Posts by SpwnX

    Note that rain is acid by nature due the fact that there are CO2 in the atmosphere which when in contact of rainwater turns into a weak acid called H2CO3.

    The acid rain problems we have is when the rain is way too acid due sulphur compounds are mixed on.

    The river stream turbine that I've suggested would be similar to that, except that it is a more heavy duty turbine, receiving the river flow in a much bigger area.

    However some woody watermill like this (shallow and uses very small space) that also must be on a river and produces a few kU/t to power very basic stuff, would be nice.

    My suggestion would be for the River Watermill to create something like a dam for it to function where the difference in water level affects the output.

    For it to work you need to have kind of a step in the river and it checks if the dam is valid. For example you need 5 blocks of flat water surface "upstream" and the same amount but lowered down downstream. For dam material one could use construction foam.

    Additionally i would rename it to a (River) Water Turbine. Of course one could use several Water Turbines in the same dam but that would decrease their efficiency. So it would only be beneficial if one Turbine couldn't handle all the water.

    I think that would be a great mechanic.

    That is a bit unpractical due the excessive terraforming and highly complex block detection algorithm required.


    At most a wall alongside the river that you can place turbines, just dont mess with the height of the water.

    However for that thing above you wouldnt be able to use water anymore, but some other material to accept all the heat. Usually molten salt, but nothing stops us from using the already existing coolant liquid and generating hot coolant afterwards, right?

    Also if you lack coolant, the tower will overheat and melt down into lava :D

    ^ To synthetize the above:

    Solar Tower Boiler, checks for Solar Mirrors in an area of 15x15
    Tower structure is a 3x3x3 building of "Solar Tower structural block" and on top of it a 3x2x3 made of "Solar Receptor block"

    Each solar mirror will output a certain hU/t that is transfered to the tower.
    Solar Tower Boiler will output hot coolant based on the hU/t it receives from all the mirrors.

    That doesn't exist, you must have read something wrong.

    Likely.

    I think 50 to 70 would be better, I've found rivers at Y 69 before. And maybe a config option if you have a biome mod which changes the land height, or adds a river/ocean like biome too.

    Formula would be: Sea Level -30 +15 then. Works best at Sea Level -15.

    What's benefit to using the tidal watermill then? It damages the rotor more, it produces less power, and you nearly drown trying to place it :P

    The thing is that oceans are MUUUUUUUUUUCH bigger than a river in all sides. With rivers you will often see yourself limited by the path of it, as they are barely wide to fit one watermill.

    Since we're starting to have real-life based windmills, it is time to have some real-life based watermills and i propose a suggestion for them:

    Tidal Stream Watermill.

    It uses the "flow" of the seas to generate energy, similar to the windmill.
    However due the high concentration of salt in the seawater, it suffers from oxidization, which will damage the rotor faster than a regular windmill. Also you can't use wood rotors for obvious reasons.

    Mechanics:
    Needs to be on DEEP OCEAN biome.
    Needs to be tethered to the deep sea underground (iron fences) that connects to a a 5x5x5 cube of construction foam.
    Uses rotors from the windmill too (so you have to rename them to "Gearbox rotors") [Wood rotor is blocked]
    Must be between Y 30 to 60.
    Checks for water (and other watermills) in the same way the windmill does for air.
    Tidal Watermills produces the most when at Y 45 (produces less if too deep or too shallow).

    The example:

    However some people might not have an ocean, but instead a river, which should be allowed to generate power, with another block called:

    River Stream Watermill.

    Uses the high flow of a river to generate power.

    Mechanics:
    Needs to be in a RIVER biome.
    Uses rotors.
    Must be between Y 44 and 64.
    Needs to be tethered to the river underground (iron fences) that connects to a a 3x3x3 cube of construction foam.
    Does not have the drawback of oxidization, also generates twice the energy compared to the tidal watermill.
    Produces energy best when at Y 54. (less if too deep or too shallow).
    Checks for water (and other watermills) like the windmill does for air.


    Renaming stuff :
    Steam Generator (the one that boils water to make steam) -> Steam Boiler
    Electric Steam Generator (the one that boils water with electricity to make steam) -> Electric Steam boiler Choco said they dont exist, i tought there were an EU -> steam thing.
    Kinetic Steam Generator (the one that runs off steam to make kinetic energy) -> Steam Turbine
    Kinetic Wind Generator -> Air Stream Windmill. (or Windmill Gearbox)
    {I need more input from others on this as i didnt play with the steam stuff}

    I've talked with imer some times regarding my administration rights over the forum.

    What about allowing me, GregoriusT, SirusKing, thunderdark and player to post stuff (mainly IC2 updates) on the industrial-craft.net website (also the wiki). Thus I could at least fix some stuff (mainly the download links) on the wiki (and maybe update some outdated stuff).