Posts by SpwnX

    If massfabs explode with EV then how does Chickenbones manage to make a 140,000 EU/T solar spammer last DW20 season?

    Because those 140.000 EU/Tick are split into about 273 512EU/Packets (HV). Mass fabricator explodes if it receives more than 2048 EU/Packet [Reverted HV transformer or anything that outputs 2048 EU/packet per tick {GregTech A.E.S.U , I.D.S.U]

    One solar panel emits 1 EU packet per tick, he probably uses Reverted MV transformers to transform 512 1 EU packets and transform into 1 512 EU packet.
    I do that with windmills and i get over 10.000 EU/t in my massfab (6400 wind mills)

    That is a common misunderstanding of EU/packet and EU/tick. Eu-reader measures the sum of all packets flowing in the cable and shows as EU/tick.

    First, it seems your mod does not use Forge ID resolver (it conflicts with GregTech addon) , posted on his post and he replied :

    Isn't Immibis supposed to use Forge-ID-Resolver like me?

    I found a bug on Tesla system : Upgrade multiplexer BEAMS can be extended indefinetely and you can retrieve multiplexers used in the process.
    If you like i can try making a video reproducing bug, if screenshot is not clear enough.
    Screenshot:

    This bug stops working after reconnection, but it is still worth taking a look

    Display Spoiler


    It seems GregTech has ID incompatibilities with Advanced Repulsion systems by immibis. I know i can change IDS in the config, but everyone that install both will get this... i'd like you to do something about this (or ask immibis).
    Isn't forge supposed to change IDS that conflicts ?

    Thanks,
    SpwnX

    I'm only able to do the following above. =D

    Can you add a gui or config for the range of the player detector? Would love a max 4 block option. Perfect for doors.
    Thx! Awesome mod.

    Seems like the fusion reactor is outputting less power than its creating, what's up with that?

    Initially you need 40.000.000 EU to start fusion reaction. After that you can keep fusion as long as you have fuel. It means after initial 40 MEu usage you can keep producing 512 EU/t as long you have fusionable material (D-Cells and T-Cells). After 40 fusions (40 D-cells and 40 T-cells) it pays off the initial cost.

    GregoriusT: how about adding a high-tech "Black hole chest" (from tubestuff), with inter-dimensional support.

    How about adding to 6e (GregoriusT) this :
    Also known to be the leader of GregTech Intergalactical, he develops the highest-tech stuff ever seen by IC² players.
    One of his creations is the mighty lightning rod, that were once used only by alblaka to toast n00bs. Now it generates energy from thunders that hits it.
    His creations are also extremely expensive due its high-techness. He likes advertsing GregTech (whenever he can) too.

    Who knows when i will have one description on the 1k clan ^^. [102 posts until 1k]

    Hmm, I'm trying to decide between AdvancedSolars and Lightningrods or many many small CASUC's. I would have to make a complete system that retrieves ice and uranium cells and places them in the right slot in the reactor so I always get the 1000 EU/t. Also I would have to completely empty a reactor which is done and let it refill again. Pretty complex to do, but it is DOABLE.
    Otherwise, I'll just place an array of Advanced Solars on my roof and get free energy with some storage for my energy! :D

    You should know that CASUCS have been removed on IC 1.106+ versions right? [Nuclear reactor overhaul]
    I suggest wind power for huge power consumption stuff (that includes the energy black hole mass fabricator).
    Solars are good if you want compact energy generation systems.

    I made a factory which produced everything from UUM without needing any input from outside. It even extracted all left-over materials (rubber, wires etc). And best of all, it was lag-free.
    Only downside is that the uum->iron recipe was blocked by the server admin soon after the completion of the factory.

    (History repeating itself, eh SpwnX?)

    quite funny haha, not that you can't find another way.
    If you still can make tin/copper from uum you can make iron.

    tin -> iron (probably blocked)
    bronze -> iron (two ways doing it)
    tin + copper combination [IC² "secret" recipe] -> iron

    I have suggested something similar before, got denied due this simply answer :
    You are generating more energy than you used to produce its "fuel".
    Since you don't use any energy to produce Potential energy [aka height to spin water turbines] with BC pumps you are generating energy from nowhere.
    Redpower buckets works similarly, but it consumes Redpower Blutricity in the process [and much more complicated] so it is fair to me.

    But if you really want something like this use PowerConverters water strainers, they work as a watermill that runs solely on piped water (2 EU/t). Hint : Use Aqueous accumulator from thermal expansion for easy (lag-free) infinite energy. Some mods and overengineering makes infinite energy! ... X(


    [Suggestion/Question] If geothermal generators accept BC piped lava, shouldn't water mills... [Check last post, page 2]
    Already mentioned before but i will say it again : please use the kinda hidden search function [It is at top right corner in IC² logo]

    Sorry, but all weapon suggestions have been denied for now until the legendary industrial conflict "expansion" comes.
    Too lazy to look for any other weapon suggestion, but this time suggestion compendium saved me this time.

    I've already said before but here it is again : please use the kinda hidden search function. (It is at top right corner in IC² logo)
    My suggestion to devs : rework new user system (idea here)
    Question to Alblaka : Am i doing my job right? I hope so, if not pm me =D .