[GregTech-5][1.7.10-FORGE-1355+][Unofficial but approved Port][Stable] Even GT5 Experimental is slowly getting stable.

  • I want to avoid more mods for now, maybe I'll look on GC later.
    I thought I had read on changelogs that Gregtech asteroids were back, but was only a Spwnx suggestion;

    Well, I'll try a aqua Pickaxe for the fortune 3. If that wouldn't be enough, I'll just reset the End...
    Feels like cheating, but I'll remove common ores from generating there before that. Feels so much more wrong finding a Tin/Nickel vein there...
    Thanks for the info, guys.

  • BloodAsp

    Could u please add some way to craft Graphene (for wires). There is no any "cheap" cables for 8kV :(

    It could be some recipe in assembler or chem bath or autoclave from graphite.

    Ideal Industrial Assembly (IIA) - my pretty hard industrial modpack based on GT5.09

    Идеальная Индустриальная Сборка (ИИС) - довольно сложный сугубо индустриальный модпак, базирующийся на GT5.09

    http://sapientmail.wixsite.com/minecraft

  • Using Minetweaker and GTTweaker and make your own recipes.

    Script:
    import mods.gregtech.BlastFurnace;
    BlastFurnace.addRecipe(<ore:dustGraphene>, <ore:dustGraphite>, <ore:dustSilicon>, 500, 256, 2000);

    Error:
    GregTech.zs:6 > 2 methods available but none matches the parameters(minetweaker.oredict.IOreDictEntry,
    minetweaker.oredict.IOreDictEntry, minetweaker.oredict.IOreDictEntry, int, int, int)

    What am i doing wrong?

    Ideal Industrial Assembly (IIA) - my pretty hard industrial modpack based on GT5.09

    Идеальная Индустриальная Сборка (ИИС) - довольно сложный сугубо индустриальный модпак, базирующийся на GT5.09

    http://sapientmail.wixsite.com/minecraft

  • Script:
    import mods.gregtech.BlastFurnace;
    BlastFurnace.addRecipe(<ore:dustGraphene>, <ore:dustGraphite>, <ore:dustSilicon>, 500, 256, 2000);

    Error:
    GregTech.zs:6 > 2 methods available but none matches the parameters(minetweaker.oredict.IOreDictEntry,
    minetweaker.oredict.IOreDictEntry, minetweaker.oredict.IOreDictEntry, int, int, int)

    What am i doing wrong?


    You need to use a specific item rather than an ore dictionary entry for the output (and possibly also for the input when adding machine recipes, not sure).
    Graphene dust is <gregtech:gt.metaitem.01:2819>
    Graphite dust is <gregtech:gt.metaitem.01:2865>
    Silicon dust is <gregtech:gt.metaitem.01:2020>

  • You need to use a specific item rather than an ore dictionary entry for the output (and possibly also for the input when adding machine recipes, not sure).
    Graphene dust is
    Graphite dust is
    Silicon dust is

    New Script:
    import mods.gregtech.BlastFurnace;
    BlastFurnace.addRecipe(<gregtech:gt.metaitem.01:2819>, <gregtech:gt.metaitem.01:2865>, <gregtech:gt.metaitem.01:2020>, 500, 480, 2000);

    No Errors but no effect... strange

    Ideal Industrial Assembly (IIA) - my pretty hard industrial modpack based on GT5.09

    Идеальная Индустриальная Сборка (ИИС) - довольно сложный сугубо индустриальный модпак, базирующийся на GT5.09

    http://sapientmail.wixsite.com/minecraft

  • New Script:
    import mods.gregtech.BlastFurnace;
    BlastFurnace.addRecipe(<gregtech:gt.metaitem.01:2819>, <gregtech:gt.metaitem.01:2865>, <gregtech:gt.metaitem.01:2020>, 500, 480, 2000);

    No Errors but no effect... strange

    This are valid formats:

    Code
    BlastFurnace.addRecipe(output, input1, input2, durationTicks, euPerTick, temperature);
    BlastFurnace.addRecipe([output1, output2], input1, input2, durationTicks, euPerTick, temperature);

    If you need liquid support try my Minetweaker Addon Mod GT Tweaker

    Code
    import mods.gregtech.BlastFurnaceLiq;
    
    
    
    
    BlastFurnaceLiq.addRecipe(output1, output2, liquidInput, input1, input2, durationTicks, euperTick, heat);

    [Minetweaker 3 GT Addon] Gregtech 5.8.26 Addon 0.7.6 - Adding custom Recipes for all Gregtech 5 machines [Now with Fusion Reactor]

  • Hello everyone!
    First of all i want to thank all the developers in this, i truely love gregtech and have been a fan since forever i feel.

    I'm not much of a forum guy, but i have ran into a problem i dont realy find any solutions to. I have looked through the loggs and didt find anything eighter.
    So what i have found is..
    When i aim at a "gregtech" ore(waila tells me it is a greg ore) it says that it is a greg ore, and when i just fast click the ore it blinks over to a ore texture.
    However if i break to ore, it turns into a cobblestone. However there are other veins that do work however.. and i dont understand why some would work and some does not?

    I also have forestry copper and tin sawning all around, and not in veins..

    f someone could please point me in a direction on where and what i should look at it would be very much appreciated!
    Thanks in advance!

  • This are valid formats:

    Example:
    BlastFurnace.addRecipe(output, input1, input2, durationTicks, euPerTick, temperature);

    My Script:
    BlastFurnace.addRecipe(<gregtech:gt.metaitem.01:2819>, <gregtech:gt.metaitem.01:2865>, <gregtech:gt.metaitem.01:2020>, 500, 480, 2000);

    So whats wrong than?

    Ideal Industrial Assembly (IIA) - my pretty hard industrial modpack based on GT5.09

    Идеальная Индустриальная Сборка (ИИС) - довольно сложный сугубо индустриальный модпак, базирующийся на GT5.09

    http://sapientmail.wixsite.com/minecraft

  • Example:
    BlastFurnace.addRecipe(output, input1, input2, durationTicks, euPerTick, temperature);

    My Script:
    BlastFurnace.addRecipe(<gregtech:gt.metaitem.01:2819>, <gregtech:gt.metaitem.01:2865>, <gregtech:gt.metaitem.01:2020>, 500, 480, 2000);

    So whats wrong than?

    Yes sorry that was my fault.

    Did you try ?

    Code
    BlastFurnace.addRecipe([output1, output2], input1, input2, durationTicks, euPerTick, temperature);

    Works with only one Output too.

  • Hello everyone!
    First of all i want to thank all the developers in this, i truely love gregtech and have been a fan since forever i feel.

    I'm not much of a forum guy, but i have ran into a problem i dont realy find any solutions to. I have looked through the loggs and didt find anything eighter.
    So what i have found is..
    When i aim at a "gregtech" ore(waila tells me it is a greg ore) it says that it is a greg ore, and when i just fast click the ore it blinks over to a ore texture.
    However if i break to ore, it turns into a cobblestone. However there are other veins that do work however.. and i dont understand why some would work and some does not?

    I also have forestry copper and tin sawning all around, and not in veins..

    f someone could please point me in a direction on where and what i should look at it would be very much appreciated!
    Thanks in advance!

    Is that block called gt.blockores.01? These get generated by some other mod i could not yet identify. Because they are generated the wrong way, thay contain nothing. In that case they drop cobblestone.

    What exactly do you meant with the forestry ores? If you do not want them spawning, you must disable them in the forestry config. The same with every other mod spawing ores.

  • Bloody, could you please kindly tell us how is 5.09.00 going?
    no, I'm not asking for an ETA
    Yes, I AM asking for an ETA and/or some details on progress. Pleeease, I'm really tired of waiting... :(

  • I'm getting errors with the 4space mod, namely the sapphire and rubies from the mod are neither register nor do they become gt ones, other issues include problems with the materials in that mod, i've also noticed you worked out worldgen in atum, could you do a similar thing with the aether mod, it would be better with gt ores

    Well apparently I'm not getting any problems with the more planets add-on hence I'm using that instead now

  • Is that block called gt.blockores.01? These get generated by some other mod i could not yet identify. Because they are generated the wrong way, thay contain nothing. In that case they drop cobblestone.

    That's most likely some version of IHL. Two reasons to claim that:
    1) IHL generates huge veins of it's own ores successfully, and similar-sized veins of invalid GT ores appear.
    2) IHL generates huge veins of cinnabar (Thaumcraft version). looks like it first checks if any other mod has an ore it wants to generate. GT ores are more complex.