getting back the explosions IC2

  • Hi, i'm ad admin on a IC2 server, lately we founded that since version 303 (with the disabling of the machine explosions) users are prone to ignore (for ignorance or just don't care) the max EU/t and make systems that should cause a huge BOOM if the explosion ban wasn't in place.


    This cause an awful amount of lag and the staff can't be the EU police of the server. I was guessing if it is technically possible to just revert the changes made from 302 to 303 and implement them in 397 (last 1.6 update).


    p. s. i hope i'm in the right category in the forum, otherwise i'm sorry and if u can say where i should post i'll cancel this and move the 3d

  • Hi, i'm ad admin on a IC2 server, lately we founded that since version 303 (with the disabling of the machine explosions) users are prone to ignore (for ignorance or just don't care) the max EU/t and make systems that should cause a huge BOOM if the explosion ban wasn't in place.


    This cause an awful amount of lag and the staff can't be the EU police of the server. I was guessing if it is technically possible to just revert the changes made from 302 to 303 and implement them in 397 (last 1.6 update).


    p. s. i hope i'm in the right category in the forum, otherwise i'm sorry and if u can say where i should post i'll cancel this and move the 3d


    This should go in suggestions, but don't worry, a mod can help move it for you.


    It's impossible to revert the change now as the Dev Team has already moved on to 1.7 and it's very hard to revert back to 1.6 since they have updated their buildscripts and all that.


    However, I think you can get someone to write an addon or minimod or patch or something to revert those changes.

  • The request would be on the "addon discussion" section, if you really intend to make one.


    About performance, i doubt it changes anything enabling or not the explosions.
    If you really want some explosions, you can try GregTech, its machines explodes if you surpass the maximum EU/t, thus the need of a proper wiring.

  • The request would be on the "addon discussion" section, if you really intend to make one.


    About performance, i doubt it changes anything enabling or not the explosions.
    If you really want some explosions, you can try GregTech, its machines explodes if you surpass the maximum EU/t, thus the need of a proper wiring.


    sadly we can't make GregTech on the server, i do see GT as a gamechanger, i do think it's not fair to add that mod at midlife of the server and next server reset is at least 3/4 month away since a lot of mod are not yet updated for 1.7


    I'll open a post and i hope for the best. Thanks

  • Indeed GT is, but I recommend to install it when your server updates to 1.7.


    Last i checked (2 weeks ago) we missed those mods for 1.7


    We can live without few of those but it's kinda hard for the server balance to miss few of those... if we install GT will be a gamechanger and we surely need to reconsider using some of those.
    At somepoint we'll cave in to a situation like 1.4 to 1.5 in whom we were stuck waiting for RedPower and decide to dich that.