Posts by HeadHunter67

    Love your mod list except for EE, that is just awful.


    EE's actually not so bad - except it's so unbalanced that it is like the Easy Button when used with any other mod.


    Honestly, if you try out EE for a while you start to see a lot of parallels between it and IC2, in terms of certain processes, items and machines. The functions are similar, the abilities are similar - the main difference is that IC2 is more balanced in its approach. "Transmutation" is still possible, but it takes a lot more in the way of resources, time and energy. Much of the equipment acts like EE gear, but it requires energy and rare components. Think Dark Matter is hard to make? Try making an Iridium Plate. Then consider that you need two or even four of them. And a Lapotron.


    In short, EE by itself is fun, but still imbalanced - though it's humorous to see people on the MCF thread talk about how "unbalanced" BC and IC are. They're blind to the fact that even by itself, making a diamond out of 6 stacks of cobble (using a device made from pretty common ingredients) is totally imbalanced. All they've done, in typical powergamer fashion, is moved the "endgame" to mid-game and made a new, more powerful endgame. As a consequence, THEY imbalance every other mod they are used with. I'd love to point out this fact to them, but I'm sure their fanboys are nearly as rabid as the BTW crowd.


    There are, however, some pretty cool toys in the mod that would go nicely in IC2, providing they are made with a "technical" approach (and properly balanced in terms of resource cost).

    Just thought I'd note that with EE, it takes 512 cobble iirc to make 1 diamond.


    In IC2, using a recycler, you need 9 UUM, which is 9 scrap x 9 for one UUM. Because the average on a recycler is about 20%, you go ~405 cobble -> 81 scrap -> 9 UUM -> 1 diamond. So you actually need less cobble in IC2 than in EE to make 1 diamond.


    Sorry, friend, but your math is off. Way off.


    In EE, you need 6 stacks of cobble to make a diamond - 384 pieces.
    In IC2, you're off on the scrap chance, and WAY off on how much scrap is needed to make one UU-M. Scrap is more like a 12.5% chance - recycling a stack of items generally gives you 8 scrap.
    More importantly, it takes 34 pieces of scrap (not 9) to get a piece of UU-M. So 9*34= 306 scrap, which requires 306*8= 2448 cobble (or 38.25 stacks of cobble. Over SIX times more cobble than EE requires.


    I broke down the other cost comparisons in another post here - suffice to say, it's WAY more expensive to make a diamond in IC2:

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    (Transmutation in EE) does not take "a lot of resources" - it takes 4 glowstone dust, 4 redstone, and a slimeball (which can be made from a bucket of water, a sapling, a reed and some seeds).
    It's a simple 4-step process - transmute the 6 stacks of cobble into 96 clay, transmute the clay into 16 iron, turn that into 4 gold, and VOILA. Diamond.
    Quite the far cry from building a recycler, grinding 38 stacks of material into scrap, then pumping over a MILLION EU into a machine that requires, among other things, a DIAMOND at its heart.


    Nothing wrong with Equivalent Exchange, but please... do not for a moment pretend that the processes are even comparable, let alone balanced. If you want to talk about EE, keep in mind that the EMC for a Mass Fabricator, not counting the energy costs for the material or the copper, tin and rubber (for which there is no stated value) is 5,632. That's about 20 to 30 times as expensive as a Philospher's Stone, and the amount of cobble you need to scrap is more than six times as much.


    {EDIT: Fixed a couple of typos]

    And at level 127, the output should be 7.75 max/2.5 average, if my math is correct?
    I'm not sure that it's worth it to move them down to a "safe" level, considering they'd only be running at 64% of their previous efficiency. That's no different than losing 5 out of my 16 mills outright - or building 9 more to keep up the same power generation.


    I think I'll keep them where they are and replace them if/as needed. It's honestly more economical that way.

    As for balance, don't listen to all those people saying that the ability to turn a metric assload of cobblestone into a single diamond is unbalanced. I mean, they're using IC2 here, for christ sake! SUNLIGHT makes diamonds in this mod. Sure, it's slow and takes a lot of resources. Guess what? So does EE turning cobblestone into diamonds.


    SIX. Stacks... does not a "metric assload" entail. Nor does it take "a lot of resources" - it takes 4 glowstone dust, 4 redstone, and a slimeball (which can be made from a bucket of water, a sapling, a reed and some seeds).
    It's a simple 4-step process - transmute the 6 stacks of cobble into 96 clay, transmute the clay into 16 iron, turn that into 4 gold, and VOILA. Diamond.
    Quite the far cry from building a recycler, grinding 38 stacks of material into scrap, then pumping over a MILLION EU into a machine that requires, among other things, a DIAMOND at its heart.


    Nothing wrong with Equivalent Exchange, but please... do not for a moment pretend that the processes are even comparable, let alone balanced. If you want to talk about EE, keep in mind that the EMC for a Mass Fabricator, not counting the energy costs for the material or the copper, tin and rubber (for which there is no stated value) is 5,632. That's about 20 to 30 times as expensive as a Philospher's Stone, and the amount of cobble you need to scrap is more than six times as much.


    So, if you're offering this up as evidence of anything, it's only how horribly imbalanced EE is and how it's not suitable as an example or comparison.

    OK, I did miss that. But the fact that you talk about "slots" means you can't possibly be talking about the BC version, because BC pumps have no GUI!


    So, let's recap: You came to the IC forum to complain that the BC pump does not consume IC cells... and you're the one who's exasperated? :rolleyes:


    So, would you like to recap for us what you think your issue is about? Because it sounds to me like you still have a misunderstanding of how pumps work, regardless of their brand. Also:


    BC2 fluids "oil" is not found randomly under the ground like water/lava. Thus it would not be possible (unless you missed an oil well sitting right beside you) to encounter a BC liquid under the ground while using the miner.


    The geyser you see is merely a representation of the center and size of the actual deposit - which exists as a sphere below the surface. The size of the geyser above sea level is the same as the diameter of the deposit below. But if it's not an ocean deposit, it's entirely possible for the "plume" to be nothing more than a flow down a hillside. You could conceivably be some distance from the center and still punch into the deposit that exists below the surface.
    I've emptied over 1000 buckets of oil out of such a well, and then gone down the shaft to see the chamber left behind.

    "But who needs to use glass, why not just use wooden planks or the actual cobblestone without processing it?"
    Because it's...
    Fugly - Blocks daylight, causes mobs to spawn on the surface, forces you to place torches... Really messes up what otherwise was an evenly sunlit landscape. (do you know just how many spawn on hard difficulty?)[*]Just doesn't make sense to have a solid structure floating like that. (glass doesn't look as heavy).


    I have to agree on this point - those who have seen the picture of my wind farm will notice that most of the surface is glass, for just those reasons. Basically, the only parts where I used wooden planks are the areas where the mills are placed and the wiring runs.



    Additionally, I added a couple of glowstone blocks in certain spots. Now, it's actually nice to look at, even from the ground.

    Why not just use all that space (and resources) to simply immerse the watermills? If you take a look at the Wiki, you could set up a water tower where each mill produces 15% more power than you get from adding buckets. Also, you won't need to worry about supply and maintenance.


    In that space, you could put in 4 water towers, each with as many mills as you have on that floor. So your output would be nearly 5 times as much power without all the machinery!

    When you're a developer and there's real life, people on the internet don't understand that you have life outside your mod, if you say "I'm going to take a few days off to play Skyrim" they'll cry heresy and spam you to death.


    They did it to Notch - every time he took a vacation or a new game came out, people acted like he owed it to them to put aside his life to fix whatever petty concern they brought up.
    They begrudge him his success, despite being instrumental in getting him there. If they were in his shoes, they'd do no different. I can't blame the guy for handing the reins to Jeb so he can enjoy the fruits of what he started.


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    If you say a feature will be in, they'll cry and whine that it didn't make it in without even considering why it didn't.


    Worse yet, someone brings up an idea - other people think it would be good to implement it. Over time on a forum, that "idea" morphs into a "expectation", whcih somehow then becomes a "promise". When the expected feature is not present in the next release, these people will get on your case about breaking a promise that you never actually made. They do it to Alblaka here from time to time. Giving those people even the slightest bit of ammunition to use against you is risky - better to simply keep them in the dark and let them wait. At least then, when they rant, all the reasonable people can see that they're off the deep end.

    I tend to use the filler to put back all the unneeded cobble and dirt - there's usually enough to almost fill it up.
    That's why I like IC2 Miners better - they harvest from the same amount of area, but they only collect cobble that's directly in the path of the shaft to whatever real resources they are after. And if it comes across lava, it doesn't stop providing you have a pump.

    I think he's referring to what would commonly be called a "fusion" reactor - one that's fueled by Deuterium rather than Uranium, and the heat is part of the input for the reaction, rather than a waste product.


    Kentington already has this covered in his add-on, of course.

    I think you might misunderstand how the pump works. When you first power it up, the column on the right appears to fill with something that looks like water. That doesn't mean you've found fluid, just that the cylinder is pressurized and ready to accept any fluid it comes across.


    If you can confirm that you are actually piercing lava or water deposits with your miner, and the attached pump is doing nothing depsite having cells to fill and plenty of power, that's a different issue - and requires some more detailed information to resolve.

    Iron is pretty abundant from sea level on down. I don't ever "search" for it per se, but I mine all of it that I find. Usually I just follow cave networks as far down as they go. I always get plenty of coal this way, too.
    As for gold? You'll generally find it at the same altitudes as redstone. I like to mine at level 12, this way any lava lakes I come across are at my feet and I can quench them with a water bucket and continue on.
    I wouldn't say I ever have a "lot" of gold, but I always seem to have more than I need.

    It's worth pointing out that, given that amount of loss, if you're dead set on using copper wiring, you might as well just place the wind mills 4 blocks above the destination instead.
    I'm pretty sure they'd still generate more power that way, over running that much loss through a very long wire.


    Or, you could just go with a wire that's made for the job. :)