I assume you do not watch YT gaming or Sports TV either?
Yes, and i'm not a sports fan btw, of any kind.
Also idk what is YT, not that it matters much.
I assume you do not watch YT gaming or Sports TV either?
Yes, and i'm not a sports fan btw, of any kind.
Also idk what is YT, not that it matters much.
Yes, the comedy.
Dont watch it.
Livestreams are my new TV.
Livestreams are one thing i hate, because there is nothing more boring than watching someone playing something, instead of you actually playing it.
I got more than enough reasons to be like this, as i have an older brother.
Why don't we just stop our updatings here, and stay with 1.6.4? We don't need the latest new item and latest 5000 world-breaking problems each update, and it would allow the use of different versions of different mods together.
Because people always want new features.
Oh do MFE/MFSU's have a max EU/t they can intake? I've never read about any just they they have a limit on there EU output so they should be able to take in 16 windtowers sending 512 each.
As I said, the EU/packet concept is gone, now the maximum is EU/t , therefore if the EU/t (sum of all incoming sources) are exceeded, boom!
Also, MFE and MFSU got bumped up one tier, accepting/outputting 512 EU/t and 2048 EU/t respectively.
Thats why 16 windtowers sending 16 packets of 128 EU wont blow a MFSU (2048 )
The one that has "Sheldon Cooper", from where the Sheldonite-Cooperite joke came.
Anyone watch The Big Bang Theory?
Remove all mods that interacts with mobs?
Just did some tests in creative and looks like it still works fine with the setup from your thread although I don't know if that'll change as experimental gets more developed, also it looks like cable loss isn't turned on or implemented yet?
When testing the wind mill farm i also used tin cable for the line from the MV transformer to the ground energy storage, do cables not melt anymore? or how come you can send a 512 EU/t feed down a 32 EU/t tin, is it breaking that 512 EU/t into 16 32 EU/t burst? That's what it looks like; if so I'm guessing there's no way to melt a cable then if it'll just going to break it down into whatever max EU it can handle or is it just this case because I'm using a transformer?
Lets see, at the moment (it may change) : The windmills will generate energy properly, cables doesnt melt nor have losses.
The only problem you can get now is that you may have to end up using a normal MV transformer for each tower (non reverted), otherwise the occasional 512 EU "packets" of several towers may get added and blow up anything.
That way, if you have a MFSU receiving the power from MV transformers (non reverted), you can have 16 windtowers, nothing more.
Unless, you properly use an EV transformer on the end before the MFSU.
So, this would be the optimal setup (for current e-net, will change) :
About 32 Windtowers (32 windmills each tower) with regular MV transformers -> EV transformer (as close as possible to the windmill towers) -> MFSU
Recommended cabling is any, glass fiber after e-net gets losses and cables melting.
You can add another EV transformer linked to another MFSU or a mass fabricator (if it can accept EV).
You can always look the changes on the jenkins : http://ic2api.player.to:8080/job/IC2_experimental
Although it is not very detailed, i'd say.
I don't find any reason to use LV, except for safety, because if you accidentally input 1 more EU/t on a MV line (a solar panel f.e) , boom!
Also when sending a 128EU/t line into a LV transformer to convert it to 32EU/t what happens to the other 96EU/t, that goes into a buffer right and just gets sent after the next tick? so if you sent 1 128EU/t into a transformer it'd break it into 4 32EU/t pulses?
The 128 EU is split into 4 ticks, no energy is lost.
Forgot that all IC² machines (except batbox and luminator) now accepts up to MV (thermal centrifuge accepts up to HV).
Since the LV solar array is from an addon, it could be that it screwed something.
I just reread this and still a bit confused, so there is no more eu/packets in IC2 experimental hmm. So how do things work when say you have a LV transformer down stepping so its sending out 32EU/t and you have 6 machines connected to the tin cable coming from that LV transformer, what kind of power are those machines getting if they are all running? do they all share the 32EU/t coming down the tin cable? are they all getting 32eu/t each?
And finally how does with my original problem of the LV arrays and miner just by adding a MV transformer between the arrays and miner fix the issue if a MV transformer sends out 128 EU/t?
LV transformer will accept up to 128 EU/t, emitting 32 EU/t and all machines will share the 32 EU/t coming down the tin cable.
One LV transformer will solve your problem, by limiting the flow to 32 EU/t.
Looks at mDiyo's offline stream picture http://www.twitch.tv/mDiyo. Relate it to anything?
What an ironic picture.
I dug through #TinkersConstruct logs for past week and apparently mDiyo found out about oredict log on 19'th. On 15'th there was a message from him saying he plans to silently make GT not load its detected. The whole oredict logging was just a convenient excuse for him.
Also, there were exactly zero bugreports on the logs from past week that had anything to do with GT.
Convenient, but not valid, as we discussed in the GT thread, the ones that were defending him lost the discussion (ran out of arguments as i've took all of them down) and started insulting Greg and me.
Why can he not just live with complaining at you like everyone else?
Two words : Attention Whore.
The concept of Eu/packet is gone on IC² experimental, now you only have EU/t , if it exceeds the maximum, boom!
That said, 3 generators will make 30 EU/t, as the miner can accept up to 32 EU/t it is fine.
Now, one LV solar array produces 8 EU/t, but it outputs 32 EU every 4 ticks, therefore with 3 LV solar you get 3 * 32 EU (higher than 32 EU) which explodes the miner.
The problem is that mobs will definitely spawn in the shaft if it isn't lighted up (unless you play on peaceful) and not many people wear full armor (especially early mid-game) just for mining.
I usually stripmine in the complete dark (or i could use the nightvisgoggles to help me identify ores), but i can agree when exploring caves, although the mobs are not a big problem if you are a skilled player.
Try changing the mode key to another one, sometimes the M key conflicts with other mods.
The seed addon added a machine version of the cropnalyzer, but was only ported to 1.4.7
Who needs thats? GregTech computercubes can scan seeds, as a block.
They just want to be "unique", to the point it is ridiculous.
Doublepostingbecausethisisarandomchatandidon'thaveanyreasonstonotdoso:
Sometimes i envy you two (sirus and greg) with that big, attention calling, "IC² developer" thing.
I want one! I've always contributed to IndustrialCraft² and GT development, although not directly.
GT development : Except for 6 ore textures i made. (bauxite, sapphire and ruby)