Posts by willis936
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If the supply is enough to keep the pipes full, you can get the rated throughput, because there's no backflow. Or if the length is short, and there's little room for backflow.
A couple of examples: at one point I had a Huge Steel Pipe (19,200 L/sec) reliably supplying 5 Basic Steam Turbines (demand 10,500 L/sec). In my current setup, a Large Steel Boiler generating 24,000 L/sec has no problems getting steam into my main tank via two very short Huge Steel Pipes.
The problems arise when you're trying to move small amounts of liquid from one point to another, and you care about how quickly it gets there. The overall rate is OK if it's a continuous supply, but if you're doing something like emptying some containers, the last bit of the supply will take forever to trickle to the end.
This is the exact use for pumps. -
I just started a GT5Exp world. I've found one large jungle. In that jungle there was one temple. In that temple there were two ZPMs. When I played GT5U on two worlds a year ago I had to search around 20 temples each to find a ZPM. Did I just get incredibly lucky or was the spawn rate of ZPMs changed?
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I used your github as a base for a private pack but made some changes to fix broken things and cover missing nerfs. I think the most notable changes were to thermal expansion. Caches and tesseracts were nerfed. The cache nerf assumes JABBA is installed. The tesseract nerf requires EV transmitters and receivers. Also I added a europium plate to the ZPM transformer recipe so that a ZPM doesn't break the entire tech tree. Should I diff my changes with the current github, compare differences, and make a pull request with changes I think fit? I only want to spend the effort if I know it will be helpful and not hurtful.
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I think the mining algorithm used should keep the oregen in mind. Most of minecraft assumes random 2x2 ores but GT oregen is in large clouds. I think picking the bottom layer that the target vein spawns in and strip mining is probably the most time efficient.
I can't think of a quick and easy solution to your problem besides a minimap that builds up a cave view.
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I haven't tried MFR tree farming, but I've seen reddit posts claiming it's a lot faster than Forestry tree farms. I've thought about adding a progression gate to the Forestry multifarm with Minetweaker scripts so that most of the electron tubes require fine wire instead of just ingots (some of the gems used for certain electron tubes don't have fine wire versions defined), and an assembling machine so that the total (primary) material amount is the same. Maybe also red alloy instead of redstone. Your idea of a robotic tree farm is interesting, but would it really be a question of writing one's own tree farm program, or finding one with a web search?
I haven't looked very hard but I have seen youtube vids with code and tutorials posted. In my case I had a partner working on an opencomputers robot API that worked p well. His work coupled with TiC lumber axes and spruce trees ended up being quite strong after a roughly 10 hour time commitment, most of that spent fighting with lua. -
I thought automated tree farms (MFR especially) were too powerful when i made a pack last. MFR also had serious world destroying bugs so I'll likely never use it again. Instead use a robot from a computer mod and spend the time making a tree farm program. Make the time barrier to the powerful tree farm not be based on some arbitrary collection of materials but how clever you are.
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There are lots of fuel sources. Wood seems to make the most sense through MV. Things to remember: planting 4 spruce saplings next to each other is by far the fastest way to get wood. Also you can program robots in opencomputers with a lumber felling axe (I think this in GT now. if not other mods like tinkers add it) to take down entire trees quickly.
Methane or biogas from farms is fun but requires a massive farm (I suggest playing with compact layouts and vertical stacking). Oil if that's available may be viable (buildcraft oil was never logistically feasible but maybe GT oil is). Nuclear's resource requirements are around the HV territory.
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Is it fair to post 5.10 bugs?
GT 5.10.06
forge 12.18.2.2099 (reccomended)
IC2 2.2.6.98-ex110 (latest)
JEI 3.12.8.323 (reccomended)Game seems to work without JEI installed but it's not very playable without the features it brings.
When JEI is present there are massive slowdowns that aren't present otherwise.
Adding InventoryTweaks 1.61-58 doesn't seem to hurt anything.Pipes connect to each other and machines but cannot have covers placed on them.
The machine surface overlay (thing that shows where to click to interact with adjacent or far side of machines/pipes) is not present.
The scanner doesn't seem to be able to right click anything.
Ores flicker slightly.
Fusion reactor casing textures are missing.
Optifine HD_U_D2 causes crashes (regardless of graphics setting). -
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Sponge - is a newly developed replacement for Cauldron/Bukkit/etc. There are two implementations of Sponge, one for Vanilla, and other for servers with Forge mods.
If I may jump in here: stop using that. Use forge and nothing else. I've been making private packs and hosting servers for like 4 years and every time I have used an environment or tool that claimed to increase server performance something would inevitably break. Usually in pretty nasty ways. Get a faster host with a high clock frequency, lots of memory bandwidth, force chunk generation before you start playing, and use ramdisk.Unless I'm misunderstanding and sponge doesn't actually touch anything and is just an interface API for bukkit plugins. That should be relatively safe. Cauldron/Spigot/MCPC+ however is very bad stuff.
One thing that is concerning is that the first thing in the SpongeForge github readme is "Currently not stable and under heavy development!".
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Excuse me, its just my unimportant post - digging through recipes.cfg looking for good stuff to continuously power mass fabricator, replicator and scanner i found that in fuel_4: I:cellPlasmaGold_200704=200704. Now im wondering how i can create this in industrial way - for now im nearly able to create a lot of glowstone, which can be centrifuged into redstone and gold. But how process gold dust into gold plasma? As i know, few plasmic things are available only through fusion, but GT5U added much more things than i can find in wiki. It must be a way to do that!
I should point out that the GT Tweaker mod that's posted on this subforum supports custom GT fusion reactor recipes. -
The ZPM has so much power it may be worthwhile to invest more into UUM for a steady supply of osmium (and tungsten if you're not rolling in it) before venturing into fusion. Mk I is quite the task to afford but the fuel generator design is where most of the work is. The power output will seem relatively small compared to the ZPM though and it'd probably just be a stopgap until you hit Mk 2. Be+D is the holy grail. I calculated about 160 kEU/t net gain using LV machines and tungstensteel turbines. Interestingly when I made the calculations a year ago recyclers always seemed to increase EU usage. Maybe I made a mistake or things have been rebalanced but I didn't see the purpose of using recyclers other than reducing initial machine cost.