Solar panels are intended to work in desert even when "raining". If it is not, its a bug.
Posts by SpwnX
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Anything that quickly transfers heat to you will burn your skin.
Steam is not an exception. Higher the temperature, faster it transfers heat and higher the skin damage (inner skin get burned). -
I just ignored, reported the spambot and confirmed that you must have all chunks loaded to transfer energy through long distances.
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Note that Galena Ore is very common. It has a Spawn Rate of 3xGold, but can only be processed via Electrolyzer.
Blast furnace is more efficient.
2 galena dust -> 1 ingot of each.
2 galena dust on electrolyzer gives 3/4 dust of each and 1/2 sulfur (sulfur is pretty much useless) -
All cables must be loaded to transfer energy.
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It is a stickied thread, although its kinda dead. Anyone can give off ideas here, for whatever reason.
About tekkit, it certainly does have a bad reputation here.Waterstrainers are just cheaty =P, if you want more water-related generators, try adv. generators of fallenbeast. It adds two new types of water generators.
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Suggestion : Beacon + Magic energy Absorber = permanent source of energy (third absorb mode).
This will make the magic energy absorber to constantly drain a beacon's power, cancelling its effects.
Power generated depends on beacon structure size :1 layer : 9 EU/t
2 layers : 34 EU/t
3 layers : 83 EU/t
4 layers : 160 EU/t (1 packet of 128 EU/t + another every 4 ticks) -
all luminators have interal storage of 10k EU, so considering the energy loss of the farthest will take an enormous amount of energy to fill.
the farthest will receive about 28 EU of 32 from the batbox (the loss is rounded down). To fill its 10k EU internal storage will take you about 11-12k EU, which is not the best option.
A recommendation is to use LV transformers or batboxes every 4 copper cables to reset the loss. -
Hello everyone. I started playing with this mod and wanted to make the lighting of the lamps in my house. I have a plan. I did a calculation of consumption of lamps, including energy loss, take 30 EU and 2 EU remain (with copper wires). But the power of 3 generators do not have enough for the job. The charge in bat box gradually reduced, not steady at 40,000. HELP ME. Where is the mistake.
Here's the PLAN
I think that the energy just disappears
The energy DO disappear due loss on cables. Copper loss is 1 EU every 5 blocks so if the block receiving energy is 20 blocks far it will receive only 28 EU while the batbox drains 32 EU.
You must use glass fiber cables to reduce that loss to minimum. -
Oh god the problem are not the recipes but those damn overclockers. I've explained some posts above and wont repeat.

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Either I'm blind or I can't find anything about removing upgrade on the Approved Suggestions list here and on the main page.
Quote from GregoriusT
Q: How can I remove Upgrades from Machines? I accidently put too much Overclockers into my Machine.
A: You cant. I won't add any ways of Upgrade removal. Not even deleting Upgrades. This is fully intended and should prevent people from carelessly adding Upgrades to Machines. -
The compressor/macerator/extractor doesnt have enough internal storage to process stuff with 16 overclockers.
You MUST use at least one storage upgrade then apply enough energy to it.Why? you ask me.
here is why :
1 operation takes about 800 EU, its internal storage is not much bigger than that.
1 operation with 16 overclockers (which is the maximum speed, if you put more it would waste energy as MC doesnt allow more than 20 operations per second) would take about 6-8k EU within ONE tick, so the internal storage cant even handle that, requiring at least one upgrade of 10k EU. -
I just realized, somebody needs to do CompactWatermills soon. No CompactGeothermals as there would be overabundance of holes in the Nether.
A couple of geothermals are enough to burn tons of lava, they dont need to be compacted nor other kind of fuel generator.
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Thats why old threads, of 2 months should be autolocked or at least can only be reopen to discussion by its owner or a person with 200+ posts.
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Truly all I have ever wanted in IC2 teleporters is some way for them to store energy, that way I can hook them up to an E-net and not have to make each teleporter have its own MFSU (What if I want to power it with something like a GT AESU?). I can understand that it might be part of the cost of having a teleporter, but I think the advanced machine block in the recipe could be changed to an MFSU to compensate for this.
In other words, remove MFSU functionality as external storage?
Not that good as the teleporter would suck all your energy until its storage is filled.
Maybe some kind of advanced teleporter which do have an internal storage, of 10M EU (100M for GT with change of recipe to an AESU) alongside external storages.
Offtopic : Crafterofmines are you still playing in the cubcraft? i didn't see you there lately after the 1.5.1 reset.