Posts by xF4m3

    By the way :

    To be honest, I was not expecting the resource pack to work that well...! Especially given the fact it's far from being some kind of higher res textures or anything.
    My thanks to people who spread the word.

    I don't think that the resolution is that important, what is most important (atleast to me) that the textures look good, but most texturepacks don't really apeal to me when having low resolutions(they just don't look good)
    but I really like your textures, even though they don't have high resolution, they still look really great
    So keep up the good work :)
    I got one thing I don't really like in this pack and that are the ores, but other than that everything looks really good (maybe you could change them somethime in the future)

    No it doesn't , normally it shouldn't take more than 10-15 minutes (6 for me) but this is completly dependent from your hardware
    How much memory do you have? You need atleast 2GB of RAM to start (top right Gear on the Launcher under the memory tab)
    If you can't select 2 GB , you either have to install Java 7 64 bit or you may not have enough ram inside your Pc

    I'm not familiar with this mod, but I am going to look what it does and how much tweaking it needs :), already busy updating this weekend
    don't know how long it takes :)
    Your are free to give suggestions on what to teak and maybe how if you got good ideas (It should fit what the item does, so if something pumps items, like a pipe, please don't use something like iron bars xDD I think you know what I mean (bad example but I think you get the gist of it))


    Edit: This does look quite Interessting, but that sure is alot of work..ALOT^^ gonna ask in this Thread, don't know if someone will do somehting this big, but asking is nothing bad :thumbup: balancing this out seems pretty hard, I mean you can quadruple your ores in mid to end game, and you can double it right of the bat

    Hey Pyrolusite, I really like your Textures for IC2 and Gregtech and a few of my friends and people on the Server also really like it. :thumbup: Keep up the good work.
    So I am going to put the Gregtech / IC2 textures inside the modpack itself, just wanted to let you know.
    And while im at it, this is our Modpack


    Greets from Germany

    That are great suggestions :) Thank you
    I know about the forestry extra sticks, so they are for sure being changed or removed, also the ingots you get there (via crafting in the carpenter) are going to be changed or removed as soon as minetweaker gets forestry support :) in 3-4 versions I think
    I don't think its possible to change the storage of an capacitor bank, but i am going to do some research on that one
    I think I am going to make that tomorrow or when weekend is starting :)


    Edit1: Yes the Capacitor Banks energy storage can be tweaked, what would you think would be a good value? maybe 500.000 RF and making it a bit more expensive? I think that would be pretty good :)

    Advanced Solar Panels changes:

    Thank you :) I do like them, maybe you guys want the Remain in Motion recipes we are using (let me say this, they are not cheap by any means)


    5: Maybe lowering the spawning change of Infernal mobs (Death, this is truly horrifing/many other dwarf fortress quotes).
    6: TiC is little bit overpowered (mostly because 2x ore from start).
    7: Additional changes to EnderIO because crafting recipies are not balanced (like having most "vanilla" EnderIO crafting recipies changed).
    8: Making so that IC2 no powerloss things to be either disabled or changed a lot (Gregtech has it's own power storage and energy transportation why have more cheatier ones?).


    5. Yes I can do that, I also think that there spawn a few too many of them^^ Till you get a decent armor you just run atm so yeah gonna change that
    6. maybe i could make it that you require an LV assembling machine or something similar to make the smeltery , disable the hammer for these dust, but you can find the smeltery in villages, don't know waht to do about that
    7. I could look into that, if you have ideas on what to use for what recipe would make things a bit more easy :)
    8. Yeah I think I will do that, gonna take me awhile to do all that though (School began for me again and its exam phase right now)


    And thank you again for submitting Ideas :)

    yeah thats what I found out after some research, I don't really like that reika doesn't allow his recipes to be changed by minetweaker and i don't get (and can't think of something) why he doesn't allow altering his recipes. That makes balancing pretty much not possible for reikas mods (and his recipes are so fu***** cheap thats not even funny) but the general Idea behind his mod is pretty darn cool so i also don't want to take that out.

    Okay , for everyone who wants to know how Gregtech's machines can be used to add recipes, the Assembler for example
    you should visit this page to look the diffrent machines up


    Important: You need the import function to be on the top of you script you use the function in, so nothing above it except for other import functions
    the adding of a certain recipe can be anywhere in the script except for above the import function


    so you would do:

    Thanks for the suggestions :)


    1. Dunno about that, sounds good to me, gonna see how it works out :)
    2. Deathcounter is in the Tab list on the scoreboard
    3. Sounds good, can't edit the Worktable internel recipes though, not supportet by minetweaker. I could only make the Worktable itself recuire something more expensive (done for now)
    4. I Removed compatability between Rotarycraft alu and gregtech alu, also the worktable itself needs some alu plates and silicon plates (--> EBF)

    The Pack is still available and it is tweaked to my liking, but due to lack of interesst I have stopped updating the mods itself for now.
    I might resume it when I got some more free time I can spend but getting everything working to my liking is just extremly time consuming and its taking more time than I want to spend on somehting that gets nearly no response. The pack is perfeclty fine, but I won't update any mods for now (you can do it on your own, should be pretty easy just to update (only problem will be compatability with forge and some mods -->reikas for example).

    New pack: Link
    Whitelist: Comming Soon
    IP: Comming Soon

    Additional Information: Link


    We are looking for people which want to play on our Server using our Project Sunrise Pack, our Server(whitelisted) is mostly German but we also are looking for English speaking people. If anyone is interested in playing a Gregtech based Modpack just PM me or join our Teamspeak3 Server.


    Now a bit more into what our Modpack is and what we try to archive with it, first of you probably want to know which mods are in there atm :) so here you go
    Download on the TechnicLauncher: Link


    We are still not finished with making all the recipes changes to really balance it out, but that needs people who play on our server to help us figuring out which item is OP and maybe needs a little tweaking :), we are open to suggestions.


    So moving on I may list a few of our changes to the recipes:


    · Some GT nerfes removed (making planks still yields 4 planks)
    · RC Blast furnace disabled
    · Made Remain in Motion VERY Expensive the motor for example (4x Field Generator(HV),4x Electric Piston(IV) and a DataOrb)
    · Quarry changed with the Ender Quarry, and made its Recipes more Expensive (Tungstensteel)
    · Used AE Recipes of the "let's Greg other mods" thread from DreamMasterXXL
    · AE also only Craftable through EnderIO Sag Mill, which requires Stainless Steel
    · Removed most Molecular Transformer Recipes and made others harder(Sunarium and parts need 10x the EU)
    · Nerfed Gravitation Suite (also according to DreamMasterXXL's Recipes)
    · Nerfed Steve's Factory Manager
    · Made Forestry Farms more Expensive
    · Made BuildCraft Pipes more expensive
    · Gregtech Steel not available through other mods, atleast not easier


    We got some more changes, you should visit our Server if you like what you see here :thumbup: , you are free to suggest some changes which would make some things more balanced if you find/know some :) Balancing out so many mods is not easy for a Single Person :D
    We also Update the Pack and the Server Regularly


    Teamspeak 3 and Server IP can be found in the TechnicLauncher Description here
    Whitelist Access:
    You can send us a mail on this site, to apply for the whitelist

    Due to the Resource intensity of this modpack on a Server, we only have limited space for about 20 at the same time, but we will accept upto 30 Players, because normaly I don't think that all players are online at the same time. If we get some Donations (for the server managment, not the modpack of course ;)) we would like to Upgrade our Server, making it possible for more player to play on it, we will see how it goes.


    Greets from Germany :D