I think there may be two glitches related to temperature and CASUC options.
1: When starting with lavacell heating (or any other form) the 'maximum' temperature should at /least/ be that.
1.b: Do partly depleted uranium cells only count heat from uranium ticks as enrichment?
2: The options for buckets/sec appear to have zero effect on actually /limiting/ the flow of buckets (if, for example, I wanted a CASUC sustained high-temp breeder with a bucket just often enough to aid in keeping a stable temperature).
Feature Request: Temperature delta per fuel cycle, temperature delta during downtime (unit/time), minimum temperature.
Display More
1: The simulator already does that, note how the '9000 heat' option disables on a 0-chamber reactor due to the 85% max heat mark being only 8500.
1b: Depleted cells can only charge via pulses from uranium cells. The heat produced is a byproduct of this process.
2: There's a checkbox near the water supply speed to alternate between "Seconds per water" and "Water per second".. if you want a long delay, set it to "Seconds per water" then give it a high value. (if you're using ice, then set the initcial ice per stack to something low too)
Request: The simulator will stop the cooldown timer when the temperature reaches the limit set in the Breeder Options. Although if you supply a reactor with water/ice then it will consume them without consideration for this limit. Also, I assume by 'temperature delta' you mean the temperature increment/decrement per tick on the hull itself?