addItem( 6, "Examplium Plate" , "", gregapi.data.OP.plate .dat(tExamplium));

    addItem( 7, "Examplium Rod" , "", gregapi.data.OP.stick .dat(tExamplium));

    addItem( 8, "Examplium Ring" , "", gregapi.data.OP.ring .dat(tExamplium));

    Just noticed, you may have copied some wrong things. Gems are not supposed to be Smithable. for example, and there is way more issues of the same sort.

    i will fix this. However there are exceptions to this that were intended

    while cassiterite was sometimes used as a gem. However Gregonite, cuprite (love the look and isn't poisonous like lead) and Constantinite were actually intended to be Smithable on top of being gems. However the rest of my materials were fully intended to either be one or the other. Thank you for correcting me on this.

    For some apparent reason my addon isn't working is there a way you could help me fix so it actually works, i'm very sure the mistake is very small so it really shouldn't be hard to do a small fix. Just a small error in one or two of the lines in eclipse. Perhaps someone could try to fix and patch this for me and send it back to this email if possible

    emperorhadrius@gmail.com

    they have it written down somewhere, i will prob use my mothers although today i got work at 630.

    Regardless I really don't know java. I feel confident with an addon if it was pre-done so all i had to do was compile considering the literal only thing i know how to do is edit new material file.


    I would ask blood asp what he did but i haven't been able to contact him. Anyways i think i found the wire to my old laptop but its locked behind some door downstairs (the door has a window)


    When literally everything i need is in the damn basement