Posts by hausfath

    Hey Pwnie2012,


    Extracells seems to have an issue with fluid exporters in the current version. If you try and right-click on them to configure, the game crashed with the following error.


    Its rather annoying because I have a ton of fluid in my AE system with no way to get it out.

    [Edit] Looks like its been fixed in more recent versions. We should update from 2.0.5 to 2.0.14.


    Display Spoiler

    // Daisy, daisy...

    Time: 6/8/14 4:35 PM
    Description: Unexpected error

    java.lang.NullPointerException: Unexpected error
    at cpw.mods.fml.common.network.FMLOutboundHandler$OutboundTarget$5.selectNetworks(FMLOutboundHandler.java:129)
    at cpw.mods.fml.common.network.FMLOutboundHandler.write(FMLOutboundHandler.java:273)
    at io.netty.channel.DefaultChannelHandlerContext.invokeWrite(DefaultChannelHandlerContext.java:644)
    at io.netty.channel.DefaultChannelHandlerContext.write(DefaultChannelHandlerContext.java:698)
    at io.netty.channel.DefaultChannelHandlerContext.write(DefaultChannelHandlerContext.java:637)
    at io.netty.handler.codec.MessageToMessageEncoder.write(MessageToMessageEncoder.java:115)
    at io.netty.handler.codec.MessageToMessageCodec.write(MessageToMessageCodec.java:116)
    at io.netty.channel.DefaultChannelHandlerContext.invokeWrite(DefaultChannelHandlerContext.java:644)
    at io.netty.channel.DefaultChannelHandlerContext.write(DefaultChannelHandlerContext.java:698)
    at io.netty.channel.DefaultChannelHandlerContext.write(DefaultChannelHandlerContext.java:637)
    at io.netty.channel.DefaultChannelHandlerContext.write(DefaultChannelHandlerContext.java:626)
    at io.netty.channel.DefaultChannelPipeline.write(DefaultChannelPipeline.java:878)
    at io.netty.channel.AbstractChannel.write(AbstractChannel.java:229)
    at io.netty.channel.embedded.EmbeddedChannel.writeOutbound(EmbeddedChannel.java:195)
    at extracells.network.ChannelHandler.sendPacketToAllPlayers(ChannelHandler.java:70)
    at extracells.network.AbstractPacket.sendPacketToAllPlayers(AbstractPacket.java:128)
    at extracells.part.PartFluidIO.onInventoryChanged(PartFluidIO.java:195)
    at extracells.util.inventory.ECPrivateInventory.func_70296_d(ECPrivateInventory.java:115)
    at extracells.util.inventory.ECPrivateInventory.func_70299_a(ECPrivateInventory.java:94)
    at net.minecraft.inventory.Slot.func_75215_d(Slot.java:77)
    at net.minecraft.inventory.Container.func_75131_a(SourceFile:390)
    at net.minecraft.client.network.NetHandlerPlayClient.func_147241_a(NetHandlerPlayClient.java:1042)
    at net.minecraft.network.play.server.S30PacketWindowItems.func_148833_a(SourceFile:49)
    at net.minecraft.network.play.server.S30PacketWindowItems.func_148833_a(SourceFile:11)
    at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:197)
    at net.minecraft.client.multiplayer.PlayerControllerMP.func_78765_e(PlayerControllerMP.java:273)
    at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1541)
    at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:916)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:835)
    at net.minecraft.client.main.Main.main(SourceFile:103)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:601)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at cpw.mods.fml.common.network.FMLOutboundHandler$OutboundTarget$5.selectNetworks(FMLOutboundHandler.java:129)
    at cpw.mods.fml.common.network.FMLOutboundHandler.write(FMLOutboundHandler.java:273)
    at io.netty.channel.DefaultChannelHandlerContext.invokeWrite(DefaultChannelHandlerContext.java:644)
    at io.netty.channel.DefaultChannelHandlerContext.write(DefaultChannelHandlerContext.java:698)
    at io.netty.channel.DefaultChannelHandlerContext.write(DefaultChannelHandlerContext.java:637)
    at io.netty.handler.codec.MessageToMessageEncoder.write(MessageToMessageEncoder.java:115)
    at io.netty.handler.codec.MessageToMessageCodec.write(MessageToMessageCodec.java:116)
    at io.netty.channel.DefaultChannelHandlerContext.invokeWrite(DefaultChannelHandlerContext.java:644)
    at io.netty.channel.DefaultChannelHandlerContext.write(DefaultChannelHandlerContext.java:698)
    at io.netty.channel.DefaultChannelHandlerContext.write(DefaultChannelHandlerContext.java:637)
    at io.netty.channel.DefaultChannelHandlerContext.write(DefaultChannelHandlerContext.java:626)
    at io.netty.channel.DefaultChannelPipeline.write(DefaultChannelPipeline.java:878)
    at io.netty.channel.AbstractChannel.write(AbstractChannel.java:229)
    at io.netty.channel.embedded.EmbeddedChannel.writeOutbound(EmbeddedChannel.java:195)
    at extracells.network.ChannelHandler.sendPacketToAllPlayers(ChannelHandler.java:70)
    at extracells.network.AbstractPacket.sendPacketToAllPlayers(AbstractPacket.java:128)
    at extracells.part.PartFluidIO.onInventoryChanged(PartFluidIO.java:195)
    at extracells.util.inventory.ECPrivateInventory.func_70296_d(ECPrivateInventory.java:115)
    at extracells.util.inventory.ECPrivateInventory.func_70299_a(ECPrivateInventory.java:94)
    at net.minecraft.inventory.Slot.func_75215_d(Slot.java:77)
    at net.minecraft.inventory.Container.func_75131_a(SourceFile:390)
    at net.minecraft.client.network.NetHandlerPlayClient.func_147241_a(NetHandlerPlayClient.java:1042)
    at net.minecraft.network.play.server.S30PacketWindowItems.func_148833_a(SourceFile:49)
    at net.minecraft.network.play.server.S30PacketWindowItems.func_148833_a(SourceFile:11)
    at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:197)
    at net.minecraft.client.multiplayer.PlayerControllerMP.func_78765_e(PlayerControllerMP.java:273)

    Still having some issues connecting; all my mod files should be correct per the initial post, but I get an error "Connection Lost: A Fatal Error has occured, this connection is terminated" after seeing the server for one tick or so (dunno if I'm registering as coming online or not to folks who are on).


    I'm also running Minecraft on OSX, but that shouldn't make a big difference.

    When I try to create a single player world, I get the following crash referencing NEI:

    Display Spoiler


    ---- Minecraft Crash Report ----
    // Hi. I'm Minecraft, and I'm a crashaholic.

    Time: 5/19/14 3:21 PM
    Description: Exception in server tick loop

    java.lang.NoClassDefFoundError: java/util/Objects
    at codechicken.nei.ItemStackMap$StackMetaKey.hashCode(ItemStackMap.java:33)
    at java.util.HashMap.put(HashMap.java:372)
    at codechicken.nei.ItemStackMap$DetailMap.put(ItemStackMap.java:84)
    at codechicken.nei.ItemStackMap.put(ItemStackMap.java:195)
    at codechicken.nei.NEIServerConfig.loadBannedItems(NEIServerConfig.java:184)
    at codechicken.nei.NEIServerConfig.load(NEIServerConfig.java:46)
    at codechicken.nei.ServerHandler.loadEvent(ServerHandler.java:44)
    at cpw.mods.fml.common.eventhandler.ASMEventHandler_142_ServerHandler_loadEvent_Load.invoke(.dynamic)
    at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:51)
    at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:122)
    at net.minecraft.server.integrated.IntegratedServer.func_71247_a(IntegratedServer.java:73)
    at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:92)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:374)
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:669)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.7.2
    Operating System: Mac OS X (x86_64) version 10.9.2
    Java Version: 1.6.0_65, Apple Inc.
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
    Memory: 242168008 bytes (230 MB) / 602857472 bytes (574 MB) up to 1060372480 bytes (1011 MB)
    JVM Flags: 1 total; -Xmx1G
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 16, allocated: 31, tallocated: 77
    FML: MCP v9.03 FML v7.2.196.1082 Minecraft Forge 10.12.1.1082 19 mods loaded, 19 mods active
    mcp{9.03} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    FML{7.2.196.1082} [Forge Mod Loader] (forge-1.7.2-10.12.1.1082.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    Forge{10.12.1.1082} [Minecraft Forge] (forge-1.7.2-10.12.1.1082.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    AppliedEnergistics2-Core{rv0-beta-4} [AppliedEnergistics2 Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    CodeChickenCore{1.0.0} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    NotEnoughItems{1.0.1} [Not Enough Items] (NotEnoughItems-1.7.2-1.0.1-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    IC2{2.1.477-experimental} [IndustrialCraft 2] (industrialcraft-2-2.1.477-experimental.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    appliedenergistics2{rv0-beta-4} [Applied Energistics 2] (appliedenergistics2-rv0-beta-4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    BiblioCraft{1.7.0} [BiblioCraft] (BiblioCraft[1.7.0][MC1.7.2].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    CarpentersBlocks{3.1.4} [Carpenter's Blocks] (Carpenter's Blocks v3.1.4 - MC 1.7+.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    chisel{1.5.4c} [Chisel] (Chisel-1.7.2-1.5.4c.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    extracells{2.0.0} [ExtraCells] (ExtraCells-2.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    Forestry{2.4.1.22} [Forestry for Minecraft] (forestry_1.7.2-2.4.1.22.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    Baubles{1.0.0.13} [Baubles] (Baubles-1.7.2-1.0.0.13.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    Thaumcraft{4.1.1.13} [Thaumcraft] (Thaumcraft-1.7.2-4.1.1.13.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    Railcraft{9.0.0.0} [Railcraft] (Railcraft_1.7.2-9.0.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    gregtech{MC172} [GregTech] (gregtech.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    IronChest{6.0.14.719} [Iron Chest] (ironchest-1.7.2-6.0.14.719-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    UndergroundBiomes{0.5} [Underground Biomes Constructs] (UndergroundBiomesConstructs-1.7.2-0.5h.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
    AE2 Version: beta rv0-beta-4 for Forge 10.12.0.1024
    AE2 Integration: RotaryCraft:OFF, IC2:ON, RC:ON, BC:OFF, MJ5:ON, MJ6:OFF, RF:OFF, InvTweaks:OFF, MFR:OFF, DSU:OFF, FZ:OFF, Waila:OFF, CLApi:OFF, RB:OFF, InvTweaks:OFF, NEI:ON, CraftGuide:OFF, FMP:OFF
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Player Count: 0 / 8; []
    Type: Integrated Server (map_client.txt)
    Is Modded: Definitely; Client brand changed to 'fml,forge'

    Can't seem to get the game to launch with Hardcore Ender Expansion installed; not sure what I'm doing wrong, as its release 1.6 for Minecraft 1.7.2.

    Here is the error:

    Display Spoiler

    ---- Minecraft Crash Report ----// Quite honestly, I wouldn't worry myself about that.
    Time: 5/18/14 10:03 PMDescription: There was a severe problem during mod loading that has caused the game to fail
    cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: chylex.hee.HardcoreEnderExpansion at cpw.mods.fml.common.LoadController.transition(LoadController.java:162) at cpw.mods.fml.common.Loader.loadMods(Loader.java:500) at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:204) at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:467) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:815) at net.minecraft.client.main.Main.main(SourceFile:103) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at net.minecraft.launchwrapper.Launch.launch(Launch.java:134) at net.minecraft.launchwrapper.Launch.main(Launch.java:28)Caused by: java.lang.ClassNotFoundException: chylex.hee.HardcoreEnderExpansion at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:188) at java.lang.ClassLoader.loadClass(ClassLoader.java:306) at java.lang.ClassLoader.loadClass(ClassLoader.java:247) at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:58) at java.lang.Class.forName0(Native Method) at java.lang.Class.forName(Class.java:249) at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:420) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296) at com.google.common.eventbus.EventBus.post(EventBus.java:267) at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208) at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296) at com.google.common.eventbus.EventBus.post(EventBus.java:267) at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118) at cpw.mods.fml.common.Loader.loadMods(Loader.java:490) ... 10 moreCaused by: java.lang.UnsupportedClassVersionError: chylex/hee/HardcoreEnderExpansion : Unsupported major.minor version 51.0 at java.lang.ClassLoader.defineClass1(Native Method) at java.lang.ClassLoader.defineClassCond(ClassLoader.java:637) at java.lang.ClassLoader.defineClass(ClassLoader.java:621) at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141) at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:180) ... 38 more

    A detailed walkthrough of the error, its code path and all known details is as follows:---------------------------------------------------------------------------------------
    -- System Details --Details: Minecraft Version: 1.7.2 Operating System: Mac OS X (x86_64) version 10.9.2 Java Version: 1.6.0_65, Apple Inc. Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc. Memory: 50288464 bytes (47 MB) / 199598080 bytes (190 MB) up to 1060372480 bytes (1011 MB) JVM Flags: 1 total; -Xmx1G AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: MCP v9.03 FML v7.2.196.1082 Minecraft Forge 10.12.1.1082 20 mods loaded, 20 mods active mcp{9.03} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed FML{7.2.196.1082} [Forge Mod Loader] (forge-1.7.2-10.12.1.1082.jar) Unloaded->Constructed Forge{10.12.1.1082} [Minecraft Forge] (forge-1.7.2-10.12.1.1082.jar) Unloaded->Constructed AppliedEnergistics2-Core{rv0-beta-4} [AppliedEnergistics2 Core] (minecraft.jar) Unloaded->Constructed CodeChickenCore{1.0.0} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed NotEnoughItems{1.0.1} [Not Enough Items] (NotEnoughItems-1.7.2-1.0.1-universal.jar) Unloaded->Constructed IC2{2.1.477-experimental} [IndustrialCraft 2] (industrialcraft-2-2.1.477-experimental.jar) Unloaded->Constructed appliedenergistics2{rv0-beta-4} [Applied Energistics 2] (appliedenergistics2-rv0-beta-4.jar) Unloaded->Constructed BiblioCraft{1.7.0} [BiblioCraft] (BiblioCraft[1.7.0][MC1.7.2].jar) Unloaded->Constructed CarpentersBlocks{3.1.4} [Carpenter's Blocks] (Carpenter's Blocks v3.1.4 - MC 1.7+.zip) Unloaded->Constructed chisel{1.5.4c} [Chisel] (Chisel-1.7.2-1.5.4c.jar) Unloaded->Constructed extracells{2.0.0} [ExtraCells] (ExtraCells-2.0.0.jar) Unloaded->Constructed Forestry{2.4.1.22} [Forestry for Minecraft] (forestry_1.7.2-2.4.1.22.jar) Unloaded->Constructed Baubles{1.0.0.11} [Baubles] (Baubles-1.7.2-1.0.0.11.jar) Unloaded->Constructed Thaumcraft{4.1.1.12} [Thaumcraft] (Thaumcraft-1.7.2-4.1.1.12.jar) Unloaded->Constructed Railcraft{9.0.0.0} [Railcraft] (Railcraft_1.7.2-9.0.0.0.jar) Unloaded->Constructed gregtech{MC172} [GregTech] (gregtech.zip) Unloaded->Constructed HardcoreEnderExpansion{1.6} [Hardcore Ender Expansion] (HardcoreEnderExpansion.jar) Unloaded->Errored IronChest{6.0.4.713} [Iron Chest] (Iron-Chests-Mod-1.7.2.jar) Unloaded->Constructed UndergroundBiomes{0.5} [Underground Biomes Constructs] (UndergroundBiomesConstructs-1.7.2-0.5h.jar) Unloaded->Constructed AE2 Version: beta rv0-beta-4 for Forge 10.12.0.1024

    I know we don't want too many more mods, but Extra Cells might be worth considering. Its a fairly lightweight addition to Applied Energistics that adds fluid import/export/storage options and has a 1.7 version already released. Would help avoiding the need for too many fluid transport pipes in addition to power and AE cables cluttering up things.

    http://wiki.resonant-rise.com/view/Extra_Cells

    [edit] nevermind, its already in the list!

    I've been looking for a hardmode Gregtech server that isn't full of mods that allow circumvention of the challenging parts, and this seems to fit the bill perfectly!

    One question: will the world gen include any sort of oil/fuel? I rather like the GT distillation tower, and fuel in RC boilers gives a nice way to power large steam turbines without having to drain the nether.

    I've discovered that in SSP breeders instantly convert depleted cells into re-enriched ones. In SMP 1.5, however, they seem to be working as intended, though Thorium-based breeders pulse on and off oddly in FTB 0.6 SSP and SMP and do not breed efficiently vis-a-vis uranium breeders.

    Anyone have a good suggestion for a relatively cheap thorium-based breeder (to start off my nuclear production) that works with Gregtech's new thorium behavior? I'm on a world where the old 8x depleted isotopes per uranium is still enabled to help keep nuclear viable vs MFR tree farms and spammed boilers.

    Anyone managed to get a CRCS reactor set up with AE fuzzy buses? Testing in the FTB 1.5.2 beta, it seems to not be able to differentiate between damaged and non-damaged 360k coolant cells, and certainly doesn't let you set a damage range to use. Precision import buses suffer from the opposite problem of being too picky about exact damage values, meaning that chances are your coolant cells will not be extracted before they melt down.

    Disadvantage: Still needs a thorium sink somewhere to balance it out. Also, each 3-chamber system needs an advanced regulator of its own if full automation is intended, which can get expensive very quickly. The alternative is of course to use pure plutonium, partnered with reflectors instead of thorium cells. Which also gets expensive very quickly :p

    If the reactors are placed adjacent to eachother, you should only need 4 routers to manage the refueling of as many as you want. You can also connect non-adjacent reactors with neutral blocks like furnaces to extend the reach of routers.

    I have a setup on 1.4.7 with 8 routers fully automating two perfect hybreeders and 8 4-chamber thorium-neutral reactors (along with AE import busses to grab depleted and re-enriched uranium cells). With AE feeding the routers, you can craft components on-demand.

    I figured out a reasonably cheap way to turn the EU detector pulse into a steady signal using the RP2 Counter coupled with a Timer. Essentially, if current is running through the EU detector, it will tick faster than the Timer pushing the Counter to one side. If current is not running through the EU detector, the Timer will push the Counter to the other side.

    I'm running into an issue where the power flow from a MFSU to another causes the EU detector to "pulse" with each tick, whereas I need a constant on (power is flowing from one to the other) or off (power is not flowing) signal. I suppose I could add a HV -> MV -> LV -> detector -> luminator circuit on every MSFU to get a more steady flow, but that seems rather silly. Similarly, I could try and do something complicated with latches and timers RP2 to turn a pulsing signal into a steady one, but there really has to be a simpler solution here...

    So what would be a case where wiring together multiple devices increases the EU/s cable required?

    More specifically, could I have an unlimited number of MSFUs feeding into a single glass cable, where the EU/t transfered could reach infinity while not causing the glass fibre to overload?