Posts by Sailren
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i tried the one, which is i think experimental because this version has recipes, the rolling machine crashed when trying to place the block itself and the blast furni crashed when i tried to open the gui, does this mod depend on railcraft? it didnt say anything about it
in theory u can run gregtech itself with this newish gregtech from 2-4
i tried blood asps fork, this starts up fine with it
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or just use the search argument for the different voltages eg. type basic for all basic machines or use 8192 to get most quad ev machines like the sigularity compressor or the rotary macerator, be careful some lower voltage machines also show up in there, just to prevent placing acidently lower machine next to a 8192 eu cable
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at com.arc.bloodarsenal.items.ModItems.init(ModItems.java:121)
at com.arc.bloodarsenal.BloodArsenal.preInit(BloodArsenal.java:91)BloodArsenal{1.1-5} [Blood Arsenal] (BloodArsenal-1.7.10-1.1-5.jar) Unloaded->Constructed->Errored
blood arsenal your blood magic addon is involved, contact them first, their name show up first in the log
its not blood asp fault
this mod is somewhat prone to crash, i never had luck with it
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your quantumchest is causing a ton of NPEs because of nbt stuff:
http://paste.ubuntu.com/11153842/
dunno if this is the cause of my current crash i have to figure out
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gt 5.08.08 still crashes with something about enchantments: http://paste.ubuntu.com/10979727/
is it gt causing it or something different?
gregtech{MC1710} [GregTech] (gregtech_1.7.10-5.08.08.jar) Unloaded->Errored
GemBlocksForGreg{1.4a} [GemBlocksForGreg] (GemBlocksForGreg-1.4a.jar) Unloaded->Errored
ThaumicExploration{0.6.0} [Thaumic Exploration] (ThaumicExploration-1.7.10-1.1-37.jar) Unloaded->Erroredthese are the mods which are involved
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I am trying to believe that this whole weed request thing with the way it is requested (excluding the somewhat sober reply of xbony) is a terrible attempt at trolling, but it seems like the 12yr olds finally made it into the thread.
im 25 years old, just FYI
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yeah, a weed ic2 crop that can be automated as farm maybe, sounds fair, but sshhh dont tell kids
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can we have weed in gt6 like Speiger did with his mod? super powerful buffs with some nasty side effects after the buffs are gone and maybe joints or bongs or "wasserpfeife" waterpipes?