Posts by numbersixonline

    That's a bit of a lost cause, there's no clean way to insert the explosion code. You can probably monitor the IEnergySink tile entities from the world's ticking TE list and check if they gained more energy than expected during a tick while not having a battery being discharged.

    Ok, we could make some kind of add on to do that, sadly no one of us has coding knoledge, we are administrators. Could u help us or do u know someone that could? The server load is getting dangerously high.

    We are now attempting to decompile 302 - 303 and apply the differences to the v389 (the version that we are currently using) we'll try to see if this Glue&Stick fix will work.
    Got stuck with some problem.

    If we provide the changes of the codes to the specific files, can someone help us decompile modify and compile? We are sadly huge Noobs in java.

    Indeed GT is, but I recommend to install it when your server updates to 1.7.


    Last i checked (2 weeks ago) we missed those mods for 1.7

    Display Spoiler

    chisel
    autoutils
    CoFHCore
    ThermalExpansion
    ProjectRed
    immibis
    liquid XP
    Advanced Repulsion System
    TubeStuff
    Advanced Machines
    PowerCrystalsCore
    MineFactoryReloaded
    NetherOres
    IC2NuclearControl
    AdvancedSolarPanels
    IC2 Backpack HUD
    GraviSuite
    Enderstorage
    WR-CBE
    NEIPlugins
    iChunUtil
    GravityGun
    PortalGun
    BackTools
    PowerConverters
    NBTEdit
    ComputerCraft
    MFFS
    OpenBlocks

    We can live without few of those but it's kinda hard for the server balance to miss few of those... if we install GT will be a gamechanger and we surely need to reconsider using some of those.
    At somepoint we'll cave in to a situation like 1.4 to 1.5 in whom we were stuck waiting for RedPower and decide to dich that.

    The request would be on the "addon discussion" section, if you really intend to make one.


    About performance, i doubt it changes anything enabling or not the explosions.
    If you really want some explosions, you can try GregTech, its machines explodes if you surpass the maximum EU/t, thus the need of a proper wiring.

    sadly we can't make GregTech on the server, i do see GT as a gamechanger, i do think it's not fair to add that mod at midlife of the server and next server reset is at least 3/4 month away since a lot of mod are not yet updated for 1.7

    I'll open a post and i hope for the best. Thanks

    Hi, i'm ad admin on a IC2 server, lately we founded that since version 303 (with the disabling of the machine explosions) users are prone to ignore (for ignorance or just don't care) the max EU/t and make systems that should cause a huge BOOM if the explosion ban wasn't in place.

    This cause an awful amount of lag and the staff can't be the EU police of the server. I was guessing if it is technically possible to just revert the changes made from 302 to 303 and implement them in 397 (last 1.6 update).

    p. s. i hope i'm in the right category in the forum, otherwise i'm sorry and if u can say where i should post i'll cancel this and move the 3d