:Alloy:The idea is that you have an electric furnace carryable with you. On building projects I dislike having to go back to collect smelted stone. Recipe:
:Alloy:The idea is that you have an electric furnace carryable with you. On building projects I dislike having to go back to collect smelted stone. Recipe:
A full lap is a bit too much. Maybe just half an energy crystal or so is more reasonable. Just have it be an advanced scanner/sonar, and not dig at all. I always find after building bases that there is a ravine under, and I have to kill all the zombies and torch up all the area to stop those stupid zombie noises. I value my sound.
Being used by many people and being popular sub-mod, doesnt mean a first class ticket to the base mod/game. Minecraft its the prime example of this, so many good and popular mods yet none of those gets added to vainilla minecraft. Why? Because it crashes with the vision the devs have of their own game, its the same here with ic, if alblaka doesnt like it he doesnt have any obligation to add it to his game.
Does Alblaka like it? In my opinion, it fits very well with IC2. And for those saying that solar arrays are too OP, you have to spend diamond and a smattering of other things to make an array. Solars are actually quite expensive, and don't produce much power each.
.... I was joking about the joke...
java.lang.IllegalAccessError: class ic2.common.EntityIC2Explosive cannot access its superclass kj
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$000(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at mod_IC2.initialize(mod_IC2.java:295)
at ic2.platform.Ic2.load(Ic2.java:65)
at ModLoader.init(ModLoader.java:824)
at ModLoader.AddAllRenderers(ModLoader.java:189)
at afq.(afq.java:80)
at afq.(afq.java:9)</init>
Well, you do need uranium to make re enriched cells....
Bury your power lines underground or a couple metres in the air. Save you some headache, even though it might take a bit longer. Looks prettier though.
Have the door rigged or something so it electrocutes people if they try to smash through it.
Take a chill pill, and put in some caps dude.
If you use bad syntax while coding, your coding is going to be messed up. If you use bad grammar while posting, people are going to be ticked off. Sorry I'm a grammar Nazi, but it's important.
I think I thought of something. How about a official technic FORUMS but individual download? Since those mods are all excellent and flow so well, One forum would suffice. The technic pack has some respect issues and that they forgot to ask first. Someone with the dedication to install all of the mods individually probably has the maturity and the patience to be an such and such an elite forum.
I WAS going to say no pics no clicks, but I trust in the people that use IC. Plus all those other people validated it.
A force field door?
Even with EE, I'd say even over 9000 rubber is easier to get than 500 diamonds. With all the time it take to put down that much wire, it would be far better to actually go ahead and make a power generation site there. Transmitting power over REALLY long distances generally isn't worth it. I don't know how such a system would work. Involving a fake ""Nether energy mover"? Superconductor would be too expensive to be worth it as well....
Maybe you make thermonuclear batteries powered by , makes 5-2 EU tick but lasts for quite a bit.
Well of course you could burn coal-dust. But you need a somehow controlled environment to do so.
Pressing 4 pieces of coal-dust into a briquette seems reasonable since we have the machines around to do this. This could just improve the value of coal a little bit (maybe burning for 20.000 EU instead of the 4 pieces of coal burning for 16.000 since you need to macerate 4 times and compress once). Seems reasonable and it seems to fit the industrial concept. It would also give the player the ability to turn his back on his generators while keeping them stuffed with briquettes.
/signed
And you can increase efficiency even more by using Equivalent exchange to convert 1 cobble to 4 dirt, saving YOU EU, resources, and a great deal of cobble.
HAYO! P.S Who came up with HAYO in the first place?
Did you mess with the explosive resistance of bedrock? Bedrock has something like 2000000000000000 or something resistance, so not even a million thermonuclear weapons can destroy it.
it is pretty cheap
Yeah, EE doesn't value dirt much.
How would Steve manage to store the Antimatter in his backpack?
Any way, I think the guy meant instead of
I found out that a auto weeder maybe a good idea.... A entire falls harvest gone.