Recommended : Latest forge and NEI (for spawning items -> testing purposes).
It will be playable, however it will be very broken, with missing functions, textures and exploding machines if you use your common sense about EU (The Energy Network is being reworked)
Posts by SpwnX
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External energy storages are pretty much pointless now, for high energy consuming machines.
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By 4 sides I meant having 4 non connected inputs on the sides of the furnace, the back for the multiblock, and the front for Gui interaction, an example would be having a dedicated idsu on each side, im not sure if that would cause it to explode or not though.
Still, boom.
I am not responsible for the Enet change. Player had done that soley himself, and I would have done it a different Way so dont make me responsible of it.
You can discuss with him the Enet changes, so it can be more plausible?
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This also means that handling the output of a fusion reactor will be extremely difficult, and it would be impossible to constantly run a 4 overclocked blast furnace, unless maybe you put one 8192 input on each of 4 sides.
Different cables doesnt help. It still explodes due exceeding maximum EU/t
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Player got rid of Packets ENTIRELY. Even 2 Batboxes can blow up your Machines due to 64 EU/t.Yea, i've blown several mass fabs on testing because of that.
Is it going to be like this or player will make another way to transfer/consume/store high amounts of energy? -
They are working on it, it is not confirmed that it is gone, and if it is, it is going to be replaced by something else.
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My advice is to make two different versions, one compiled for latest LF and one for experimental (which is unstable, for testing purposes).
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I'm now a global moderator, however, i'm still not able to ban spambots (wasn't able to find any option regarding that, if there is one).
Also, i don't know how to move posts :3 -
I don't have the slightliest idea.
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Like BTW, i guess.
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The blocks used for automation lags more than the blocks producing the fuel (electrolyzer and centrifuge). If you don't use AE for efficient and lag-free automation, then thats your problem.
If not, deactivate animations on optifine (animated terrain), or in GT configs (if there is one). -
My memory has leaks as every normal person. Expecially for details (that are not soooo important, if compared to everything else in my life).
I'm know to have memory "problems" like randomly forgetting some details and things i've done during the day. After i notice, thats late, because i already screwed something.
Nothing major, really. -
Thunderdark already has them on his List since a while, so its 10000000000% pointless.
Thanks that you now confirmed that they may be like that, instead of a random rework of windmills, which btw does not generate energy properly since lf 374.
Over 9000 Pointlessness.Edit : and what chocohead just said above.
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No dont do that, I am already sick of all these pointless Pictures, especially since I don't do any Models. And Windmills like that are denied for GT. Either wait for IC² to add them or keep a certain Addon which adds them.
It is not that you are going to add them, but that you can make Player/Thunderdark (or even yourself if they let you to add stuff to IC²) do so.
Also we want multiblock buildings that actually has a positive impact on the energy generation. -
Post that on GT thread, so ppl can see it.
IC² one could be bigger and that would increase the energy-net.
I wish we could make the multiblock the way we want then the windmill recognizes blocks used to increase overall efficiency. -
Note that experimental builds are broken due E-net (and many other things) overhaul on progress.
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a "y" has also been disassembled :3
my english is not perfect.@banner : just dropbox being silly, f5 and it (usually) reappears.
@Mak, just a question, why do you have different playernames
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Also, why no wiki ? :3 -
"Player was accidentally disassembled into basic elementar atoms"
What about making it "disassemble" entities (by hitting them) ? [Dealing insane damage, 100, does not ignore armor {will try to disassemble the armor first}]
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Destruction catalyst-like item, which can be used to make loooong tunnels.
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The bricky one would be good, for GT and BC-energy users.