Posts by Cadde

    Rick... You still forget about TIME. It takes more TIME to set up wind farms. I don't care if it's 1/3rd the price of solar power. The time spent is time lost looking for more resources.


    And if solar farms took up 100 times more space (each panel needing 10x10 tiles of space) then people would be spending A LOT more time building them. And the space they would take up would be 25 times larger. To make a farm that would produce 100 EU/t would mean you would consume 200x200 tiles of space instead of just 10x10 tiles.


    Yeah, if a solar panel cost 9 diamond i would think they are quite expensive and building 100 of them (that's 100 diamond blocks dammit) would be pretty much impossible considering how many diamonds you would have to find.
    Once more you are just being irrelevant and making everything you say up on the spot... And believing it.


    EDIT: Oh, and i hate ALL free generators mind you. I just hate solars the most.

    For someone who doesn't like it as gamplay, I gotta say, you have a lot of knowledge of EE. The mod souldn't be taken too seriously, its fun for a while I agree, but because its so easy you reach the end-stuff relatively quick. Thus making it less interesting rather quickly..


    But because difference in values of the same materials, using the mods in combination of each other makes it rather dull.


    Don't get me wrong, EE is a great mod, but I prefer a somewhat more durable gameplay. If you have a problem with it, don't use it.

    Just because i hate it doesn't mean i haven't tried it and learned all about it in the past. That's just how i operate.
    If i get a mod i learn all there is to know about it. So all I have said here is based on what i remember about it. I played it about half a year ago or something like that.

    ahhh... but they will also produce less in return. i estimate about half (at least) will be destroyed.

    So the real question then is, which grows faster? Does the growth speed of cacti exceed the losses incurred? Is it really worth it spending that much redstone and iron on pistons?
    Wouldn't a tree farm work better? (Though that leaves the realm of IC2)


    Actually, i am not that interested in the topic to begin with. I have my tree farms! :D

    I like the idea minus the 3x3 deal. Make it decimate any block instantly at the cost of 30x the EU of the diamond drill then we are in business?


    As for the recipe? Make it the same as the regular mining drill but replace the refined iron with iridium, the battery with a lapo crystal and the circuit with an adv circuit.

    I'm not so sure... if you smelt a block of cobblestone in place, you can't retrieve it to use in a recipe, you just get the cobblestone back. Even if the mining laser were cheaper to smelt than an electro furnace, you would still need to use a furnace in order to smelt stone to make a compressor, for instance. Likewise, we could also allow smelting of sand into glass, in place. But, you can't break it to pick it up and use it in a crafting table to make reinforced glass. It doesn't drop anything when you break it.


    The only way this would help you smelt stuff cheaper is if you had a pick enchanted with silk touch, and smooth stone is already the most common block in the game, it wouldn't exactly be a game changer to be able to make more.

    Since all sane people hate enchantments and potions i don't see why you had to bring that up reminding us just how awful that system is... Either way, point is that making structures out of smoothstone (which some people still do mind you) shouldn't be cheaper by using the mining laser and placing the cobble blocks... And it also makes sense in a physical way. A furnace is a confined environment where heat cannot escape as easily. Using a laser out in the open is a different thing all together.


    Why do you care about it anyways? I made a balancing suggestion and you want it to be cheaper than burning it in a furnace? You saying you want to use the laser to harden your cobble into smoothstone? hmmm?

    MJEvans, the link you provided to dezumans reactor is broken. It has "...." in it. Right click the link you intended to copy and select "Copy Link address" or likewise.


    EDIT: And one of my designs has 113 effective EU/t but is still efficiency 2. IMHO, either you make a safe reactor or you make a CASUC/CARUC thogh.

    I'm not implying there's any such thing as copyright, I'm -literally- implying that they copied without giving /recognition/. http://forum.industrial-craft.…ad&postID=28634#post28634


    Well, if there is a chance (even if it's small) that the person actually came up with that design on his own then should we really blame him for copying without recognition? I bet more that one person has invented the wheel throughout history without knowing the wheel had already been invented.

    Automatic cactus farms are not as expensive to build as reed farms.
    The real question is, will reed outgrow cactus and will the energy produced by a reed farm exceed that of a cactus farm when space consumed is taken into account?

    It's called a mod. your right, the nether has no benifit whatsoever with the exception of an easy place to get lava. but i've modded the nether with Nether Ores which has all ores (including diamond). and makes the nether actually worth exploring etc.


    I know of this mod. I ignored it because i don't want to load another realm just to do the same thing i can do in the overworld.

    I stand by what i said earlier... Install IC2 manually!


    Start with a clean 1.0.0 jar.
    Then install ModLoader 1.0.0
    Then ModLoaderMP 1.0.0
    Then Forge 1.2.2
    Finally place industrial craft in your mods folder.


    Play!
    Does it still crash?
    No? Alright then... Does it crash with Technic pack?
    Yes? Guess what, Technic pack is broken!


    Further more... Don't run mod packs. They have about a thousand different ways of breaking and the authors of the pack shits on developers any time they can.
    If most of us can install the mods in Technic pack manually then so can you.

    Cadde if you have the redstone but not the iron then you might want to follow this, otherwise O.O on your level of hardness!


    Well, i need to find iron to make a macerator and the thing about OreVeins with the "Extreme" balance config is that once you do find iron you usually find something like 400+ iron ore. So i never run short on iron once i have found some to begin with.


    As for the difficulty...


    Obviously i run on hard difficulty. I just didn't find that challenging enough, i want to barely survive the first couple of days.
    MoreHunger (modded FoodStats.java) means i increase my exhaustion level 25% faster from doing stuff like sprinting, jumping, mining, attacking etc. My exhaustion for food decrease is just 2 instead of 4 (exhaustion builds up. I also gain .001 exhaustion each tick. Simply standing around for a 32 minutes doing nothing at all reduces my food level from 10 bars to 0. (20 food points, this has happened more than a few times as my brother bugs me about some coding and i forget to pause the game. Then i realize i have about 2 bread left and am starving... In a tunnel deep underground... FAR away from base.)
    Exhaustion is the thing that reduces food. In vanilla, when it exceeds 4.0 it is subtracted by 4 and a food point is deducted (half a food bar)


    EDITED because i messed up.

    Well. Diamond Drill with LVL50 Effiency V, Unbreaking III and Fortune III works fine. Lapis, Redstone, Nicolite (RP2PR4) and Coal drops extras. Havent tested on diamonds as i havent found them yet.


    Good for you... Enchanting WILL BE DISABLED in a future realease though. You are not meant to use enchanting on ANYTHING that belongs to IC2 and doing so can corrupt your items and cause crashes.

    1 pulse of 2048 eu with a 100 block long wire means 100 eu loss per 2048 packet which is less than 5% total loss


    Now for the funny part:
    16 pulses (16*128 = 2048 ) of 128 eu with a 100 block long wire means 40 eu loss per 128 packket which is 31,25% total loss (over 6 times as much loss than with HV cables)


    HV better, maths rule and you suck at maths


    100 block HV cable that is uninsulated yes.
    The loss is 4.88% on uninsulated HV cable.
    With 4x insulation you lose 80 EU per 2048 packet and that is a 3.91% loss.

    Rick: You keep listing resources to compare two power generators. Solars are expensive to set up, wind generators are cheaper.
    What you keep on forgetting is the time spent in building and maintaining these generators. Since solar and wind are maintenance free it is easy to compare them to say nuclear.
    You have to mine for uranium, you have to bring the fuel to the reactor, you have to insert the fuel in the reactor one item at a time.
    You then need to make a breeder (to gain as much as possible from that rare uranium ore) which takes even more time.
    that time could have been spent on gathering other kinds of resources.


    Setting up a solar farm or wind farm means i can spend INFINITY on finding any other kind of resources i WANT.
    Using nuclear generators i eventually (every 2.7 hours?) have to spend time refilling them with new cells. That is time spent NOT looking for other resources.


    Over time, a solar/wind user will be A LOT wealthier than any nuclear user. (Which destroys any kind of energy economy model)
    We built nuclear reactors because it was cheap, "clean" and "safe" energy production. (And i still think of it as clean and safe if we take CARE of it properly)
    Nuclear power also generates several orders of magnitude more power than solar power ever has.


    Solar and wind power has to span entire regions IRL to match a single nuclear reactor in output. In MC solar and wind merely spans 48x48 meters (as opposed to say 5x5 KM IRL) to match a reactors MAXIMUM potential output. (2400 EU, that number is 1740 due to SAFETY and MAINTAINABILITY reasons though.)
    Sure, it lags... It makes the game unplayable but why should I care? I just want to compete with someone else and start building thousands of solar panels/wind gens so i win in the long run.


    Even if a single solar panel cost 5x as much as a normal generator (and there was no way to automate a genarator) a solar panel would win after 100 generator refills. Each manual refill means time is taken from mining and placed into maintaining the generator.


    Solar and wind generates too much EU per M²... It's as simple as that. A solar panel that generates 1 EU should take up at least 5x5 tiles in space. So should a wind generator. Then i could agree with lowering the cost of the solar panel itself. It still requires PLENTY of ground to build on.


    And on a server where you purchase land to build on, this would be even better!

    And btw, how much is 1 MFSU full of EU's worth? what do you think?


    That ENTIRELY depends on the state of the free market you are running. (That is, if you are running a free market and economy model!)


    So, say you have a coal based generator. A single charcoal is worth 4,000 EU. A MFSU charged with generators on charcoal is worth 2,500 charcoal.
    Charcoal is made from burning logs. Burning a 2 logs in an induction furnace costs very little (i don't know the exact EU's though) so we can simply ignore that for a large scale operation. What does cost something is the logs themselves. So you set a price on logs and thus a price on charcoal. Say this is 2 IC per log? Then the price of 10,000,000 EU would be 5,000 IC... (78 stacks of coins)
    that isn't very portable now is it? Hence why you need something else (alongside normal coins) and that COULD be another type of coin like gold coin or platinum coin. But since neither of those exist you use a gold ingot. And for even more worth you use diamonds and diamond blocks.


    Say a gold ingot is worth 512 coins (8 stacks of charcoal) and a diamond is worth 2,048 coins (4 gold ingots or 32 stacks of charcoal)...
    As charcoal becomes more and more abundant in the economy a single piece of charcoal will become worthless. Then a full stack of charcoal is worth maybe 8 IC. This makes a gold ingot worth 64 stacks of charcoal (given gold is still worth 512 coins)


    So initially, in your charcoal power plant, you are paid ~2 diamond and 2 gold ingots and a few stacks of IC for the profit per 10 million EU. (~5,000 IC) but later on as charcoal turns worthless you are paid a single gold ingot and 113 IC for the resource cost and a few stacks of IC for the profit.
    As competing power generating "companies" enter the market you need to reduce your profits and find better ways of making cheap EU's.
    Inevitably someone will strive to make 20 million solar panels to make 5,000 IC per tick... Hence why your world should really get rid of solar panels, wind generators and water generators because it will destroy any economy model you implement. (They are simply unbalanced, some people fail to see this)


    Anyways, that was merely a brain dump. Some kind of banker will get a proper economy going. And the more players you have in that economy, the healthier it will get.

    Please don't resurrect aged threads unless you /really/ have something important to add.


    Also, please don't paste designs you didn't (at least modify) your self; that breeder is probably an obvious shape, inspired by many past designs, but something I whipped out within the confines of a reply to your earlier thread.

    The chances that someone comes up with identical designs is extremely large. Please consider that before you bash them for not making them. Many of my designs have fallen into this category, already been done before. It's because there is only a few ways to get an optimal design and everybody eventually gets there and they are identical to each other.


    Plus, a reactor design isn't really worth anything. It's not like you have a copyright on a design (the same way a clothing designer doesn't have copyrights on the pattern) and if it's fame and glory one is after then they really should stop wasting their time here and instead become an actor, singer or engineer and build the next world wonder.