Rick: You keep listing resources to compare two power generators. Solars are expensive to set up, wind generators are cheaper.
What you keep on forgetting is the time spent in building and maintaining these generators. Since solar and wind are maintenance free it is easy to compare them to say nuclear.
You have to mine for uranium, you have to bring the fuel to the reactor, you have to insert the fuel in the reactor one item at a time.
You then need to make a breeder (to gain as much as possible from that rare uranium ore) which takes even more time.
that time could have been spent on gathering other kinds of resources.
Setting up a solar farm or wind farm means i can spend INFINITY on finding any other kind of resources i WANT.
Using nuclear generators i eventually (every 2.7 hours?) have to spend time refilling them with new cells. That is time spent NOT looking for other resources.
Over time, a solar/wind user will be A LOT wealthier than any nuclear user. (Which destroys any kind of energy economy model)
We built nuclear reactors because it was cheap, "clean" and "safe" energy production. (And i still think of it as clean and safe if we take CARE of it properly)
Nuclear power also generates several orders of magnitude more power than solar power ever has.
Solar and wind power has to span entire regions IRL to match a single nuclear reactor in output. In MC solar and wind merely spans 48x48 meters (as opposed to say 5x5 KM IRL) to match a reactors MAXIMUM potential output. (2400 EU, that number is 1740 due to SAFETY and MAINTAINABILITY reasons though.)
Sure, it lags... It makes the game unplayable but why should I care? I just want to compete with someone else and start building thousands of solar panels/wind gens so i win in the long run.
Even if a single solar panel cost 5x as much as a normal generator (and there was no way to automate a genarator) a solar panel would win after 100 generator refills. Each manual refill means time is taken from mining and placed into maintaining the generator.
Solar and wind generates too much EU per M²... It's as simple as that. A solar panel that generates 1 EU should take up at least 5x5 tiles in space. So should a wind generator. Then i could agree with lowering the cost of the solar panel itself. It still requires PLENTY of ground to build on.
And on a server where you purchase land to build on, this would be even better!