Posts by SpwnX

    This doesn't change the fact that the current version lacks a config for yet another one of his nerfs. This is a shared mod, not just his. I shouldn't have to ask for his permission to make it optional to disable his nerfs on ic2. They should all start with config options as soon as they are added. Ideally though, he should not decide whats best for something that a lot of people use and isn't even his to begin with. But that just happens to be my opinion in this massive, unnecessary, and infuriating conflict. Someone with power in this situation MUST do something to try and resolve it. This is just getting crazy.

    I may be on "team no nerfs", but above all, I really just want a solution to this that makes everyone happy, which isn't an impossible feat.
    Can we all at least agree on that?

    He probably tought no one would bug him about this nerf, he usually adds has a config to all nerfes he makes, he updates so quickly you shouldn't mind asking him.
    He is the owner of the mod and has the power to decide what is in it, if you don't like it, just don't use it.
    If you don't like the fact he doesn't add configs at time he releases a nerf, just stop using it. Configs are added just because of people like you.
    I seriously wouldnt mind playing on "Hard" mode, with all nerfes and stuff like that, it makes the game much more fun as you don't "beat" it in a day or two.
    I don't know why, but i can't see any conflict here. Greg has his addon, IC2 devs has IC2 itself. Nobody is obligated to use his addon nor any modpack which has it.

    Actually there is NO solution to make everyone happy, as long you have SMP servers.

    He didn't add a config for scaffold nerf, he chose the option that would cause more controversy than making it not burn, and made it forced.

    Its the third time i'm writing this : HE WILL ADD A CONFIG FOR EVERY NERF IF YOU ASK HIM!
    You could also suggest changing the way he nerfes scaffold. Like you said , instead of reducing amount, making it not burnable.
    No one is perfect, he may have not tought about this way of nerfing.

    Greg could have done a much better way of fixing this without ruining scaffolds entire purpose, just make them not burn in any furnace. He instead makes scaffolds completely impractical and ruins their usefulness by making them more expensive than wood planks. And he forgot to add a config option like he always does. He is not listed as an actual developer of ic2, he isn't part of the group that codes it. Its starting to look like greg wants this flame war over his addon to continue, he is always making changes that are obviously (and possibly intentionally) controversial. The last thing anyone needs is someone fueling a flame war that has lasted this long and gotten this severe. If he wants changes to ic2, suggest them to the ic2 devs, don't change a popular addon to fit your own personal desires? Is this really too much to ask?

    I like his addon due these "nerfes"/changes to ic2 and other mods. Probably many other people do like it. If you don't, just don't use his addon or ask for config to disable that nerf you don't want. Greg will be happy to that config.

    An easy solution to the problem with people that use this mod and don't want the balance changes it adds would to package the balance changes separately. Therefore hardcore gregtech loyalists could have the balance changes that it adds that make ic2 "hardcore", and for the ones who want to play ic2 the way albaka designed it but want the items gregtech adds could have their way as well. I am aware that people say "well why don't you just not use the mod", the new things the mod adds are good but a lot of people believe greg has no right to go past mod cross compatibility and simply rewrite how parts of other mods work, and I myself am starting to see evidence of some of the changes greg is adding are not optional (scaffolds?).


    This part is addressed directly to you Greg. This unnecessary conflict has raged on for much too long. You need to man up and do something to resolve this. This flame war cannot be allowed to go on because you don't agree with the careful balance albaka and the other developers of industrial craft 2 have created with their mod. If you have any shred of decency you will work to help resolve this conflict in a way that makes everyone happy.

    As far as i can remember all "nerfes" can be disabled by config, and if it doesnt have a config, greg will be happy to add one.
    Greg doesnt mess up with balance in my opinion, he makes the game more difficult, a challenge, that lots of players like.
    Without these "nerfes" you could reach end-game in a couple hours if you are smart enough to mess around with mods.

    Both speed usage and energy consumption are exponentional.
    Speed formula is "Machine operation time" * 0.7^N and consumption is "Machine operation energy cost" * 1.6^N [N = number of overclockers]
    so both increases exponentionally, but consumption increase is higher if compared to speed gain.

    Macerator/extractor/compressor needs 16 OC for max speed (1 operation per tick) and will consume about 5500 EU per operation
    Elec furnace needs 13 OC for max speed and will consume about 1300 EU per operation
    Recycler needs 10 OC for max speed and will consume about 128 EU per operation

    Does this mod nerf the amount of wood scaffolds given for the recipe from 16 to 4? I have a fairly extensive modpack for 1.4.5 and I cannot find out which mod is causing this (disabling 50 mods 1 at a time is not practical). I cannot find a config option for this in gregtech or a lot of other mod configs that fit the bill. If it is gregtech that is doing this, I would find that annoying since the purpose of scaffolds in the first place is that they are cheaper than planks to make but follow a set of physics rules. If this isn't the culprit and someone knows what is causing this, please let me know.

    Yes, it DOES nerf scaffold. As people could use them for a massive energy gain on generators.
    Edit: Greg ninja'd me =\
    Edit2: About capes (again) , donators get the cape called "GregTech Cape" [The G on the back is white], and you have the one called "Gregorius Cape" [The G on the back is yellow]
    I wish i could have special cape (related to windengineering and GT "support"), would that be asking too much =D ?

    Sounds cool, but that would need to be configured, and there should be Electric temp stabilizers which controls heat in a radius of X blocks (with X being increased with overclocker upgrades).
    But this will be mostly denied as many people already don't like hunger, so why they would like to deal with Steve's temperature?

    Its easy.
    Fusion Reactor outputs 1000000EU/p, it then sends those every few Ticks into HV-Transformers.

    I dont know if a HV-Transformer can store 1000000EU internally, so it COULD be, that all the EU is wasted, when using pure HV-Transformers, without any Supercondensators.

    Make HV trans blow up when they receive that amount of EU/p , so people must use your super condensator / avoid lossy setups with hv-trans.

    Suggestion: Tungsten tools!

    Question: Does your mod have a use for tungsten? I have a ton of it from the red power ore :D

    Tungsten use (Wolframium cell) : W-Cell + Li-cell = Iridium ore (in fusion reactor)
    I'd like if fusion reactor weren't so expensive, as we need 6 stacks of chrome and titanium.
    Titanium is easy to get (i got scrapboxinator), now chrome... is a real pain. [How about adding chrome to scrapbox? with same percentage or slightly lower than titanium]

    2.53d:

    Calcium Carbonate - CaCO3 (in the game CaSO3)

    and
    4 H-Cell + 1 C-Cell = 4 Methane Cell
    5 Methane Cell = 1 C-Cell + 4 H-Cell
    8|

    Thank you for the good work

    Edit : GregoriusT : losing tin in the process? why not making 6 Methane cells yield 4 H cell , 1 carbon cell and one empty cell instead of losing one cell when crafting C and H together?

    Suggestion : Quantum buffer (Qchest + Buffer) which has infinite buffer (Items could be stored in a way similar to factorization barrel), so it will never jam a system due overfill. Giving player time to change system and/or prevent item leaks (BC users) [FTB]