Posts by SpwnX
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8 colors with semicomplex connection rules a lot better then covers and other stuff, they easy as hell and provide same overall functionality.
Your definition of easy is not good for new players, really.
SpwnX
there is no limits on storing data inside NBT tags on items, but ANY difference in such data makes item UNSTACK, anyone who use something like this for wirework will end with full inventory of "different" cables that does not stack."full inventory" ... i would paint cables on demand, of course, like everyone would. Not to mention people usually uses only TWO colors, rarely three, but never more than four, unless that person wiring is freaking messed.
Also, you could make the cable drop as a block item [with cable texture and tooltip stating color], so cables with same NBT (color) would stack.
Not to mention that one could simply remove the paint by putting it in the crafting grid (shapeless recipe).in case of 8 colors you will have cable and 8 painters on your hotbat (total 9 slots) and nothing will take additional ones.
in my ruleset, link cabled does not connect to machines, you just place your power line, if you want to skip machine, you just place link cable at ajucent location (red powerline, yellow cable and machine skipped), if you want to skip multiple machines in row - select other route, if some actual reasons for this, white cable is placeholder actually, it can be set to not connect to machines and not connect to main colors but connect to any link color, i will post demomod and updated rules as soon as got some time for mod development.
when you place cables - they all black, soo they does not connect to each other, other cables or machines, as long as you not appoved you decicion to place cable here, by switching slot to proper painter you wont burn anything
That would difficult "ready-to-function" cabling.
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1) First of all, tech limits, as you may know, there is no valid viable way to stack items with different ID's or meta or NBT tags, this is main reason why cables that keep color is bad.
Make cables be like GregTech machines that can hold information about covers, covers settings, upgrades, color and BE STACKABLE (given equal covers, cover setting, color and upgrades).
2) Human limits, believe me, you dont want ability to color your cables inside full 32 bit spectrum, only 8 colors shoud remain;
I want another set of 16 "different" colors, not an entire 32 bit spectrum.
Those colors would be :
Glowing red, glowing blue, glowing white, glowing pink, glowing magenta, glowing cyan, glowing black... [Those would just be the old colors, but with less/more contrast]
Those "glowing" colors would connect to other wires of the same color [including non-glowing] and does not connect to machines.
This is an easy system to allow a much safer wiring.Display More
4 colors that connect to themself and 4 color that only connect to other colors:operator section:
A) White - it connect to red, blue, green and white, default color for machines.
B) Black - does not connect to anything, default color for wires.main section:
C) RED - connect to red, yellow and magneta, and white.
D) GREEN - connect to green, yellow and cyan, and white.
E) BLUE - connect to blue, cyan and magneta, and white.link section:
X) YELLOW - connect to red or green
Y) CYAN - connect to green and blue
Z) MAGNETA - connect to blue and redThis is EVERYTHING you need for ultimate wiring.
i can explain how to wire ANY situation with describes set of wires\rules, it does not matter how many colors you want, block have only 8 sides
Too complicated.
for stupid peopleok, how many sides blocks in your universe have?
Minecraft is made of cubes and they have only 6 faces :
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Yeah, having to use plate-covered GT-buffers (sometimes with transformer upgrades) for wiring is kinda expensive.
What about IC stuff which lacks cover system ?
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That's interesting. I'm curious how are transformers handling the voltage now. In the previous system, the same amount of EU/t was cut up into 4 smaller, equal packets. How is it working now? Since there are no packets anymore, it has to step down the EU/t, but how is it doing it without wasting power?
Also I'm not too positive about having to manually design a power grid which provides a safe 32 EU/t for the machines from a power source of 2048 EU/t or more. This whole thing just messes things up.
By the way, is that the same Greg who's responsible for gregtech?

Now transformers split the higher packet into one of the lower packet, over 4 ticks. [No waste]
My setup has a 8192 EU/t source and downgrades to 2048, 512 , 128 and 32 EU/t machines, it is a real mess , tons of transformers

Yes it is GregoriusT , creator of GregTech. However he is not "developing" the mod, just helping by bug fixing.
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Moved to proper section.
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In every forum page, in the box with a red border, "Experimental builds : v2.0 (For Minecraft 1.6.2) ->: http://ic2.player.to:8080/job/IC2_experimental/
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I think I will add a config file to switch between use of Lapis and Blue Dye (since some other Addons use Lapis in their recipes to dye other stuff, e.g. Iron Tank Walls / Blue Stained Glass). Coming up in the next version then!
A note that almost everything that uses dyes uses dictionary entries, so if you register your blue dye in the dictionary, most recipes will use it without any problem.
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Display More
No. random(0) = 0. Well, not zero really... Exception, but let's take it as zero.
random(floor(tl / 4 * 1.5)) = 0
random(floor(1 / 4 * 1.5)) = 0
random(floor(0.375)) = 0
random(0) = 0
That "floor" part is important.@Spam click with tunnel range 1:
It will be really annoying and it is just simpler to click 1 time with 32-tl instead of 32 times with 1.You omitted that "floor" part for me...
Nothing that an autoclick cant solve. -
On least (which is one) tunnel length, there is no way you can get damaged.
The formula for damage (which ignores any protection except for Quantum Ring) you get from it is:
TL - tunnel length
random(tl /4 * 1.5)Which is random at all times, so theoretically you can get 0 damage even with 128 tunnel length.
So, on 128 tunnel length, you get 48 maxdamage, which grants you more than 50% chance of death upon use.
On 64 length, you get 24 maxdamage, which is still dangerous.
So, following this simple logic, use Atomic Disassemblers with 32 tunnellength, after you get damaged, wait a bit to regen health and do the same again.Or just Spam click with tunnel range 1.
Also by your formula, if random > 0 and tl > 0, damage > 0 , therefore you can theorically take damage with tunnel length 1.
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Even if they are not enchantable, it must be still worthy that enchanting vanilla pickaxes with Fortune III in Gregtech.Silk Touch I vs. Fortune III. What's your opinion?
Tungstensteel pickaxes, one with silktouch and another with fortune. There are certain ores that are more worthy silktouching (coal, redstone, pyrite, cinnabar ...) and some others fortuning (Diamond, ruby, sapphires...).
It all depends on silk touched ore processing (in the case of GregTech) -
Also it cant recharge the mining laser for the same reason.
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Thats still plausible (thermodynamics temperature difference), but making a reactor propositely extremely hot is a bit insane

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