Posts by Cadde

    With the risk of further derailing the thread...


    I think the path Notch has taken is leading MineCraft away from the unique and fun experience it once was and into the realm of BORING. And that really messes things up for those of us who want less magic and more Mining and Crafting... And building cool contraptions.
    So just for the heck of it, here is a list of things that (IMHO) is leading MineCraft down the toilet.


    • Enchanting, Potions and all that "magic" crap.
    • Endermen, Ender Dragons, The ender.
    • Strongholds... (In general)
    • Ghasts, Zombies, Zombie Pigmen, Skeletons and all those other mobs. I'd much prefer bandits, thieves, thugs and other more down to earth enemies.
    • The number of useless blocks introduced such as water lilies, dragon eggs, Enchantment table, Large Mushrooms (including the biome, but the Mycelium block does make sense somewhat) and so on...
    • Strange creatures like the Mooshroom...
    • The nether... (Why... Just why? Most mod makers include a nether resource just to force me to go there to get lightstone dust and that is the ONLY reason i go to the nether... Ever!)


    If anything, Notch is opening the doors for other game makers to make MineCraft clones that stay true to what MineCraft originally was about (Mining, building, crafting, mining to build more and craft more to mine faster and build faster) and we see it happening all over the place.


    Eloraam is focusing ever more of her attention on Minia. (Which according to her was started before Minecraft was released)
    The WireMod team (A Garrys Mod addon/mod that is totally awesome) is working on Blocktin.


    But likewise, there are a number of Minecraft clones that are taking the same path that Minecraft is taking. The only reason i don't know which those are is because they are not interesting to me due to their "planned features". (RPG, magic, stupid enemies and animals)


    I feel that it is a VERY strong possibility we will be stuck on MC 1.0.0 for a long time and more and more modders will CLEAN OUT the dumb features that have been added as of late and implement the proper features that should be in the game.


    To me, the most important mods are BuildCraft, IndustrialCraft and RedPower and as long as they stay true to the Mining, Crafting and building aspects of the game and can make the natural enemies actually make sense (bandits, thugs and thieves to name a few) then i don't mind them adding those. If IC where to implement machine guns, tanks and artillery cannons i wouldn't mind it a tiny bit as long as it makes sense. I would gladly mine, build, craft and mine some more to be able to build the weaponry to fuel a war against a competing faction (be it NPC or Player) in the game.


    I can go on and you know i can. But that will have to do for now.


    EDIT:


    P.S.


    I used to play EvE Online, a game that takes place in space and has a lot of unrealistic elements. But the package does make sense to a person such as myself. Hence why i loved and played that game for 2.5 years. Where most others played World of Warcrack i played EvE online because unlike WoW, EvE doesn't have "magic" in it.
    ...
    Oh and EvE had about 100 times more content and re-playability than WoW.

    EDIT ::: I don't have anything installed on my client. If that is the issue I apologise profusely. But I'd rather not fuck EVERYTHING up by installing that when there's already an error running if thats not the error.


    To use Industrial Craft when connecting to a server both server and client needs (their respecitve versions) the mod.


    So you install ModLoaderMP and Forge on the sever. And the Industrial Craft Server .jar in the server mods folder.
    Then you install ModLoader, ModLoaderMP and Forge on the client and the client side Industrial Craft .jar in the mods folder.


    For every user that is to connect to your server, they need to install Industrial craft and it's prerequisites.

    You watched yogscast and followed a design they used which they got from a random person on the internet... I might as well have told you to fill your reactor with only uranium cells and said "This way you get 2,400 EU/t, which beats any other generator in known history" and fail to mention that no matter how much water you have around it, it is still going to explode (VIOLENTLY) in 6 seconds.


    Oh well, now you have learned to not blindly follow what yogscast says. And you have learned that reactors can (and will) explode if you don't use them properly.
    There is a whole plethora of information on them in this forum section. Feel free to read and learn all about them and then return to your design.


    And use that Talonfiremage site to check your reactor designs. If it says anything other than "Mark I" then your reactor can explode.

    Well, here's the thing about bug reports... For it to be a bug (In my experience) the bug must be caused by the default package of IC2. That is, IC2 1.42 running on MC 1.0.0 using ModLoader 1.0.0, ModLoaderMP 1.0.0 and Forge 1.2.2 from the linked sources.
    Using any other means of installing or any other mods makes it a COMPATIBILITY problem, not a bug.
    I am open to the possibility of a compatibility problem being exclusively caused by IC2 but it isn't a bug with IC2. It's a specified set of conditions that causes a problem.


    The same way that if i purchase a car of make "SuperAwesome" and model "SuperFastAndLuxurious" and i add flamethrower at the front and leave that burning at full capacity. What happens after a while as i drive around with my super hot flamethrower is my engine overheats for some odd unexplained reason... Shall i then go to "SuperAwesome" car manufacturer and point out that the engine in their car is crap because it overheats? Or maybe i should consider the possibility that adding a flame thrower that makes the cooling system of my engine malfunction might be the reason and as such come to my "SuperAwesome" car manufacturer with a compatibilty issue. Then, if they wish to (not that i think they would) help me solve my problem with heat they could offer a more efficient cooling system for my engine or offer some sound advice (such as, no flame throwers should be used at the front of your car)


    So (IMHO) this is the exact same thing. IC2 is designed to work on it's own very well. Some considerations have been taken to make it compatible with certain mod solutions but in the end, it doesn't mean that you can automatically assume that it will work with everything.
    It isn't a bug if someone is using mod XYZ and it causes issues in IC2, it's a compatibility problem. And we can't solve all compatibility problems now can we? Doing so would mean IC2 would never progress and it would also grow into a beast of compatibility fixes which would make the code extra wonky and cause actual bugs to happen.



    If you don't agree then never mind me. I am just trying to take the practical approach here and whenever i read "BUG REPORT" i expect to find something that I (and everybody else) can reproduce using only IC2 and it's prerequisites.

    All i can tell from that is that some achievement is using a null (nothing, blank, nada) statId somehow.
    I have never seen it before, someone else will have to help you further or you can try doing it all over again.
    That is, get a new server .jar. Install ModLoaderMP and Forge 1.2.2. Add Industrial Craft to the mods folder. Start the server (on a fresh world), check the console to see if there are any errors.
    Now add Buildcraft, delete the world and start the server. Any errors?


    If no errors then GREAT, you solved it! Now, if you are running any other mods. Install them one at a time and test.

    Don't "update" MC forge, start the mod install process from scratch using Forge 1.2.2!
    And only install (MANUALLY, not with MC Patcher or any other silly gadget) ModLoader, ModLoaderMP and Forge and place Industrial Craft in the mods folder.


    Does it work? GOOD!


    Now you know that works fine. (Because it will)
    Now install the mods you are using (one at a time) in the correct order (That is those for the MC jar) and place any modloader mods (one at a time) in the mods directory.
    Between each mod you install you test your game. Did it just crash? What mod caused it to crash? Post your crash report here and we will be able to help you further.

    click really fast, keep clicking fast. Eventually you'll notice a string of 0 and 32/128/512/2048 EU packets (or possibly one of the later numbers divided by 2,3,4 etc) When you're clicking fast enough you can capture a small enough number of frames to actually see the size of the packet; otherwise you're seeing an /average/.


    This.


    I use a macro to right click fast. I can right click so fast that no matter what rate of output i get i see 0 between packets. So if a line is constantly occupied by 32 EU/t packets i manage to see 1 - 2 zero EU readings in between :D

    What could be happening is that your server somehow stops updating the energy net for that particular batbox after a certain time has elapsed since the last feed. (Sounds far out but it is a possibility)
    Try adding another bat box on the output line and feed the power from that bat box back to the first one. Thus making a feedback loop.


    I'm not saying this is how you should build but it can help pinpoint the problem. If the machines survive the night with that setup then we know that the bat box isn't updating as it should.

    Not 100% sure about the bed thingy, but afaik it's an effect of some specific code related to dyes. Specific code = unuseable for anything else.
    Ntm dyes have 16 values, whereas FreqTrans have 32xxx.


    Nah, i am pretty sure there is just one recipe for the bed.


    Code
    addRecipe(new ItemStack(Item.bed, 1), new Object[] {
                "###", "XXX", Character.valueOf('#'), Block.cloth, Character.valueOf('X'), Block.planks


    And it is using the cloth block, which in turn shares all the colors under a single item, which means it doesn't matter what color the block is as long as it is of the cloth block type.

    Personally i welcome the fact that someone outdoes me. When i made my first OreVeins a year ago some other guy made a BiomeTerrains mod that had my features in it, just about a thousand times more awesome and it also dealt with a TON of other things. He proceeded in making a special "Thank you Cadde!" note on his mod release thread for something i did or helped him with. After that, i simply stopped working on my mod because there was something that was WAAAAY better at the time.
    And i was HAPPY for two major reasons:


    1) There was a better alternative from someone with loads more experience in Java (especially MC obfuscated Java) than me.
    2) I didn't have to release an update every 2 weeks (yes, at the time MC was updated like once every 2 weeks)


    So what if Redpower covers ALL bases and even adds more features than vanilla minecraft does. We should just be happy that we are getting any mods at all! And when one mod falls into the shadows and another shines, some hundred other mods are started... Out of those 100, at least one grows as big as BuildCraft, IndustrialCraft or RedPower and has it's own unique features that people prefer.
    If you don't like RedPower there are about a thousand other mods (not all updated though) that can cover your needs.
    If that isn't enough for you then start modding yourself. Most MC modders started out with nothing more than google and the MC Forums.

    The sad thing, Cadde, is that when we try to point out the historical outcomes of such things, we're the ones with the wrong attitude. Did we wake up in Bizarro World or something?


    Nah, it's just that the faster your internet connection. The more weird stuff you are exposed to in a shorter time frame. Eventually it wears you down unless you learn to shield yourself from it. What doesn't kill you only makes you stronger! (And angrier)

    1. The requirement is only a MINIMUM version, you can use 1.2.2+ fine.
    2. The buggy versions of Forge for 1.0.0 are older versions, 1.2.2 is the good stable 1.0.0 release. There may be new ones, but afaik RP2 works fine (I haven't run into any hiccups)
    3. Enjoy stable 1.0.0.


    KK, thanks. Surprisingly i haven't even installed IC2 for 1.0.0 yet (because i am a patient man and all that) so i don't know how badly it will affect RP2 etc.
    Just letting you know that RP2 users have had issues with Forge 1.2.2 and thus backdated to Forge 1.2.0 and the issues where solved. Even Eloraam confirmed the issues with Forge 1.2.2 and RP2PR4b will have a fix.

    Anyway... moving on... Now with the benefit of hindsight... What if... Waaaaayyyy back when.... two whole MONTHS ago, when MC 1.0.0 was released... Alblaka had made a sticky announcement thread stating something to the effect of '...Yeah... We know 1.0.0 is out- However, we will first be looking to finish our current 'bug release fix' for 1.8.1. Soon after that I(we) will have personal obligations that I(we) must attend that will keep me(us) well occupied for some time. For this reason please do not expect a 1.0.0 IC² until 2012.'


    You just don't understand it do you? If Al would have posted that very information and had no ban rules asking for release dates then this would be a possible outcome:


    -"So when is the first bug release fix for 1.8.1 coming out?"
    -"When are you done with your personal life? I want my money's worth out of you, get back to making IC2!"
    -"Where are you Alblaka? We need our IndustrialCrack!"
    -" It's Dec 24th, my family hates me so i am in my basement playing MC and i want IC2 for MC 1.0.0 now. It's Christmas, COME OOOOON! PLEAAAAASASASUFIUASIUFHA!"
    -"Hey, there's only one day left on 2011 and you PROMISED you would have IC2 for MC 1.0.0 released before 2012!!!!111!!!11!11!" (See what i did there? I turned a "don't expect" to "we will" because that's what people do!)
    -"OMG, Alblaka has abandoned us. I am uninstalling IC2 and i will post hate messages all over the MCF and the internets telling others how horrible Alblaka is. He said we would have a release in 2012 and it's Jan 1st 2012 and there is no release to be found!"


    .......


    Then you get the few odd people who reply with "But IC2 for MC 1.0.0 isn't even out yet" to posts that say something along the lines of "With IC2 for 1.0.0 out, can we expect all the addons to be updated in 24 hours because i totally would cancel my trip to the bahamas to update an addon so some pimply little teenager can play his precious minecraft for 3 hours..."


    Though, the possibility of ALL that happening exactly as described is very slim so just take that with a grain of salt. But it is related to what happens in reality when some developer makes or even hints a release date and people turn it into something completely different and promise to murder them when the release date has passed. (Yes, that has happened too!)

    I don't really think the solars needed a recipe change in the first place. Making it less expensive caused the "Solar OP" wave and changing it back to the original cost started this thread. So no, I do not think the so called "nerf" was too much. It is impossible to please everybody, if the devs changed the recipe again to be less expensive, those who cried nerf will do so again. At which point if their needs are met another thread like this one will be started. If you are that mad about solars being returned to the original recipe then just use one of the other methods of energy generation such as wind or nuclear (or the Advanced GeoGen in Power Crystals power converters, but since the 1.4 update that kinda broke it). Complaining about it will only piss others off, not change anything.


    I still use solars. I just went back to my old IC1 way of doing things, which is just keep my starting gens a bit longer to compensate for the rate I can make solars.


    But the real issue is with a MULTIPLAYER world, not a single player world. I don't bitch and moan about people playing with EE in SSP (though i poke at them for being lame) and i don't mind people using TMI to test stuff with. Like making insane CASUC reactors that would otherwise be pretty much impossible to make in a normal game within the first couple of days of non stop playing.
    The solar panels are not balanced for multiplayer worlds and as such server admins either choose to disable solar panels or they choose to leave them in and everybody is using them to the point the game becomes a lag fest and the world is abandoned.

    I have simliar errors. And I don't really understand the fix since I#m somewhat what we Germans call a Dau. I came that far to download the LWJGL 2.7.1, but it says it needen'd to be installed, just used by the Vm you want "to fix". Anyway, how do I get my minecraft to work with it, and maybe stop crashing ? :D


    FarFar


    Open your "%appdata%\.minecraft\bin" folder and replace the files :


    Ä jinput.jar
    lwjgl.jar
    lwjgl_util.jar


    With those in the LWJGL package.
    Then do the same for ALL files in the natives folder.


    You should notice a performance boost even without Optifine. However, i am not sure if only doing this solves the sound issues. I have Audiomod and Optifine installed and i no longer experience the issue. I'm not saying you HAVE to have them installed but that's what i have.