sry double post
Posts by F4113nb34st
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theoretically anything is possible, however the more "impossible" it is, the more major of a base modification you have to make
not that I am saying your mod would be impossible
depending on what you mean, it could be anywhere from relatively simple with a single base change (BlockRedstoneWire.java)
to challenging with a couple base class changes
as for no java knowledge, that can be fixed if you are willing to put in time and effort
stanford has some pretty decent java classes for free online (Progamming Methodology 1)
however do expect to pick it up instantly and make your mod, it would probably take you 3+ months to get to the point where you could make something like that
took me a good 1.5 years to get to my current point (not that I had anyone helping me, but still) and I'm still learning new tips and tricks every dayso, yeah, it's possible, but you have to pay for it in time
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fixed another bug, don't forget to update your core
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kk, should be fixed now
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kk i'll fix it in a sec
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ok problem solved, don't forget to update your core or you'll get a crash
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thanks I'll get it worked out in a jiffy
edit: ok weird deja-vu type thingy moment, I distinctly remember fixing that bug......
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item does implement, returns 1, and it inits during the init phase of forge
you do have your own api in your src right? that's what it uses to detect if it's installed
and turn on debug in the core cfg and give me the output of debug.txt in the .minecraft folderedit: that's basically what mine does, except it uses the ic2 explosion method, if the call fails it will output something to the debug txt with is why that would be helpful
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@Greg: well come on then, you're a coder, you should know the routine, enable debug and gimme the results
Kris: ikr, more energy the merrier !!! -
ikr, I gonna reword it
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@mijnboogie: not really that much coding, it's much easier to make a conveyor belt than to make a pipe because all you have to do is move the item entities
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that's probably because you don't have the most recent version
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umm... acually, fences are supposed to be invincible like bedrock, only removeable with wirecutters
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idk, for me, it works like this:
while(true){
if(school >= 3monthsoverdue)
school = modding;
else
modding > school;
}lol jk, if that were true i'd flunk out of everthing
(still though.....) -
well, more like it's not meant to work with 1.107, if it does work, it's purely coincidental
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cublikefoot: no it doesn't work with the pre release, if you look at the title, it says for 1.106
@radition975: good, glad to help
zipybug14: good idea, i'll implement it for next release -
sorry I wasn't on earlier, I was busy irl all morning
and ye that's an ic2 api bug -
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really? lol, I can't believe I missed that
I'll have it fixed in a jiffy -
no problem, I believe in delivering exactly what you promise