Posts by Talonius

    I've tried to aquire all of them and found some that didn't work.


    Failed to achieve:
    Hyperspeed (Build an Induction Furnace)
    Super Treetap (Build an Extractor)
    Time to shave (Build a Chainsaw)
    Meet the Dentist (Build a Mining Drill)
    Laser Time (Build a Mining Laser)
    Hi-Tech Wonder (Build a Quantum armour piece)
    Almost as shiny (Make an Industrial diamond)
    Crazy Ivan (Die from a nuke you ignited) <-- This one lit up early, after the Compressor was made instead of an uranium fuel ingot.


    Unable to test:
    Creeper Chainsaw Massacre
    Valuable Upgrade
    Like a Boss
    Forgot to Recharge


    Edit: Despite what achievment "Endgame Paradise" suggests, The End isn't doesn't appear to be effected by Terraformers.



    Also, it seems the diamond recipe converts Diamons INTO Industrial Diamonds.

    Crash when spawning an item or block with NEI while having a machine GUI with upgrade slots in them open: (1.60 SSP)

    I've noticed there was a bug in the planner where a cooling cell/hull plating pair that was not next to an IHD were prematurely flagged as fully cooled and thus giving much better results than 'reality'.


    This bug has been squished (hopfully).


    Edit: If somene has already mensioned this on a post in the past, I appoligise.. I really should prowl the forums more, heh.

    It was recently brought to my attention on IRC that users of OpenJDK for Linux were unable to save nor load designs from my reactor planner.


    After a bit of research is was found out that the cause was a bug in an OpenJDK version called "Iced Tea". As a workaround I've added a 'Paste' button that will attempt to read a copied reactor URL from the clipboard.


    Saving has been fixed internally, no additional method is needed for Linux users to save designs.


    Edit: There's a link to the bug

    Seems the forum didn't tell me there was a new post in the Public releases section, heh.


    Well, the planner is updated now (yay)


    Reactor related changes are:
    - Outputed EU doubled by default, heat levels unchanged.
    - Heat dispensors no-longer jealously keep one point of heat to themselves no matter how long you wait for them to cool.
    - Ice blocks reduce heat by 300 and requires the hull to be at 300 heat before being used.
    - Water buckets reduce heat by 250

    Be warned that in the next version a Reactor's output is doubled by default, therefore you may have to upgrade your cables /before/ installing the next IC version to prevent melting cables.


    For example: if your reactor was outputing 70 EU each tick and you were using gold cables on it, the next version will output 140 EU each tick and melt the cable.


    I just thought I'd post this before the next version to stem the torrent of "My reactor isn't working now, why!?!" posts ;)


    The reactor planner will be updated once the next IC version is offically out.

    A luminator sucks up about 10k EU when initcaily placed, I'm not sure if that's intentional or not.


    Edit: Recipe Book shows two recipes for the Lappack (one needing 4 lapis blocks, the other needing 6)
    and on the same note there's still two recipes for ITNT (one needing 6 flint, the other needing two glowstone, a circuit and a cable)

    Reactors can be shutdown by suppling them with redstone current, suppling a reactor chamber with red stone current will have the same effect.


    As for a RP2 timer, you could try this post.


    A uranium fuel cells will last a total of 10,000 seconds of active use.


    (Sources: wiki, forum + search function)

    The exact heat effects for reactors are:
    100% maximum hull heat: BOOM!
    85% maximum heat: Blocks within a 5x5x5 cube have a chance of burning or turning into lava ('moving' lava only, no source blocks).
    70% maximum heat: Entities within a 7x7x7 cube will get hurt.
    50% maximum heat: Water blocks within a 5x5x5 cube (both sources and flowing) will have a chance of evaporate.
    40% maximum heat: Wood/Wool/Leaf blocks within a 5x5x5 cube have a chance of burning.

    Fun facts:
    If you find one piece of uranium in the ground, a reactor can turn that one piece into 1 mil to 5 mil EU.
    If you have a Breeder reactor setup already, that one piece of uranium could grant you a whooping 3 mil to 35 mil EU profit.


    Are you sure you want more? ;)

    - Regarding reactor component heat capacities: I understand that components also have heat capacities of 10000, but does this also apply to Uranium Cells, Depleted Isotope Cells, other heat-producing cells, etc.? Do empty buckets (or water/lava buckets, or blocks of ice for that matter) still store 10000 heat? What about melted components?


    Uranium and Isotope cells also have damage values but it theses are the 'fuel levels' within them not heat stored as they cannot store heat.


    - If a component melts, does it become scrap? Where does its heat go?


    If a compment melts, it just vanishes and takes the stored heat with it.


    - Does any non-air/non-water block (including torches, Redstone wire, etc.) count as an "other block" for purposes of external cooling? These "other" blocks do not affect cooling one way or another, right?


    Correct, any block not completely empty will not be concidered 'Air' as far as cooling is concerned.