10 BILLION? What can you even do with that much?
I know, overflow the integer, well, mak noticed it himself.
@mak : make a suggestion for energy api, to support bigger values or prefixes.
10 BILLION? What can you even do with that much?
I know, overflow the integer, well, mak noticed it himself.
@mak : make a suggestion for energy api, to support bigger values or prefixes.
It would be easier just to shut the sound off at the first upgrade IMO ...
But... sometimes i feel like listening to IC² sounds, sometimes not. Sometimes there are too many (of the same machine) that it annoys me and turning its sound down a bit would be enough.
And I thought it was 100% Desert. (You know, chopping down Rainforest and Stuff).
That is what gonna be if it continues. The cerrado biome is suffering a process of desertification due deforestation, but thats not the only biome which the process is happening of course.
Do cook for your food on the ground on days like that?
If i throw an egg on the asphalt on those days it would easily cook, but i guess you wouldnt want to eat it, right?
But you have no snow ;p
I do not, but high-altitude cities (like campos do jordão, 1600 meters above sea level, on south-east) or the ones on the very south does, on the cold seasons.
But worry not, soon i'm gonna travel to a place that will have snow for sure, and a bit of radiation aswell, to visit some relatives and for tourism.
That's because....Brazill is SO WET anyway, that it WASHES away the fog! It's even making sense if you belive in a bunch of stuff.
Yet that depends on where you live on my country.
The North, Northwest is extremely damp, known for the amazon jungle biome.
The Northeast is dry to match a desert, known for the "caatinga" or "sertão" biome.
The center or "west center" (where i live) is a mix of damp and dry seasons (but both are still hot, with temperatures ranging 25 to 50 degrees celsius), known for the "cerrado" biome.
The South-east is similar to mine, but colder, but no snow.
The South is similar to south-east, but also colder, with very rare snow-ice occasions.
So I guess it is really foggy all around the world, and someone used the fog to Nuke the Hell out of me! I am immune to nukes! Isn't that great?
I can see as far as the earth's curvature allow me to.
Greg is living in Silent Hill, an evil spirit summoned by n00bs using easy mods, unnerfed stuff and abusing exploits.
Join invultri's server naw
I was talking about Fence + Redstone.
That one is new for me.
Back to OP, what about adding wool as a sound muffler?
The more wool you put on its upgrade slots, the less sound it makes, up to 20 wool (no sound).
It shouldn't be hard to code.
The Cave Sounds are irrelevant. My vanilla X-Ray (still working in all 1.7 Versions!) is more than enough for that.
glowstone + piston?
As for targeted blocks: everything except Bedrock, Obsidian, Reinforced Stone, and liquids.
Those and high hardness/blast resistance blocks, like GT "decoration" blocks.
Hm, SpwnX, do you maybe want to play on invultri's server together a bit some time?
I'm already there. Join Ishiyama and me there.
What's the mining laser's EU consumption per block, anyway? I've never tested that...
varies on mode and targeted blocks.
Unfortunately, that prevents liquid from leaving the Canning Machine. No good.
Oh snap. Then, let it backflow to fill its left tank with lava and don't try emptying it.
While that would be good, there is one thing you can do as a workaround :
go to IC² jar and delete those sound files you wish to never hear again.
Also, something about the Universal Fluid Cells (empty or full) makes them immune to Inventory Tweaks' auto-sort. The small stack and large stack will switch places at best, but not combine.
Probably the "hacky" code used in it to allow it to hold any forge registered liquid.
The GT Canning Machine does not have liquid transposing capability, and this is the only such IC2 or GT machine that would do this (excepting the GT multiblock hatch), right?
Those and an even more expensive (but easier to be automated) block, the material injector/extractor for fusion reactor.
Try placing a cover (any, copper plate for example) on the bronze fluid pipe, at the side facing the canning machine.
SpwnX you derped a little. IC² is not GT. You cant put Covers on IC² Machines. That is an IC² Canning Machine and not a GT one.
I know that. I was talking about the fluid pipe of yours, which is backflowing the liquid from IC² ejectors.
A cover (on the pipe) would probably suffice to stop that backflow.
I just don't know if the ejector can deal with the covered face properly.
Who is the one misunderstanding things now? :3
So Canning Machine with fluid ejector into GT Bronze Fluid Pipes:
When I drain cells, the lava goes into the right tank. The right tank empties because of the fluid ejector. The pipe fills. Then, the pipe dumps into the geothermal generators AND back into the canning machine, except that it goes into the LEFT tank. The left tank does not eject. All I can do is wait for it to hit 1000mb, then fill another cell to drain back into the right tank.
This is something you should report to GT...
Hmm, a temporary workaround would be to place a cover (any) in the pipe facing the canning machine (the ejector will output the liquid through it, but the pipe won't insert the liquid back).
There is plenty of cheap material available early for covers.
As lazy as i am to write a PM, i am to properly write a request for whitelist.
Please add me? My IGN is SpwnX aswell :3
So if "tile.BlockMetaID_Ore.Bauxite_Ore" , for example, didnt work... hmm, sadly, thats something i can't avoid leaving to greg.
Alright, it's driving me nuts, Greg, can I get the internal block names for the stone and ore?
I've tried:
gregtechmod.blocks.GT_BlockMetaID_Stone1
gregtechmod.blocks.GT_BlockMetaID_Oreand variants of the above. Help would be appreciated. It's driving me nuts.
S:tile.BlockMetaID_Ore.Bauxite_Ore.name=Bauxite Ore
S:tile.BlockMetaID_Ore.Cassiterite_Ore.name=Cassiterite Ore
S:tile.BlockMetaID_Ore.Cinnabar_Ore.name=Cinnabar Ore
S:tile.BlockMetaID_Ore.Cooperite_Ore.name=Sheldonite Ore
S:tile.BlockMetaID_Ore.GT_Ore.name=GT_Ore
S:tile.BlockMetaID_Ore.Galena_Ore.name=Galena Ore
S:tile.BlockMetaID_Ore.Iridium_Ore.name=Iridium Ore
S:tile.BlockMetaID_Ore.Nickel_Ore.name=Nickel Ore
S:tile.BlockMetaID_Ore.Olivine_Ore.name=Olivine Ore
S:tile.BlockMetaID_Ore.Pyrite_Ore.name=Pyrite Ore
S:tile.BlockMetaID_Ore.Ruby_Ore.name=Ruby Ore
S:tile.BlockMetaID_Ore.Sapphire_Ore.name=Sapphire Ore
S:tile.BlockMetaID_Ore.Sodalite_Ore.name=Sodalite Ore
S:tile.BlockMetaID_Ore.Sphalerite_Ore.name=Sphalerite Ore
S:tile.BlockMetaID_Ore.Tetrahedrite_Ore.name=Tetrahedrite Ore
S:tile.BlockMetaID_Ore.Tungstate_Ore.name=Tungstate Ore
S:tile.BlockMetaID_Stone1.GT_Black_Granite.name=Black Granite
S:tile.BlockMetaID_Stone1.GT_Black_Granite_Bricks.name=Black Granite Bricks
S:tile.BlockMetaID_Stone1.GT_Black_Granite_Bricks_Chiseled.name=Chiseled Black Granite
S:tile.BlockMetaID_Stone1.GT_Black_Granite_Bricks_Cracked.name=Cracked Black Granite Bricks
S:tile.BlockMetaID_Stone1.GT_Black_Granite_Bricks_Mossy.name=Mossy Black Granite Bricks
S:tile.BlockMetaID_Stone1.GT_Black_Granite_Cobble.name=Black Granite Cobblestone
S:tile.BlockMetaID_Stone1.GT_Black_Granite_Cobble_Mossy.name=Mossy Black Granite Cobblestone
S:tile.BlockMetaID_Stone1.GT_Black_Granite_Smooth.name=Smooth Black Granite
S:tile.BlockMetaID_Stone1.GT_Red_Granite.name=Red Granite
S:tile.BlockMetaID_Stone1.GT_Red_Granite_Bricks.name=Red Granite Bricks
S:tile.BlockMetaID_Stone1.GT_Red_Granite_Bricks_Chiseled.name=Chiseled Red Granite
S:tile.BlockMetaID_Stone1.GT_Red_Granite_Bricks_Cracked.name=Cracked Red Granite Bricks
S:tile.BlockMetaID_Stone1.GT_Red_Granite_Bricks_Mossy.name=Mossy Red Granite Bricks
S:tile.BlockMetaID_Stone1.GT_Red_Granite_Cobble.name=Red Granite Cobblestone
S:tile.BlockMetaID_Stone1.GT_Red_Granite_Cobble_Mossy.name=Mossy Red Granite Cobblestone
S:tile.BlockMetaID_Stone1.GT_Red_Granite_Smooth.name=Smooth Red Granite
If those doesnt match, then i don't know.