Posts by MauveCloud

    I need to distribute items coming from a single source inventory evenly among several destination inventories.
    I do not know how many items there will be in the source.
    For example, if I have 64 copper ingots in one chest, each of the 4 macerators must process 16 of them.
    If I have 20 raw meat in a chest and 5 furnaces, then each furnace must process 4 meat...
    How would I do that? BC/IC2/GT is preferred, but any other mod will do.


    I haven't tried it myself, but I think the RoundRobin Transport Pipe from Additional Buildcraft Objects would do what you want: http://ftb.gamepedia.com/RoundRobin_Transport_Pipe

    This discussion led me to some experimentation in creative mode to get some tin cables to overload from amperage (so that I could work from there to figure out the minimum safe setup), and I couldn't figure out how to over-amp them deliberately - I had three 1x tin cables fed by 6 basic gas turbines and feeding a 4-slot battery buffer, which in turn fed another 4-slot battery buffer with a 1x tin cable, and none of them even caught on fire. Is that a bug, or am I missing something?

    Added recipe to make Sifter craftable with LV tech.


    Really? I don't find a way to do that. As far as I can tell, making the item filter still requires at least MV tech.


    Hello everybody. Use mod Gravitation Suite.Dlya craft GraviChestPlate need SuperCoductor that require Glass Fibre Cable. In the game I can not crafted them as I do?
    P / s / google translate.


    Either use Minetweaker to add a recipe that uses GT cables instead, or un-disable IC2 cables in GregTech.cfg.

    Hi Blood! Can you explain about 3 type of Biomass: gt, forestry, ic2 ? They have diff properties in receipt and cant be converted one to other. Forestry biomass can be used to get ethanol but i there is no gt-mashine to produce forestry biomass. GT fermenter dont have any biomass receipt.


    3 types? I think there are only 2, since GT doesn't add its own version of biomass.


    The GT fermenter only does fluid input/output, while making Forestry biomass involves combining a fluid with plant matter and fertilizer, compost, or mulch. The only machines I can think of right now that can output a fluid made from two input items and an input fluid are the chemical reactor and mixer, but neither of them really seem appropriate for Forestry biomass.


    With GT 5.09, IC2 biomass can be made in a pyrolyse oven (without requiring water, apparently), but I'm willing to support also being able to make it in a mixer from water and biochaff (though slower than the pyrolyse oven), instead of requiring the IC2 fluid/solid canning machine. Especially considering that making a pyrolyse oven indirectly requires HV machines (to make the EV-tier circuits for a vacuum freezer for the kanthal required), even though many of its recipes only require MV, and the biomass recipe is LV.

    The three machines on the pic: Oil Cracking Unit, Oil Drilling Rig(The same structure will also be used for a Advanced Miner II) and a Charcoal pile, to allow early charcoal/coke without Railcraft(Charcoal smelting will be default off). Later Tech will get a Pyrolysis Oven able to replace about 50 RC Cokeovens alone, or to turn most plant matter into bio oil/gas.


    Is the charcoal pile really able to produce coal coke or did that idea get dropped?


    No. Forestry electrical engine is IC2 EU producer, so you need to use transformer first and then cable (same as you do with other IC2 energy producing machines.


    What are you talking about? The Forestry electrical engine doesn't produce IC2 EU. It converts EU to RF, so it's an EU consumer, and shouldn't need a transformer or anything to draw power from GT cables.

    You really think that is the server admin has changed the crafts? Yes. there is a railcraft. I will try, but what i need to build first in electric age?


    I'm just saying it's a possibility.


    Since putting a charged battery in the battery slot of a bending machine apparently drew power from it but didn't allow you to make a steel plate with a steel ingot and configuration-1 circuit, I can think of two likely scenarios:
    1. That processing recipe has been changed by the server admins (e.g. to a higher tier) or disabled.
    2. You're using a problematic build of GregTech.
    Either way, you're better off sending a message about this to the server admin, or at least someone you know plays on the same server, rather than asking in a forum post, since most members here won't know what has (or has not) been done in terms of server-side configuration for that particular server.

    1. "MC1710", GregTech 5. Im not the server's administrator.


    You downloaded a client-side copy of GregTech, right? You could look at the filename in your mods folder to get the build number.


    You need mv bending machine. Look up the recipe, it says how many eu/t it needs.


    Only if the server admin(s) put in custom recipes, and requiring MV for simple steel plates would be a strange and controversial choice. Afaik, by default any ingot from tin to neutronium only takes 24 EU/t to convert to a single plate in a bending machine, though with varying durations (steel take 56 ticks, tin takes 118 ticks, and neutronium takes 100 000 ticks).


    How i should do it if i cannot simply go to first tech tier? Im on the bronze age right now and i need to go further. What machines should i build on LV to work properly?


    Since you said you aren't the server admin, perhaps you should direct your question to someone who is (and/or who knows what customizations have been applied to processing recipes for that particular server). If Railcraft is installed, possibly its rolling machine will be a better choice for steel plates.

    Sorry, but I'm afraid that doesn't really clarify anything. Is that supposed to be the bending machine connected to the steam turbine by a single cable? Almost any LV-tier machine would look the same from the side and back. From that angle, I can't even tell for sure that you've got the cable connected to the correct side of the steam turbine.


    Some new questions for you:
    1. Which exact build of GregTech are you using? (give me numbers, don't just say the latest! there are multiple variants, so claiming it's the "latest" would still be ambiguous)
    2. What kind of ingot did you put in the left slot in the second image of your first post above? Even if I could normally identify it by color, you've got it darkened since it doesn't match the NEI search string.
    3. Where have you tried placing the batteries?

    Please clarify a few things first:
    1. It's not entirely clear what all the machines involved are. That looks like a steam turbine feeding a nearby battery buffer at the right, but that looks like the back of a high-pressure steam-powered machine rather than a high-pressure boiler below it, and the back of the machine in front doesn't really distinguish itself from other machines.
    2. Did you put the batteries in the bending machine or in the battery buffer in the back? If the latter, cable losses would prevent the machine from maintaining the 24 EU/t input that most (or maybe all) single ingot to single plate recipes require. That looks like about 13 meters of cable from the battery buffer (if I'm correct about what it is) to the bending machine, which would only leave about 19 EU/t for the bending machine to use.

    Hi. Please, help. Google and ftb wiki don't help me.
    Steeleafranks crop don't becomes mature. What kind of block should I use, or what conditions must be carry out? I used a block of iron, steel, Ironwood, leaves and it didn't help.
    Thx for help and sorry for bad english.


    As far as I can tell from the source code, in GT 5.09.xx steeleaf requires a block with ore dictionary entry "oreSteeleaf" or "blockSteeleaf", but I'm not sure such blocks exist even with Twilight Forest installed - I don't have it installed myself, but http://ftb.gamepedia.com/Steeleaf indicates that Twilight Forest only provides steeleaf in item form as chest loot, and I don't find any such blocks defined by GregTech.

    Edit again: man, that thing tears though thats creosote, I wonder how many coke ovens I need to keep it supplied. When I start the large turbine (8000 EU per Bucket, but how much EU is a charcoal?).


    In this thread, I calculated that keeping a large boiler constantly supplied (with both charcoal and creosote) would take about 75.8 coke ovens. I haven't gotten far enough in my survival world to try it myself, but based on the NEI recipes, the GT5e pyrolyse oven is way faster. With a steady supply of nitrogen (and logs, obviously), one pyrolyse oven with MV power should be able to operate fast enough to keep a large boiler constantly supplied. Without the nitrogen, you'd need two of them (or HV power to overclock the recipe).

    Closest I can find is this post (and a few after it): [GregTech-5][1.7.10-FORGE-1355+][Unofficial but approved Port][Stable] Even GT5 Experimental is slowly getting stable.


    In your creative mode game, you might try placing a GT electrolyzer with salt (or rock salt) dust with fluid auto-output directed to the chemical reactor (so you can be sure it's GregTech chlorine, not some other mod's chlorine - admittedly, I'm not sure any of the other mods you listed add their own version of chlorine).


    As far as the extra cells fluid export bus, you did make sure you had some of the fluid stored in the network (as fluid, not just cells), right?

    It works for me in creative mode, and yes it's GregTech 5.09 that requires chlorine in the titanium processing chain. A couple things to check:
    1. How exactly have you set things up to try to transfer the fluid to the chemical reactor?
    2. Are you sure you didn't grab chlorine plasma by mistake?