Posts by SpwnX

    I have suggested Night Vision before. Please use searching :D http://forum.industrial-craft.…page=Thread&threadID=2785


    NVGs would rock, but I suppose they'd be hard to implement. I don't know, is there some kind of "only that player sees everything at light level 15" possiblity? I mean, with other mods in mind, you can't just switch textures I think... I don't know jack about Minecraft code-wise, though.

    There are mods that make everything look bright (light 15 every block) without actually increasing light. (you can use SMP but only you will see bright and mobs will keep spawning)
    I know two mods that does it.


    IC² can't implement Night vision (without modifying base files) due forge hook limitation.

    Has anyone ACTUALLY had it happen to them? I've been using them in tower configurations at top layer and have never seen a windgen break on me. Might want to ask SpwnX about it as he's used piles of them at a time.

    I had broken wind mills on 1.8.1 beta . On 1.0 and on never got one.
    Edit: got some broken :\

    Ehhh you know that forge basically edit base classes right? its a matter of just asking lex to add the hooks/edit the class if necessary.


    And i dont think a rewrite for mods its not going to be necessary yet (Unless those mod did something to terrain generation i think)

    I think raa is talking about the major changes within 1.2 (map height, SMP light calculations, etc.)

    Only place a Thermoelectric generation really works well is in cold weather climates where there is a large difference between the heat source and the external air.


    http://youtu.be/QKaO3l7iwEA


    This guy does a good job explaining what you are trying to get at but it honestly isn't that effective power wise, and RedPower already has this, and it is a poor power source (like think unmanned water mill with lava and Ice and it will melt the ice and turn the lava into obsidian from heating/cooling)

    But there is still no convertion between RP and IC energy units. :D
    And thermopile from RP can be used with moving lava and moving water (this making it work infinitely)
    As said before, minecraft don't need to be very close to real life.

    Hostile mobs despawn if > 32 meters away from you, instantly if > 128.
    Chickens (and other breedables) do not to my knowledge despawn. They are no longer visible when you exceed a certain distance from them, but are still loaded into memory, laying eggs, walking around, or standing trapped on a pressure plate. They get loaded and unloaded with the chunk they are standing in, so I suppose for "edge" cases where the redstone line/chicken is just on the other side of a chunk edge and you are just the right distance away to have the reactor chunk loaded but not the chicken/off signal, the reactor could start emitting radiation without recieving an off signal. As soon as you came closer, the off signal would turn on in 4 seconds, or if you went further, the reactor chunk would unload suspending it.


    I suppose that is another way of achieving meltdown. Build the off signal into a different chunk than the off switch (18% chance without planning) stand still the perfect distance away in the right direction so the reactor is running with the off switch disengaged. It could happen, through mischance that you built it that way by accident and went afk at just the wrong spot, but the odds are way, way against it. Redstone timers would suffer the same fate if you stood in the same spot.

    IF i'm not wrong they don't despawn anymore, mobs are permanent.

    One pulse of EV every 4 ticks is good enough to kill stuff, damage is calculated once every few ticks (and it would consume only 500 EU/t)
    Sorry for misreading.

    May be take 1% of Heat to produce proportional quantity of EU? Water block must be on the side, opposite to reactor.

    Not for Geo because it is thermal already.

    like lava block?

    1: 1% is too much (if you place alot of them)
    2: it recycles wasted heat that is "released" on environment ,increasing even more the effectiveness (considering all IC² generators that use heat waste about 60% of thermal energy as RL does)
    3: maybe, but very unlikely to be added since it could be an infinite alternative energy. Unless it generates a very low amount of energy (useful for underground stuff)
    [Nuclear heat Recycler + lava block = 0.2 EU/t]



    I would change the reactor-thing though. Make it replace a chamber, so that you can't build a 6 Chamber-reactor while using it. I also see the armor a bit problematic, such an armor would cool you down quite fast, not something you want to do.

    1:I want the reactor thing to be a good external cooler, but also a way to use heat to produce extra energy. Reactor cooling/energy producing thing can be even more expensive if needed (64 plates?)
    2:Human body uses food to produce energy, 40% of it is used 60% is wasted by producing heat, and that heat is released to environment [at least most part, some is used to keep us warmed].

    Make new items to increase energy production by recycling heat (in RL it increases efficiency of a powerplant by 10%)


    Allow the Production of some thermal recycler plates which convert heat (temperature differences) from any source and generates a small electric current.



    Thermal recycler plates.
    Thermal recycler plates converts heat (using Thermoelectric effect) from any source and generates a very small electric current.



    Recipe:
    Glass [RL uses crystals of Bismuth telluride] + HV Cables + glowstone


    HGH
    GRG
    HGH


    A = HV cable
    G = Glass
    R = Glowstone dust


    Heat Recycler armor
    Crafted the same way as vanilla armor does, but using thermal recycler plates, which absorbs part of heat generated by human body and converts into a low energy current, which goes to any IC² energy item that needs energy except Qsuits.
    Efficiency is doubled when you are at snow biomes (higher difference of temperatures)
    Helmet generates 1 EU/t [Human body generates most heat at head and chest due heart/brain activity]
    Chestplate generates 2 EU/t
    Leggings generates 0.5 EU/t
    Boots generates 0.5 EU/t


    Solar Heat Recycler [1 plate + tin cable]
    Solar Panels uses High frequency radiation (Ultraviolet) to generate electricty.
    Add a Thermal recycler plate into its battery slot to allow the use of Low frenquency radiation (Infrared -> heat) to produce electricity (increasing output by 10%)


    Jetpack Heat Recycler [3 plates + Gold cable]
    Recycles part of heat from fuel used in jetpacks into electricity (stored into any energy storage item or an electric jetpack)


    Jetpack + Jetpack heat recycler = Jetpack+


    [Edit]
    Nuclear Heat Recycler [8 or 64 plates + 1 or 2 HV cable] {block that must be adjacent to any chamber/reactor}
    Uses 1-3 reactor heat per second to produce extra 0.1EU/t per uranium pulse. [1 when reactor is cold, 3 when is near critical]
    If placed adjacent to any generator/geogenerator increases its output by 10%


    [Edit2]
    Joule Effect reduction module.
    Reduces energy consumed on machines per operation by 2 EU by reducing amount of energy wasted by joule effect (some of energy is dissipated by heating)



    PS: Static boots uses the piezoelectric effect + static energy from walking right?
    PS2: anything that actually produces heat can be used to generate energy using those plates.

    So damage done by current, not voltage.

    Actually both, damage is calculated by voltage, damage is applied when there is a current.
    LV deals less damage than MV that deals less than HV that deals less than EV , this making EV extremely deadly (if you touch a cable passing EV unarmored, you die in 2 or 3 damage ticks)

    Build 10 times the mass fabricators? Oh wait, We can dump as much power as we dang well please into it, with a soft cap of, uhm, 30k for maxiumum scrap amplification?

    Making complete machines
    (macerator,extractor,compressor,MFE) with one or more of it? (100kk energy :P)
    if you have tons of energy and dont want to bore making sub-parts like circuits and stuff.