The best developer I've ever seen is right here.
Congrats, Captain Obvious. Who else could possibly be the best developer?
The best developer I've ever seen is right here.
Congrats, Captain Obvious. Who else could possibly be the best developer?
Mods loaded: 16
ModLoader 1.0.0
mod_ModLoaderMp 1.0.0
mod_PowerConfigurator 0.6
mod_WirelessClocker 0.3
mod_WirelessRedstone 1.5
mod_WirelessRedstoneClient 1.5
mod_WirelessRemote 0.5
mod_WirelessSniffer 0.6
mod_WirelessTriangulator 0.5
mod_CraftGuide 1.3.0
mod_TooManyItems 1.0.0 2011-11-29
mod_BuildCraftCore 2.2.10
mod_BuildCraftBuilders 2.2.10
mod_BuildCraftEnergy 2.2.10
mod_BuildCraftFactory 2.2.10
mod_EE EEv5.7.3
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to support@mojang.com.
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT 62fad840 --------
Generated 27/12/11 9:05 PM
Minecraft: Minecraft 1.0.0
OS: Windows Vista (x86) version 6.0
Java: 1.6.0_30, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: ATI Mobility Radeon HD 2400 XT version 2.1.7981 Release, ATI Technologies Inc.
java.lang.NoClassDefFoundError: ic2/platform/ItemCommon
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$000(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.Class.getDeclaredFields0(Native Method)
at java.lang.Class.privateGetDeclaredFields(Unknown Source)
at java.lang.Class.privateGetPublicFields(Unknown Source)
at java.lang.Class.getFields(Unknown Source)
at ModLoader.setupProperties(ModLoader.java:1681)
at ModLoader.addMod(ModLoader.java:264)
at ModLoader.readFromModFolder(ModLoader.java:1274)
at ModLoader.init(ModLoader.java:736)
at ModLoader.AddAllRenderers(ModLoader.java:162)
at wb.<init>(wb.java:76)
at wb.<clinit>(wb.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:265)
at net.minecraft.client.Minecraft.run(SourceFile:644)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: ic2.platform.ItemCommon
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 26 more
--- END ERROR REPORT a029d27c ----------
For some reason minecraft didn't load mc forge or rocket science. I'm not using any new mods that I wasn't before, except for a couple of wireless redstone addons.
Hey guys, I found this awesome thing to use while waiting. Like 2D mcedit.
Is it sad that I keep checking this thread every two minutes?
EDIT: IT'S ALREADY ALMOST 5 WHY NO UPDATED RAGE RAGE "drop milk glass and pass out on floor"
I put on Cat. Using jukeboxes are annoying cuz there is no loop, and they aren't portable. Add ipods?
Want floating land masses? Forget the nether, craft a couple nukes. Instead of falling into the void, you will fall into bedrock.
Not possible.
Blame TMI for not being capable to grasp the complexity of IC².
This quote failed..... Alakboom did this. I can't actually spell Alakbooms user properly either.
Sense?
There is none.
(*Noms on Cadde's wood)
A bit hard to swallow....
Lets badger Kent to add the add-on to chocolate IC! Now why did I just refer to Ic as chocolate.....
UU matter isn't really the best way to go about these things, using EE is better. Why should Alkaboom waste his precious modding time on something another mod can do better? Unless adding it is really easy, I doubt it's really worth it.
Display MoreSorry to go off topic, but saw this idea and thought I'd develop it a little.
Maybe a galvaniser machine that would increase durability and effectiveness on any metal tools/armor? GUI could have 3 slots: top slot for the metal used to galvanise, middle slot the said tool, bottom slot the fuel used. Something like this?
F = Fuel
G = Galvanised tool
-> G
F
You'd have to have the galvanising metal 1 tier above the tools current one, with it being an upgrade and all.
Just an idea.
Seems like a much better idea than nano tables!
I agree wholeheartedly that implementing nanotech is fraught with game balance issues (since a real-world nanofactory could easily convert the carbon in a block of wood or a lump of coal into a diamond, to pick one example). If Rocket Science does end up going in that direction I plan to make the nanofactory into a "minigame" similar to heat management in IC2's nuclear reactors - the idea being that this is first-generation nanotech without many safeguards, and the slightest goof could accidentally create self-replicating structures that need to be contained, lest they devour surrounding blocks. (On the other hand, at least it'll be a prettier way to destroy your house than a nuclear explosion - picture the rogue nanites turning everything into blocks of the same endlessly repeated crystal lattice) Less catastrophic errors would result in the item's molecular structure being slightly off and rendering it less durable - so you might get your desired diamond armor out of the machine, but it's riddled with plane fractures and has only a tenth of the health it should. Anyway, just my ideas.
Had no idea that Al was working on agriculture - thanks for saving me the time.
LOL, make an escape pod and a nuclear missile pointing at your base.
Thanks! And I'm realizing just how end game Q armour is....
http://www.talonfiremage.pwp.b…=1k10101001501521s1r11r10
This is my breeder. It is a perfect breeder, and even makes a bit of power! It is quite efficient. This is the compacted version of it.
I'm having trouble with the iridium. I was really excited when I got enough UU to craft this, and I was surprised when I couldn't refine it. I tried maceration, the extractor, the compressor, and the induction furnace. Is this a bug, or did I just mess up? Or is it because I'm not playing the most recent version of minecraft?
http://www.talonfiremage.pwp.b…1m10101001501521s1r11r10t
This design is more efficent, and is a breeder too! But it doesn't really produce much power...
Wow, now all I need to do is make a few more reactor chambers..... So hard to make.
http://www.talonfiremage.pwp.b…=1k10101001501521s1r11r10
So anyway, I was in search for the ideal breeder that would also make plenty of power. That was what I came up with, after 40 seconds of thought. Can anyone make this work using less chambers/components? I suppose this already good enough....
You trusted a dwarf known for building bridges out of TNT? Be more careful.
EDIT:
http://www.talonfiremage.pwp.b…=1k10101011501521s1r11r10
This is a slightly safer design. But you can only run one cycle before cooldown.
EDIT: Teh correct link. http://www.talonfiremage.pwp.b…=1k10101011501521s1r11r10