With the risk of further derailing the thread...
I think the path Notch has taken is leading MineCraft away from the unique and fun experience it once was and into the realm of BORING. And that really messes things up for those of us who want less magic and more Mining and Crafting... And building cool contraptions.
So just for the heck of it, here is a list of things that (IMHO) is leading MineCraft down the toilet.
- Enchanting, Potions and all that "magic" crap.
- Endermen, Ender Dragons, The ender.
- Strongholds... (In general)
- Ghasts, Zombies, Zombie Pigmen, Skeletons and all those other mobs. I'd much prefer bandits, thieves, thugs and other more down to earth enemies.
- The number of useless blocks introduced such as water lilies, dragon eggs, Enchantment table, Large Mushrooms (including the biome, but the Mycelium block does make sense somewhat) and so on...
- Strange creatures like the Mooshroom...
- The nether... (Why... Just why? Most mod makers include a nether resource just to force me to go there to get lightstone dust and that is the ONLY reason i go to the nether... Ever!)
If anything, Notch is opening the doors for other game makers to make MineCraft clones that stay true to what MineCraft originally was about (Mining, building, crafting, mining to build more and craft more to mine faster and build faster) and we see it happening all over the place.
Eloraam is focusing ever more of her attention on Minia. (Which according to her was started before Minecraft was released)
The WireMod team (A Garrys Mod addon/mod that is totally awesome) is working on Blocktin.
But likewise, there are a number of Minecraft clones that are taking the same path that Minecraft is taking. The only reason i don't know which those are is because they are not interesting to me due to their "planned features". (RPG, magic, stupid enemies and animals)
I feel that it is a VERY strong possibility we will be stuck on MC 1.0.0 for a long time and more and more modders will CLEAN OUT the dumb features that have been added as of late and implement the proper features that should be in the game.
To me, the most important mods are BuildCraft, IndustrialCraft and RedPower and as long as they stay true to the Mining, Crafting and building aspects of the game and can make the natural enemies actually make sense (bandits, thugs and thieves to name a few) then i don't mind them adding those. If IC where to implement machine guns, tanks and artillery cannons i wouldn't mind it a tiny bit as long as it makes sense. I would gladly mine, build, craft and mine some more to be able to build the weaponry to fuel a war against a competing faction (be it NPC or Player) in the game.
I can go on and you know i can. But that will have to do for now.
EDIT:
P.S.
I used to play EvE Online, a game that takes place in space and has a lot of unrealistic elements. But the package does make sense to a person such as myself. Hence why i loved and played that game for 2.5 years. Where most others played World of Warcrack i played EvE online because unlike WoW, EvE doesn't have "magic" in it.
...
Oh and EvE had about 100 times more content and re-playability than WoW.