[GregTech-5][1.7.10-FORGE-1355+][Unofficial but approved Port][Stable] Even GT5 Experimental is slowly getting stable.

  • I've been digging trenches between levels 6-9, primarily looking for Small Diamond Ore, which spawns at levels 5-10. Originally I was digging at level 12, looking for Graphite veins which spawn at 5-20, but then I learned that regular diamond ore requires a diamond pick to mine. Besides, small diamonds can spawn anywhere, so they're not restricted by other veins (of which I've found plenty).

  • Consider making steel one first because it has processing time 20s instead of very long 40sec per ore.


    That would require making a blast furnace to make the steel, which Gus_Smedstad want to wait until after macerator for, presumably so that fewer ore blocks are required.

    Here are a couple of alternatives:
    1. Check loot chests (stronghold, desert/jungle temple, or village blacksmith) for diamonds.
    2. Check village blacksmith chests for obsidian - with that, you can make coal chunks and compress them (even with just a steam compressor) into industrial diamonds.

  • I found some dungeon chests, but instead of obsidian, I found Iridium shards. I used those to make an Iridium Pick (which also required a steel handle, good job there were 2 steel ingots in the chest), and with that I mined out some obsidian. From there I made a couple of Industrial Diamonds, and I was off to the races.

    I'm of two minds about this. On the one hand, it's hard to credit making gem-quality diamonds, or even diamond dust, using steam-era technology. The pressures involved in actual diamond synthesis are enormous. On the other, it's ridiculous the macerator requires gem-quality diamonds - if the macerator really needs diamonds, diamond grit (diamond dust in GT 5U) ought to be sufficient, and I have a good bit of that from the 10+ small diamond ores I found. I only found one proper "diamond" among all those, the rest were all dust, diamond chips, or flawed diamonds, none of which qualify for the macerator.

    Yeah, yeah, diamonds are pretty silly in Minecraft already, like you could really make an entire sword out of diamonds by glueing them together at a workbench, or diamond armor. I'm just rationalizing away how kinda cheaty industrial diamonds feel.

  • It gets worse: the MV-tier macerator specifically requires an industrial diamond (a diamond gem hammered from diamond ore won't work), and making a diamond or tungsten grinding head for HV, EV, or IV-tier (dunno about the extra tiers added by the latest 5.09.xx builds, since I'm playing in 5.08 ) also requires an industrial diamond in the middle, though the diamond grinding head recipe uses diamond dust in the corners.

    Finding obsidian in chests only works with village blacksmith chests (unless you have other mods that add extra types of chests; e.g. I'm not that familiar with the contents of various Thaumcraft worldgen chests), and dungeon chests are one variety that doesn't include diamonds in the loot list.

  • So I've been testing the 1.10.2 port. For some reason in singleplayer, I can't get a new world to load with-in 20 minutes (at that point I just gave up). If I remove GT5, I can create a world no problem.

    If I save that world then exit, then re-add GT5, then load the previously made world, I can play and generate GT ore as I move out of the initial start area. But this initial world start lag is a problem. Is this happening for anyone else? And is there any steps I can take to figure out if the problem is on my end? Or any performance tips in general?

  • Is there something planned for the Pollution-System, like an industrial air filtration system, which works against the pollution of the chunk?
    Chimneys with have to be a specific size in height to lower pollution?
    NBC-Hazmat suit to withstand acid rain or gasmask/respirator against the polluted air?

    Something like:
    1 Multiblock Air Filtration cleans one/nine chunks of pollution.
    Efficiency/speed depends on applied filters (different tiers) and supplied energy.

    Edited 2 times, last by Lysergic (November 5, 2016 at 2:24 PM).

  • Is it possible to use Biomass in processing array with distilleries, if yes, how do you define the recipe?

    Distillation Tower are more efficient.

    Ideal Industrial Assembly (IIA) - my pretty hard industrial modpack based on GT5.09

    Идеальная Индустриальная Сборка (ИИС) - довольно сложный сугубо индустриальный модпак, базирующийся на GT5.09

    http://sapientmail.wixsite.com/minecraft

  • Is it fair to post 5.10 bugs?

    GT 5.10.06
    forge 12.18.2.2099 (reccomended)
    IC2 2.2.6.98-ex110 (latest)
    JEI 3.12.8.323 (reccomended)

    Game seems to work without JEI installed but it's not very playable without the features it brings.
    When JEI is present there are massive slowdowns that aren't present otherwise.
    Adding InventoryTweaks 1.61-58 doesn't seem to hurt anything.

    Pipes connect to each other and machines but cannot have covers placed on them.
    The machine surface overlay (thing that shows where to click to interact with adjacent or far side of machines/pipes) is not present.
    The scanner doesn't seem to be able to right click anything.
    Ores flicker slightly.
    Fusion reactor casing textures are missing.
    Optifine HD_U_D2 causes crashes (regardless of graphics setting).

  • I'm in the Low Voltage electrical age, struggling to get the infrastructure together to construct my first battery. I've got one Basic Steam Turbine and 5 machines at this point, of which I can only really run one at a time.

    What I'm not really understanding is where I should be advancing in terms of fuel sources. I'm constantly running out of charcoal. I'll be mid-project and I have to put the parts aside so I can collect charcoal from my burner pit and go out and chop more wood to refill it. I've installed 7 solar boilers, which has helped, but it's clearly not a long term solution.

    I'm barely putting out 32 watts. I could build more turbines, but I'm not producing enough steam to run a second turbine. I could build a Large Boiler, but how am I going to keep it fueled? Running a couple of medium-voltage machines would be 8x my present fuel consumption, and high voltage is of course 4x that. It'd take an entire charcoal pit full to run a single high voltage machine for a few minutes.

  • I'm in the Low Voltage electrical age, struggling to get the infrastructure together to construct my first battery. I've got one Basic Steam Turbine and 5 machines at this point, of which I can only really run one at a time.

    What I'm not really understanding is where I should be advancing in terms of fuel sources. I'm constantly running out of charcoal. I'll be mid-project and I have to put the parts aside so I can collect charcoal from my burner pit and go out and chop more wood to refill it. I've installed 7 solar boilers, which has helped, but it's clearly not a long term solution.

    I'm barely putting out 32 watts. I could build more turbines, but I'm not producing enough steam to run a second turbine. I could build a Large Boiler, but how am I going to keep it fueled? Running a couple of medium-voltage machines would be 8x my present fuel consumption, and high voltage is of course 4x that. It'd take an entire charcoal pit full to run a single high voltage machine for a few minutes.

    See if you can ramp up your wood production via Forestry multifarm (or another mod if you prefer) and build your charcoal pit bigger before building a large boiler. However, for getting into MV and HV you might consider transitioning to biogas (via IC2 fluid/solid canning machines and distilleries first, then pyrolyse oven and distillation tower later).

  • There are lots of fuel sources. Wood seems to make the most sense through MV. Things to remember: planting 4 spruce saplings next to each other is by far the fastest way to get wood. Also you can program robots in opencomputers with a lumber felling axe (I think this in GT now. if not other mods like tinkers add it) to take down entire trees quickly.

    Methane or biogas from farms is fun but requires a massive farm (I suggest playing with compact layouts and vertical stacking). Oil if that's available may be viable (buildcraft oil was never logistically feasible but maybe GT oil is). Nuclear's resource requirements are around the HV territory.

  • I have a bit another ask, but small sugestion to Gus_Smedstad - ive tryied to make carrot and potato farm for methane using buildcraft transport and energy pipes and MFR harvesters and planters. At first few layers of dimensions 7 wide and 127 long was quite fine, but adding more layers brings also more internal ticks, which lead to lags and skipped ticks. Now i will try to move it more further away from my base and use upgrades to make harvesters and planters use 25x25 area instead 3x3 - hope that will bring a lot of vegetables to make methane with much smaller lags, also im considering usage of Thermal Dynamic stuff instead of BC piping. My point is to make large gas turbine connected to processing array filled with centrifuges, if anybody tried this i will be gratefull for sharing results of effiency and lags. Anyway, main ask which i wish to know - is there any addon, shared sheet or config which will show me exactly durability of meta tools made of certain materi als? Those at wiki has different values and does not showing all available materials from my mods bundle, moreover at every start they are shuffled and mixed. It could be even a bit formatted text file - i will reformat that into excell or similar program to sort it or make filters.

    PS. One more thing - try to get MV asap for IC2 adv. batteries - if not disabled - they dont need hard-to-find anitmony, has quite good capacity and are cheap. If you have rotary craft installed, i suggest to make few steam engines to get easy managable RF producers in form of rotational dynamos, which needs to be converted to GT electricity or electric generators to produce IC2 electricity - what is then easier to convert into GT; then try to build self-sufficient hydrokinetic turbines - a lot of nearly free power if builded properly. Im using 2 chained by 4 of them, giving my base 4MW of power which is enough to run most of my machines simuntanously and MV matter fabricator stuff.

    Edited 2 times, last by xxx.514 (November 7, 2016 at 12:10 AM).

  • Man, that Antimony requirement for battery hulls is a killer. It's only available in Tetrahedrite veins, either as a byproduct of tetrahedrite itself or from Stibnite which also only occurs in those veins. Which only spawns above level 70, so pretty much Extreme Hills, I guess. I've gone wander a very long way, looking for exposed deposits on the surface, and have yet to see any.

  • Man, that Antimony requirement for battery hulls is a killer. It's only available in Tetrahedrite veins, either as a byproduct of tetrahedrite itself or from Stibnite which also only occurs in those veins. Which only spawns above level 70, so pretty much Extreme Hills, I guess. I've gone wander a very long way, looking for exposed deposits on the surface, and have yet to see any.

    Actually Tetra is pretty easy to find outside Extreme Hills and can also be found in Green Hills if playing with Extra Biomes XL. Also for your power needs Lignite is nice since it spawns in huge vein quantities and burns longer than Charcoal I think. I'm not on my server atm so going off of memory here so try Green Hills since it often spawns in villages along with Bauxite.

  • Actually Tetra is pretty easy to find outside Extreme Hills and can also be found in Green Hills if playing with Extra Biomes XL. Also for your power needs Lignite is nice since it spawns in huge vein quantities and burns longer than Charcoal I think. I'm not on my server atm so going off of memory here so try Green Hills since it often spawns in villages along with Bauxite.

    No, in 5.08 lignite burns 3/16 as long as coal/charcoal (or the same as planks) in a furnace, and gives 1/4 as much energy in a GT boiler. It's been a bit since I've looked at lignite in 5.09, but the changelog says it the burn value was rised 3x, which would make it burn 9/16 as long as charcoal in a furnace, and possibly 3/4 as much energy in a GT boiler.

    Also, for finding tetrahedrite veins, you can also find them in the Nether (and it's fairly common for there to be Netherrack at layers 80-120 for it to generate in), and they're more common because there are fewer vein types that are valid for the Nether (although I discovered that Biomes O' Plenty (which adds more biomes to the Nether in 1.7.10 at least) somehow interferes with that and causes overworld vein types to generate in the Nether)

  • I'm not playing with any biome mods at present. I wonder if I'm doing the search wrong somehow. I've searched about 250 chunks worth of Extreme Hills from the exterior, and found 9 veins, but they were all coal, magnetite, and bauxite.

    I've wandered over 2500 chunks or more (hard to estimate easily), but most of that was too low. I've got a broad, broad expanse of Mesa, but I'm assuming that ore doesn't generate inside colored clays, and that's all the high material. Certainly I haven't seen any other veins.

    I should really just go branch mining in the Nether, I guess, but part of me is wondering about how easy it is to find tetrahedrite if you're looking for copper for bronze. I've got lots, but most of it is blocks generated by IndustryCraft, Forestry, or Railcraft. Which I've since turned off because it feels excessive. I'm still finding lots of it in chunks generated prior to adjusting the config, of course.

    EDIT: This is what my map looks like at present. Just to be clear.