As the title says, there's a recipe mission... gah!, how'd I miss that one.
Posts by Talonius
-
-
As for #1, in the source code itself you can set all 6 sides of a block's textures, hence the issue I'm hitting where I'll have to make a tileset that's just the base tileset amped up, and a "mod for a mod" version that is recompiled source with my modified changes.
If you're refering to the sprites array then the numbers don't all represent individual faces, the order is:
- Inactive bottom
- Inactive top
- Inactive sides/back
- Inactive front
- Active bottom
- Active top
- Active sides/back
- Active frontThe value for these can be changed without overwriting IC's class files, howeverto seperate the back and side textures would probably need you mod IC's file directly.
-
I've been testing way of getting custom textures into IC2 and so far I've found two possible limitations:
1. The sides and back all use the same texture.
2. The top and bottom textures no not rotate to face the front of the machine.I'll be trying to see how to get these textures into the game and if it turns out sucessful I'll post how I did it in detail.
-
Based on the information you have posted, I'd say you have a Java exception problem. For a more detailed answer, more information is required.
-
I guess your search didn't reach the far out and difficult to find places like the .minecraft/config folder.
-
If you can see the items in TMI while in single player mode, then that shows you ateast have IC installed.
Is sounds like there's a slight error in the recipe, make sure you're using undamaged or completely uncharged components.
If it still doesn't work, try taking a screenshot (Press F2) of a crafting grid that /should/ have an output item but doesn't. Then upload it to an image hosting site like tinypic.com
Edit: Also, the recipe for the iron furnace and some others have changed. For example, Iron Furnaces only use 5 iron bars when crafting with a stone furnace.
-
TMI is unable to display all the blocks/items corectly in SMP due to the way IC uses to conserve Block ID/Item ID usage. They're still there, you just can't cheat them as easily.
As for the machines not crafting, can you give a specific and non-TMIed example?
-
As I posted in the suggestion, there are secrets to making fuel better, ways to get more 'bang for your buck' from each cell.
Experiment! but try not to blow things up.
-
Edit: Lol, I actually stated clearly in the topic I wasn't using HDs to get around component meltage ... TL;DR much Talon?Blame the centered text, I find it a pain in the ass to read most of the time
Edit: Also, those reactor links don't render correctly in my browser (IE9) so I tend not to click them.
-
Can you take a screenshot of the cable leading off the reactor and into an EU storage block? and upload it ro tinypic or something.
-
I may be reading it wrong but.. are you supplying the reactor with redstone current?
-
Switched the lights around perhaps?, note that the blue light is infront of the 'generation' timer and the red light is infront of the 'cooldown' timer.
-
Vines and rubber trees are blood-rivals, a hatred that has been burning for millienia every since the cheating insident in the great noughts and crosses tournament. That is why vines don't want anything to do with rubber trees.
-
Yep, the code stops at 9000 and for good reasons too. Heat dispensers spread out heat evenly by value not by percentage of capasity used.. so even though you can safely push a reactor's max hull heat capasity up past 10000, the components inside are stuck at 10000 heat capasity. If you hold a reactor's hull heat levels higher than 10000 for too long, the IHDs will melt their adjecent components and then themselves.
-
Measure the EU/t over a longer period of time, as reactors emit EU in pulses once every 1 second (20 ticks).
-
I guess it is so that you have to choose one compromise.. unstackable or single use.
Water Bucket (3 tin): reuseable, unstackable.
Water Cell (0.25 tin): single use, stackable. -
There are ways to get more out of fuel cells, it is possible to squeeze over 7.5k EU worth out of a single biofuel cell and that's after deducting the cost to make it.
It is possbile for make one biofuel can burn for almost 18k EU yet only cost under 6k EU to make.
Go forth and experiment, For science!
-
-
1) Uranium (and also: Reactor Usage)
2) Look harder, unless you're on an SMP server.. then the recipe is probably disabled.
-
The effects BatBoxs, MFEs and MFSUs
- Connect a generator to the output of a BatBox (with or without cable, it doesn't matter).
- Add a little fuel to the generator (The generator's internal EU storage fills up)
- Use a wrench to rotate the BatBox away from the generator.Bug: Generator doesn't discharge it's stored EU into the BatBox.