Posts by MauveCloud
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The name suggests an indestructible electric powered flint n steel.
Could also be a biogas fueled one maybe.Electric powered was what I was figuring (and probably what my friend had in mind).
GregTech 5 already has a fluid-fueled lighter (so I'm not all that interested in a biogas-fueled one), but afaik neither IC2 nor any of the addons for it have a simple EU-powered ignition source. -
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An IRL friend of mine recently mentioned that he had suggested an electric lighter a few years ago, and even got approval from Alblaka, but as far as I can tell it never actually got implemented.
I think he meant this thread: [Suggestion]: Electric Lighter/Fishing Rod
Alblaka said he put it on the TODO list, and it's linked in the thread at [OFFICIAL] Community-driven TODO list but Alblaka said the list would be superceded by the bug tracker.
However, the rules for the bug tracker at Bug Tracker Rules and Info now say that suggestions don't belong on the bug tracker.Can this still be added?
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Use NEI Integration with the "show internal names" option activated, and you can use F3+H to see the metadata. Also, it's probably case sensitive. I'm currently using GregTech, which causes AE2 to disable its own certus quartz item in favor of GregTech's (or at least hide it from NEI), but based on the values for the charged and pure variants, I think you can get plain certus quartz as
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Also im looking for something that can do the following:
I have one power source and 2 machines using it, only one can run at the same time. Can i somehow select (with redstone) which one will get the power other than directly enable/disable the machines? I want a railoroad switch for power.Two shutter modules and a machine controller on the cable. Set one shutter module to "open if work enabled" and the other to "open if work disabled", and you can put a lever directly on the machine controller.
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I have never played with PFAA. Does GT5u use all ores and minerals from PFAA?
Almost, but I came across a few materials in PFAA that last I knew weren't handled by GT5u: peat, lateritic soil, fluorite, and bog limonite. There could be others as well, but those are the ones I noticed and remember. Also, garnet sand and conglomerate have a chance of dropping metal nuggets when mined, but aren't affected by fortune as far as I could tell, and GT5u has no processing recipes for getting the nuggets from those blocks.
Edit: also, I previously thought that GT5u had a maceration recipe for PFAA limestone to calcite dust that was lost in one of the updates, but I later discovered that the recipe was actually added by IHL Tools and Machines, rather than GregTech itself.
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It's not in working order yet. I'm throwing around in my head which ports should go where. Electrolysis of water takes 5 ports: EU in, water in, empty cells in, hydrogen out, oxygen cells out. It gets tricky to figure out which get the 4 way shared hatches and which get the 2 way shared hatches and which locations of 2 way shared hatches should be used. Still mulling it over. In the end it doesn't really matter but some choices can lead to less complicated external piping/wiring and can also save on materials.Processing arrays still require maintenance hatches as well, right?
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digiholic might have been referring to the lever used in the crafting recipe for the manual kinetic generator (since there was also a mention of the machine block).
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It's a tough call whether that's a bug. On the one hand, the forming press shouldn't require extra materials that aren't required by the inscriber press (e.g. the polyethylene used for making an empty circuit board). On the other hand, making the other circuits in the forming press requires extra pre-processing compared to the inscriber press (e.g. gold plate instead of gold ingot, diamond plate instead of diamond gem), so applying that to printed silicon makes it more consistent than before.
On a slight tangent, what gives you the idea that the AE2 inscriber press is "bloody slow"? In my survival game, without any acceleration cards, it only took just over 5 seconds per process, which is on par with the MV-tier GT forming press for circuits and printed silicon. For making the processors, an LV assembler would be slightly faster, so you might have a point for that part.
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The first location I tried to oil-drill in test world contained natural gas. Natural gas is only 15 EU/l, (15 000 for a bucket), so energy "profit" was negative (needs more energy to pump out than it can be gained by burning gas). Intentional?
Is it still possible in GT 5.09 to distill natural gas to get methane? That has a fuel value of 45 EU/L.
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Speaking of silicon for AE2, I've tried un-disabling the quartz smelting to silicon in recipes.cfg, and it doesn't seem to have an effect - either way, the inscriber (or the forming press with GT 5.08 ) requires the GT silicon plate to make printed silicon, and the AE2 silicon item doesn't even show up in NEI. Is there something done on the AE2 side to prevent that from working? If so, is there any point in still having that option in recipes.cfg?
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I think it would be best to turn those saplings into IC2 biogas, which is an easy process and does give a considerable amount of energy.
With a gas turbine, biogas is definitely worthwhile (mainly due to the high output ratio - 200 mB biogas per 10 mB IC2 biomass). However, I thought dohvakin96 wanted steam, and it's not clear whether IC2 biogas is usable in a GT large boiler (and if it is, how long a cell of it will last), since it isn't listed with the other fluids in post #4. -
And do biomass and creosote really provide much energy? I´m wondering if the creosote is worth building 90 coke ovens.
Probably not. Making the charcoal in coke ovens would only produce 18% extra energy for the boiler, which doesn't really justify building 77-80 coke ovens. If you got 7 saplings for every 10 oak logs (which is actually slightly higher than the ratio I had in my first test), that would produce 11% extra energy for the boiler, and would cost a fair amount of RF to ferment into biomass.
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I finally got around to measuring this. Using a 21x21 diamond-shaped multifarm (so 252 farmland blocks), running it for 20 minutes (1 minecraft day cycle) produced 158 apples, 335 apple oak saplings, and 492 oak logs. That's about 48.8 ticks per log. Presuming you're only cooking the logs into charcoal, and not using creosote or Forestry biomass, you'll need 1 log every 20 ticks. Presuming also that the effective speed of a multifarm goes up linearly with the total number of farmland blocks, extrapolation indicates you'll need about 614.6 farmland blocks. A "Large" multifarm (3x5x4 farm blocks) allows 660 farmland blocks, so it might be good for that.
Edit: there's more variation in the output rate of a multifarm than I'd realized. With a large multifarm (660 farmland blocks), in one 20-minute run I got 874 logs, then a different 20-minute run gave 1039 logs. I think I'd have to measure the multifarm for at least 3 real-time hours to get a usable average (and repeat for different sizes and/or sapling types), and I'm not interested enough to bother with that.
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How big should I built my forestry farm to supply one large boiler?
I've never measured the speed of Forestry multifarms at different sizes, but it might be easier for others to help you if you specify what kind of trees you plan to use (or if you plan to use a different farm configuration, such as a peat bog), and how you'll be processing the output of the farm (e.g. vanilla furnaces or Railcraft coke ovens). -
standard PFAA patterns cover everything
Actually, not quite. I reported a few weeks ago that with only PFAA ores enabled, neither lapis nor lazurite veins generate in the overworld (by default, PFAA lapis veins are disabled when GT is installed, and it tries to use lazurite veins in their place, but if the COG tab for GT is disabled, those lazurite veins won't generate either). Technically, GregTech still tries to generate lapis mix veins in The End, but that's not much comfort. Also, you'd want to be careful not to disable vanilla clay generation in the COG tabs, since PFAA doesn't have a true replacement for it. However, a few of GregTech's mix veins become available in the Nether with PFAA installed and detected: bauxite, monazite, sapphire, and quartz (the mix with quartzite and certus quartz).
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Blood Asp, just curiuous, fount recipe in nei for adamantium turbine, but its impossible to get adamantium for now.
Could you make it ore generated or some product, mb in fusion?Adamantium comes from cross mod compatibility. I think it was from metallurgy. So you must install that mod to get the metal.
Actually, Adamantium ore is defined in GT5u, just not generated by default, so customizing WorldGeneration.cfg is also a possibility.http://ftb.gamepedia.com/Pickaxe_%28GregTech%29 lists which mods make certain materials available by default (though GT5u makes neutronium obtainable via fusion recipe, steel leaf drops from the Steeleafranks crop, and liveroots dust from the Liveroots crop can be used to make iron wood)
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A small correction is that HV turbines don't consume the methane at a rate of 512 EU/t, but 512 + 8 = 520 EU/t (2^tier internal loss, remember that?) which is 60.6 ticks, increasing amount of methane per tick to 16.5 mB/t.
How to obtain that methane is also simple math based on how much methane a LV centrifuge produce when centrifuging rotten flesh and the time to do so.Okay, I'll admit that I hadn't taken that into consideration, but now I'll go you one better: I actually tried in creative mode, and an HV gas turbine with 10 methane cells powering an adjacent MFE gives 305,152 EU, which means each cell only lasts 59.6 ticks average, so the amount of methane per tick needed is more like 16.8 mB/t (and maybe the table on the FTB wiki page for the gas turbine isn't as far off as I thought).