Posts by Blood Asp
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The gallery says, the "incomplete Structure" is not in there anymore? So the multiblock is placed correctly.
Other possible errors: Correct use of the circuit. The pyro oven must have an correctly set circuit in it's slot in the GUI. Thats something different from all other multiblocks. Also the typical: Is the muffler not blocked?
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Jep, i meant that GT6 threw away the old materials system and restarted it a better way fixing all these issues. And many other changes making life easier that make me want to soon switch over to GTextras again. But first i have a few points left i plan to finish up before stopping GT5U.
And actually the issue is not the 1000IDs but the 64kb enum limit of java. (but IDs are also way past 900, so not much room there also.
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BloodAsp, is the amount of drilling fluid consumed per operation configurable? I think 100L is too much.
No, there is no config for it. The drilling fluid itself is dirt cheap. The real reason for it to be even there is that you have to set up a logistic for it. So at best i might make the production of it even cheaper, but certainly not a smaller amount used by the adv miner II.
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Today i did finish my full size GT Oil Refinery complex in survival on the Kirara server:
On the left:
Oil Input
Destillation Tower
Chemical reactors for desulfuration.The Heavy Fuel part goes to the other side into an Cracking Unit and an second Destillation Tower.
Finally in the middle 4 tanks for Refinery Gas, Naphtha, Light Fuel and Toluene.
Below is the, not yet finished final processing part:
Refinery Gas gets centrifuged into LPG and Methane and then burned.
Naphtha get's turned into Polyethelene.
Light Fuel goes into Nitrofuel and produces huge amounts of energy.
The Toluene goes into the production of Industrial TNT.On top of the second destillation tower are tanks to catch the small amount of lubricant produced.
Finally the Hydrogen Sulfide from the initial cleaning step gets turned into sulfuric acid, canned into single use battery and cycled trough an battery buffer.
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I am having this crash report, on a clean install and it only happens when I install Gregtech. If someone that knows how to read this could help me, I would really appreciate it. Thanks for your time.
Crash Report (Pastebin due to length)
That issue is the wrong forestr API version. GT5 needs forestry 4.1 or 4.2.
Alternatively you can disable the GT Bees in the config, but then you will also not be abke to use Forestry centrifuge and squeezer recipes in GT machienes. -
Here's something I've been wondering about for a while: what are the suffixes for HSS supposed to stand for? HSS is presumably High Speed Steel or High Strength Steel, but I don't know what the "-G", "-E", and "-S" suffixes mean.HSS is "High Speed Steel" right. -G and -E are taken from the ISO standardization for the typical alloys of them. -S is made up to use osmium/iridum that is not actual usefull alloy.
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Update GT 5.09.19
*Added model textures for Modular Armors (great thanks to Pyrolusite for providing them).
*Various Spelling fixes.
*Rework of explosives:
*Added Powder Barrel (Basicly the simply gunpowder explosive).
*Changed production of Dynamite, TNT and Industrial TNT.
*Changed explosives needed for Implosion compressor.
*Changed explosives needed for Seismic Prospector.
*Fixed Chainsaw dropping corrupted forestry leaves.And for the old but missing changelogs:
5.09.17
*Merged "Fixed world event lag and related cahldron crash" by LemADEC.
*Fixed reprocessing exploid(Diamond drilling head crafted with 4 dusts + 1 diamond in forgehammer returned 5 normal diamonds).
*Lowered UUM Berry drop chance.
*Fixed Adv. Miner II running with not enough drilling fluid.
*Made bees less biome dependend.
*Fixed crash without RF API.
*Fixed CO2 processing.
*Fixed some Comb processing recipes.
*Rised EU output of Hot Coolant 4x.
*Override of IC2 fuel rods to get access of internal values.
*Rised output of Electric IC2 Reactor 2x.
*Lowered Mox heat bonus from 5x to 2.5x.
*Initial port of GTExtras modular armor(Still somewhat broken, so crafting recipes disabled).
*Merge "More beautiful achievements display" by miuirussia.5.09.18
*Reverted "Fixed world event lag and related cahldron crash" because of crashes.
*Added more EBXL processing recipes.
*Fixed Crop processing recipes.
*Fixed Mox Fuel crashing.
*Fixed Mox heat bonus not working.
*Fixed ordict registation for AE2 items.Hey everyone,
Can anyone tell me what material goes inside an IC2 Nuke when I have GregTech installed, as all the IC2 materials are automatically converted to the GT ones?
The compressed plutonium items should work. U235 afaik also. These should not automaticly get converted to GT items.
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Btw it is hard to call EBF efficient in terms of Coal if you making Steel Dust. For example 4 Small pile of steel dust requires 120000 EU. It is 360000 steam. The most efficient in terms of coal - High Pressure Coal Boiler produces 48000 litres of steam per coal.
360000 / 48000 = 7.5 Coal. Ofcourse you can make Steel Ingot twice cheaper from Iron+Oxygen (that is if you have Oxygen). Bronze blast furnace requires only 4 Coal. More than that High Pressure Coal Boiler will generate those 360000 steam exactly 20 minutes. Plus add all those losses when converting and transporting. So the only reasonable use for EBF at this stage will be Aluminium. And for Steel Ingot you will be stuck with BBF for long.It is more efficient to use wrought iron(made in arc furnace) for steel in EBF. that way it needs only ~18kEU per ingot.
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But if you read my message, i have 3 standalone systems. 3 x (2 steam turbine + hatch). Each hatch has 2 Amperage. So all 3 systems should be working independently consuming steam Evenly. But it doesn't.
Your discription os not really easy to read. "steam turbine are not outputting steam at the same speed?" What?
For me this looks like the turbines simply do not get enough steam... Also, do not blame a programmer before it is not sure what exactly is broken. Maybe it is just your setup not trought trough.
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