Posts by Cadde

    It was not in 1.23, not in 1.337, not in 1.42 and... not in 1.43. That one is easy, please? :(

    Which one? bones? Yes, bones is missing as a UUM recipe but building a mob grinder and setting it to hard for a minute should give you more than enough bones cheaply. Though i run on hard all the time and i have more bones than i can spend really.

    Btw, one cannot "steal" another's idea. To steal an idea you have to forcefully make the other person lose the idea in his head.
    It's called copying and "Copying is not theft, stealing a thing leaves one less left!" (Music is great)


    What you "steal" is someones thunder (figuratively speaking) but after all is said and done... Do people suggest something because you want to play with it or do they suggest it to receive fame and glory? If it's the latter then their suggestion is most likely shit anyways. And fame and glory is overrated really.

    *OMGNOOBMOVECADDE*


    Ok, i started a new world a few days ago using my OreVeins mod. I found Iron, Copper, Tin, Coal and Uranium but i couldn't find a single piece of redstone... And we all know, without redstone you are still staying in the stone ages.
    Having spent several hours digging tunnels in all direction up to 500 tiles long EACH using RP2 gems to make pickaxes. (THANK GOD FOR THOSE)
    Today i just said *F* it and gave myself an OD scanner to seek out at least ONE Redstone vein... After 3 hours of digging holes finding more iron, copper and tin etc i just gave up and fired up the Minecraft XRay map viewer to see if there was any redstone anywhere.
    I had one (very elusive veins) close to my spawn and base. But it was tiny... And about 4 of my prospecting tunnels had somehow managed to miss it by a SINGLE TILE! :cursing:


    Either way, so i sped around in XRAY looking at the distributions and though "What the F is going on here? There is pretty much nothing to be found anywhere!"


    Care to take a guess at what went wrong???
    ...
    Done guessing?


    -------------------------------------


    Enough off topic though!


    When i start (difficulty hard, torch burnout mod, MOREHUNGER which is my own creation, all of oreveins, RP2, IC2, BC, Forestry etc) i do things in the following order:


    • Punch a tree, get wood (mmmmm wood), make a pickaxe, get stone, make stone tools, get more wood, build wood shelter.
    • Kill animals, cook food, cut grass to get seeds, build a farm with fences in/around a shallow pond, till dirt and plant seeds.
    • Get as much wood as i can before nightfall, start mining for Copper, Tin, Iron and Redstone. (As well as some flint and other things i stumble across)
    • Make Generator and Macerator, macerate lots of copper and tin and iron to make another macerator and eventually another generator.
    • When i have 4 generators, 4 macerators and 4 electro furnaces i start expanding my base.
    • Go mining for diamonds, lapis and gold. Gather dyes, sand and other stuff required to make a filler (buildcraft) and clear out an area for a coal power plant.
    • If i found some diamonds i make a tree farm from forestry.


    From there on out i start getting self sufficient so to speak. Then it's just a matter of finding as much redstone and coal as i possibly can so i can make myself a lot of gunpowder to turn into sticky dynamite to find resources fast.
    And then it's on with constructing more stuff like factories and power plants and all the other cool stuff.


    Which one would be a good solution?


    As for the ability to store energy with batteries, I think that is interesting, and would certainly be far easier to use (especially if it accepted energy crystals)
    As long as it does not allow wires to charge the battery or crystal beyond 100 EU's (or similar, something relatively short duration, which this is a mere seconds worth of power) , and requires manual charging beyond that point. (switch cable -> cut power -> lights go out within one second rather than one day)


    Obviously the battery one or i would have quoted you only.

    Have a look at Wiremod for Garry's mod. If we can have render targets in MC then making displays and such would be quite possible.


    Wiremod is solely docused on the physics and electronics of Garrys mod. Very much similar to RedPower. It has gates (NOT, OR, AND, NOR, NAND etc) and wires and you hook them up together to make user controllable contraptions such as planes, robots, road vehicles etc.
    It's mighty fun!


    Now to the point as to why i bring it up, Wiremod also adds a CPU that has instructions. You program it is assembly (but there is a high level language for it too much like C)
    Wiremod is written entirely in LUA on top of Garrys mod API which is written on top of Gold src using it's SDK. All the source is available to be read and inspired from.


    But why am i talking about how awesome it is when i can show you?


    http://www.youtube.com/watch?v=wghkhmVLCrQ&feature=related (Early development of a CPU)


    http://www.youtube.com/watch?v=A9vHZx2iF8w&feature=related (A minigame using the GPU)


    http://www.youtube.com/watch?v=WstRiSIHHPU&feature=related (Another minigame using the GPU and E2, Wire Expression)


    http://www.youtube.com/watch?v=AWRbsov3cIo (Just something random that i liked because it's so awesome)


    http://www.youtube.com/watch?v=kvi8eP0hHQE&feature=related (A gun shop, the reason i picked this is because of the control panel and i couldn't find any better examples at the moment)


    So yeah, it's all about the displays here really. Being able to transmit data through cables and displaying it on a screen. Obviously being able to read information from a bat box/MFE/MFSU


    P.S.
    If anyone want's to goof around with Wiremod i am more than willing to do so. Shoot me a PM.

    If we remove any mentions of MC 1.0.0 potions from the message i would wholeheartedly agree.


    * Synthetic dyes made using iron dust and other minerals as components to make a lot of dyes using very little resources.
    * Mixing ingredients to make nitroglycerin to make dynamite.
    * Making gunpowder from coal/charcoal (two different qualities of gunpowder) and sulfur.
    * Making C4 (i need a refresher on the recipe for that :) )
    * Making medicine to combat spider poison and food poisoning.
    * Making fertilizer (bone meal alternatives)
    * Making energy drinks that enhance your speed in mining and running. (Not magic, just a sugar rush thing. Has the nasty side effect of giving you pimples and a squeeky nerd voice as well as a sudden urge to go to LAN parties)
    * Refining oil into fuel by means of a step by step process that is better than the BC refinery.
    * Making preservation ingredients that makes enhanced food that gives you more food points as you eat them.


    Etc etc. Pretty much anything that can be made in a lab that is related to (non magic) MC and IC2.

    I just wanna point out that if you are using buckets in your nether geotherm facility then you are using either BuildCraft or RedPower. For balance reasons we would compare this suggestion to users only using IC2. (IC2 is supposed to be balanced with itself primarily)
    I know i mentioned buildcraft and redpower as transport systemsfor those plasma batteries. Well, that's because just as many that play without BC/RP2 plays with BC/RP2 and as such they will just abuse that fact to make those batteries not lose any energy.


    And most of my post was sarcasm. But a few things are really true to me and many others:


    * We don't like the nether. It was a pointless addon to MC and the only reason i go there is because i need lightstone dust to make recyclers etc. I have started a new world and i am seriously considering giving myself a lot of lightstone dust using NEI (Not enough Items > TMI) and throw away 14 obsidian and a flint and steel in "honor" of the resource cost of going to the nether.


    If i can choose between going to the nether to get lava or find myself a lava pool outside the nether and having to walk several hundred blocks to it. I chose the lava pool! Going to the nether is just a distraction from what the game is meant to be.
    Then you can only think of what i see the "Ender" as... Complete waste of time!


    As for potions and enchantments... All it has done is cause problems for mod developers. Many mods where (per standard) updated to MC 1.0.0 because that's what people expect us modders to do. I would be perfectly fine with all mods staying on MC 1.8.1 until notch adds anything USEFUL in the game again. (Albeit, i do agree with breeding animals)


    But ALL of this is very much besides the point really... The point is, your suggestion doesn't add much at all to the gameplay in IC2. It is a niche specifically aimed at people going to the nether using GeoTherms. The amount of coding required to implement your suggestion could just as easily be spent on making GeoTherms better outside the nether and making nuclear reactors distinctly better than the other generation methods. As it stands, Solar and Wind generators are still better in the long run than all other types of generators.
    The only reason we use solar/wind in the real world is because it is CLEAN and saves our planet plus the sun won't die in several million years. It still takes more than 20 YEARS for those energy generation methods to PAY for themselves whereas making a nuclear reactor takes about 3 years to pay off.

    Copyright law is quite clear on the subject of "redistributing other peoples work without explicit given permission to do so"
    If you haven't received written permission to redistribute other peoples work then you are NOT allowed to do so. It doesn't matter if you send the author a million dollars as compensation. You are still not permitted to redistribute without consent!


    Anyone who owns the copyrights on software can chose to file a claim. That means, if you (mr technic pack person) is living in any of the countries where copyright can be enforced and can be linked to a person (for instance, if you live in France then finding out who you are is EASY because of the new laws they have implemented) then YOU can be forced to pay compensation to the owner of the copyrights. Considering the number of mods you have in Technic pack that you don't have permission for redstributing that could be a years worth in salary.
    So maybe you should ease up a little and remove all the mods you don't have permission to redistribute before someone takes action and then it's all going to go downhill for you.


    Don't believe me? Google some and find out that it has happened before for far lesser infractions on copyrights and those people have been fined up to $300,000 in court.


    I don't care how "nice a person" you are, if you openly admit to shitting at other peoples rights to their own works then you are nothing more than a failure...


    Don't get me wrong, i think all MC mods should be open source and free to distribute (non commercially) modified or not. But if a developer of mod XYZ wishes for his work to stay under his control then you respect his wishes or you face the consequences of your actions.


    EDIT:


    One more thing, if Eloraam, Alblaka or any of the other modders you say have given you permission to redistribute their work wants to revoke that permission they can do so whenever they feel like it. Tread lightly or they will do just that.


    And did you know that even if the copyright holder doesn't want to hunt you down you are still breaking other laws that anyone can charge you for.

    I didn't know that.


    Different files in different areas with slightly different apparent layouts. It seemed like everyone was rolling their own thing from the outside perspective.


    The only things that differ is the people implementing them. Eloraam pretty much made Forge and as such her config files look a little fancier but both RP2 and IC2 share the same config system.

    It consists of a battery that can hold far more then a lapis battery (5-10x?) but is harder to make as well as only works to it's full potential in the Nether, it still works in the Overworld however it's energy stores deplete rather quickly.


    Cannot affect items over time... Well you can but only if the player is wearing them and hello buildcraft/redpower. Even so, making it deplete faster outside the nether would mean adding code to EVERYTHING that can store the item. In other words, Nope!


    First step is to macerate the Blaze rods into Blaze dust.


    Ehhh... Are we actually using Enchanment and potion stuff now? I thought everybody that had an ounce of sanity hated that stuff and never want to hear about it and even less touch it?


    Then combine the Blaze dust with a Ghast tear to get Gelatinized Embers.


    I shed a tear for how crazy this is starting to sound now. Use that tear instead?


    You get a Ember Sheathed Plasma Orb which has the odd tendency to start the lava inside spinning faster and faster as you apply electricity to it and even odder then that the effect of the spinning lava within on the Blaze rod and Ghast Tear material causes a very controlled electrical arc whenever it is near Lapis, essentially discharging the rotational energy of the orb. (essentially meaning it will only charge items that use lapis in their construction like MFSUs and Lapis batteries however it can be charged in just about anything)


    Eh whaa? Spinning lava, blazing tears of Ghast rods shooting electricity?


    A) a good way to transfer energy from the nether
    B) a reason to go into the nether at all
    C) a still balanced item due to the fact that if used in the Overworld it will deplete it's entire energy store within 5-10 minutes


    A)


    Right? Because a lapotron crystal that stores 1 million EU is a horribly bad energy storage device... Considering it would take 41 minutes to fill ONE of them using a lava gen and it would take 41 minutes to fill 41 of them (for a total of 41 million EU) using 41 lava gens.
    I can't even begin to imagine how long it would then take to fill an inventory full of your 3 million EU plasma batteries. What exactly am i going to be doing in the nether for all that time? You see, when you leave the nether everything stops down there. So i would have to spend a few hours down there building stuff and then wait for the energy to be produced.


    Or, if Lapotron crystals aren't good enough i can always have a stack of empty cells and fill those with a pump and a miner. At a much higher rate than burnig the lava with generators. I can carry a total of 69.12 million EU's worth in lava cells back home in less time spent.
    Sure, it's going to cost me 216 tin ingots but i think it's worth it as long as i don't spend a minute longer in the nether than i actually have to. And that is before we consider the fact we would still need to either build a lava transport system or use lava cells in the nether using your proposed plasma battery.


    B)


    Go to the nether to acquire energy that i can just as easily produce outside of the nether? Gotcha! (If i want millions of EU's in energy i could build solar flowers and sit on my ass for the rest of my minecraft experience.


    C)


    If certain people would rather build 16 bat boxes to transfer 32 EU/t without any loss from the sky i doubt they would be willing to lose several thousand EU by transporting plasma batteries.


    ------------------


    And once more, the coding required to make these work as you propose would be more than any programmer would like to do. If you however are really fond of your idea then code it yourself.


    Or to quote a wise man:
    "If you are not ready to work for your ideas, how can you expect someone else to do it?"

    I think what he meant was a sort of sensor that could tell how much power was left in a batbox/MFE/MFSU and a data cable to transfer that information between the sensor and a central control panel. The idea is sound but the implementation of it will probably be denied.


    Nope, only single-packets are considered, the electrocuting uses the exactly same code as the cable melting.


    I think i probably forgot raising the TinCable electrocuting threshhold whilst rising it's max capacity.


    Damn, i am just too lazy to read source code all the time :D

    One simple solution... Install IC2 correctly. Using technic pack is not the correct way to install Industrial Craft. Simply having Technic pack on your PC or any remains of it will most likely cause you to fail at pretty much anything.
    Remove Technic pack and do it properly. If you don't then we cannot help you any further.

    Not unless you provide logs and stop wasting our time (and yours) having to tell you and about a hundred other people about this obvious fact. We can't read your harddrive for you and we cannot just magically find a solution to the problem unless you tell us what you did and what happened (not "MC crash plox halp", but actually a crash log... GOOGLE IT)


    As for running the IC2 jar, no... You cannot run the IC2 jar, it's meant to be run by minecraft itself.

    Quote from Eloraam

    Myself and another Forge developer did a lot of work on Forge tonight, but we really didn't expect IC² to be accessing those fields in quite that way.


    Anyway, I've pushed a new version of the experimental forge binaries which should fix this issue.


    Using the experimental 1.2.3 build of Forge that she pushed should work with IC2 AND RP2 PR4b which solves the issues.