what version are you trying to download, because the current verson works for me, and I don't see anythin on my mediafire accunt about limited bandwidth
also try downloading again and make sure it wasn't a temporary thing
edit: nvm, found the problem, apparently it has a weekly limit, so unless someone wants to buy me an upgraded account, you'll have to wait til next week
edit2: you thought I was serious right? I'll upload it here on the forums temporarily til next week
Posts by F4113nb34st
-
-
really? MC doesn't have a world size, since it extends infinitely in all directions.....
-
no, more like this
CodeItemStack stack1 = mod_weaponizedmetals.oreTungsten.copy(); stack1.stacksize = 1; ItemStack stack2 = mod_weaponizedmetals.dustTungsten.copy(); stack1.stacksize = 2; addMacerationRecipe(stack1, stack2);
thats assuming your ore and dust is an itemstack like ic2,
if not, fix as appropriate -
dang.... I'll look into it when I'm on my computer later and see if I can fix that
-
oops 4.4.1 is a type-o for 4.1.1,
as for the problems, I'll look into it -
ok should be fixed, let me know if you have any more issues
-
that will only work if tesla coils and lightning have special damage sources which I'm not sure they do
-
you sure your jar is clean? because the error report says that the error is occuring in one of the classes in code chicken core
-
actually, that's a bug, fixing right now
-
ye, I figured that it would make more sense for turbines to be adviron and fences to be normal rather than vice versa
-
ok, pipe crash should be fixed
-
you can always test things when I release them since there are almost always some bugs, fast I get bug reports, faster they're fixed
ye about the recipe, but there is already a recipe using the recipe but with refined iron
(hint hint.... adv gens..... wink wink) -
...you need to wait a bit for my latest project to come out....
-
part of itemstack is stack size, just set it to 1 and 1 or w.e.
I know that fml and ml don't play together, not sure if ml is similar enough to fml for it to work without significant code change
if you need help, drop me a pm, I'd love to helpnot sure if the last thing can be done without editing tesla coils + lightning, but then again, I haven't looked into it
-
yeah, I guess I could make chain link fences out of other metals (but not copper, cause then the should be brown )
I was debating to make it not destroy item entities, but then it would be OP for mob grinders which really isn't the point of it
yeah chain link doors + electric fences are still on the todo list along with plasma walls and turrets, just gotta find time to actually do it -
Hunter4652: according to the error report, that's a codechicken core bug
MCHeavy11: thanks! I love having people make mod spotlights for me! watching it right now, and then I'll add it to the official list
edit: nice, I love it! btw, my name pronounced fallen-beast. don't worry about not knowing that, it's really confusing
Jimmy E. Rustles: thanks! I love it when people love my mods
Jpaccer: edit: derp, my fault I forgot to update the picture when I changed the recipe recently, it's shapeless: 4 chainlink fences + 1 flint
I gonna fix that nowsorry for the late replies, I was on a 4 day trip over the weekend
-
nope, It's a too updated forge thing, the client and server forge versions are the same, it just doesn't do anything on the server
if he wants it to work, he's gonna have to use an older forge version -
dispatchcompg: I'll look into it when I get back home to my computer
@Everyone Else: yes they will be coming as soon as I find time to do it -
probably doesn't work with that forge version, later versions took out one of the needed methods, nothing I can do
-
idk, if it works it's because of luck, it's meant for 1.106