Although RichardG can still be found on IRC and can be talked to. That is, if he happens to answer.
Posts by SpwnX
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"carefully" when you have a huge HUD telling you said oxygen levels? I bet not.
Power supply can be obtained from GT and IC2 even in the most remote areas (see RTG, which is actually used in space exploration).
Power + some oxygen machines = infinite oxygen. Just bring with you some tanks and you're fine.Now for rocket fuel, you can use diesel/fuel from GT/BC (aka oil refining). Very very plenty. Just make sure you have some to come back. Or make a fuel production rig using some tech.
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Some random douchebag probably.
Who likes my new avatar pic?
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That may take me some time to find them in the config. On the other hand, I suppose looking through the other items in the config might help me get a bit of a feel for what GregTech does.
Edit: found the configs for the two nerfs I was concerned about, though I had to pull Minecraft Loader, since it's not compatible with GregTech (no idea why).Minecraft Loader? I may suggest you use MultiMC. It is awesome to deal with mods, settings, configs, everything as you can have separate instances for every custom modpack of yours and it has a very user friendly interface.
Is there any documentation on the IC2 version of the crop harvestor?
No, but its not complicated. Give it power, it will harvest all crops around it in a 5 radius (11x11). Use ejector upgrade to dump the produce in a chest/pipe/whatever. Give it a cropnalyzer in the ghost slot and it will only harvest crops when they are fully matured (stickreed for example can be early harvested for reed, not yielding any sticky resin).
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I would like to have these in the Steam Generator as well. The Generator always outputs steam into the pipes where the distilled water is coming from, this way I can't feed the Steam Generator with fresh water.
I agree with this one aswell.
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I am somewhat against using GregTech in my single-player game. Here are the pros and cons I've noticed so far (admittedly I haven't tried it much or researched it deeply):
Cons:
* as far as I can tell, there's no official/dedicated wiki for GregTech itself, only a 2090-page (and counting) IC2 forum post about it and some incomplete FTB wikis (http://wiki.feed-the-beast.com/GregTech and http://ftbwiki.org/GregTech).The official wiki (wiki.feed-thebeast.com/GregTech) is slowly being updated. Now for information that might be missing you can always ask a GT veteran (aka me) on the shoutbox/IRC channel (#GregTech, #industrial-craft at esper.net).
* it tweaks vanilla minecraft items and recipes, like much lower durability for wooden and stone pickaxes (and presumably for other tools as well) and only 2 planks per wood, 2 sticks per 2 planks (though I don't find a mention of these tweaks in the description or wiki summaries). I feel like that's going too far.
The majority of nerfs can be disabled, including that wood one.
I considered Forestry, but the wiki doesn't have a "first steps" page like some of the other big mods do, and the videos I found there seemed like they were focusing on new features for version 2.0, rather than core functionality. As far as Railcraft, I'm not sure I like the idea of simple rails becoming more complicated to build (though I'm okay with rails that have extra functionality being complicated). Also, I haven't seen much in the way of features from them that would interest me.
RC and Forestry have support for IC², so you can use EU to power their stuff.
Forestry is focused on farming (bees, trees, multifarms), you can learn those over time, no need to hurry. As Tim mentioned, forestry can farm rubber trees aswell.
RC is meant to help on logistics of items, fluids and people on rails, including special ones that can do high speed, some carts that does not need boosters (locomotives) and so on.I hadn't been interested enough in IC2 crops to notice the existence of stickreed, but it looks like a good way to get sticky resin. However, the Crop Harvestor is from GregTech as far as I can tell (although possibly it has been migrated to IC2, and the wikis haven't been updated yet).
GregTech crop harvestor does not exist anymore since IC2 implemented its own.
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GregTech? (will change your gameplay alot, but for the good)
RailCraft and Forestry are also two mods that go very well with IC².Also, sticky resin automation is obtainable within IC² itself, with the help of crops.
Stickreed (obtainable through breeding) + crop harvester (with a cropnalyzer to only harvest on mature) = infinite sticky resin.
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Well, cables n carts reminds me alot of RC electric locomotive... you get the idea, right?
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I like zorn's more... might not be MC-y, but describes well what you're "selling".
Anyway, maybe mismash both to get something new?
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Yup... https://github.com/Azanor/thaumcraft/issues/1208.
A temporary downgrade to 4.2.1.3 may help. -
Very interesting spreadsheet you got there.
It proves glass fiber ultimate superiority.Actually, i think IC2 should substitute glass fiber with silver cables.
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I'd rather have thaumic energistics (AE2 support for essentia). Thaumcarpentry is just a mini mod that only increases our mod list for not much. Scanning carps blocks is not something we need.
Also, this clientside plugin (TC NEI Plugin, no more pesky thaumonomnomicon opening just to check a recipe) : http://www.mediafire.com/download/1m4aa…1.7.10-1.3a.jar
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No opencomputers and computronics?
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Player's magic (fastcraft) is it.
~100-200 users on that single thread.
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Talking about statistics, yesterday we broke the record of users online on the forum.
Previously it was on december (?) 2012, at the gold times of alblaka. -
I think it wouldnt be a problem to include it in your modpack then.